Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Cultural heritage professionals have high levels of training in metadata. However, the institutions in which they practice often depend on support staff, volunteers, and students in order to function. With limited time and funding for training in metadata creation for digital collections, there are often many questions about metadata without a reliable, direct source for answers. The Metadata Manual provides such a resource, answering basic metadata questions that may appear, and exploring metadata from a beginner's perspective. This title covers metadata basics, XML basics, Dublin Core, VRA Core, and CDWA schemes and provides exercise in the creation of metadata. Finally, the book gives an overview of metadata, including mapping and sharing. - Outlines the most popular metadata schema written by practicing metadata librarians - Focuses on what you "need to know - Does not require coding experience to use and understand
Twelve-year-old June Farrell is sure of one thing—she’s great at making pies—and she plans to prove it by winning a blue ribbon in the Champlain Valley Fair pie competition. But a backlash against Vermont’s civil union law threatens her family’s security and their business. Even when faced with bullying, June won’t give up on winning the blue ribbon; more importantly, she won’t give up on her family.
“We should start our own religion.” One simple sentence, one really bad idea. But to chronic underachievers Danny Welles and Walter James, starting a new religion sounded like the best idea they'd ever had. Those six little words would inspire them to write their own dogma, ensnare a gullible Hollywood star to be their spokesman, hijack the nation’s highest-rated TV talk show and create the Church of OK, a religion based on “positivity and permissiveness” that would fuel a media firestorm rocketing them to fame – and infamy. Holy Crap is a funny, satirical look at our modern culture, following its characters as they take on religion, Hollywood, television, the tabloids and each other with the goal to enrich lives – as well as their own bank accounts. It’s a journey filled with religious zealots, 7-Eleven hot dogs, Caddyshack as a Christian allegory, Kama Sutra with cats, a certain amount of substance abuse, and heartfelt sex on playground equipment.
The latest creature to emerge from Rob's closet is a cross between Chewbacca from Star Wars and Harry Potter. Rob names him "Potterwookiee" ("Hairy" for short) and soon Rob finds himself treading water as he tries to figure out how to care for his mixed-up friend. Great laughs and great books help Rob along the way.
This text provides a “how to” for presenting or teaching a class to an adult audience. Learn how to create effective presentations, build a syllabus and course outline, and use established educational theory in practical situations. Professionals already know their content, but they need to also know how to impart that knowledge effectively. This book does just that.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors. Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core. Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.
Murder hits the stacks when literary agent Allie Cobb investigates a fatality in the local library... Allie Cobb returns home from a book conference armed with hugs for her cat and her boyfriend, and dreams of a long, hot bath. She’s also getting ready to take the plunge by hiring an intern for her expanding literary agency. But it’s one for the books when Allie finds the town’s librarian—and her longtime role model—seconds away from death on the library floor. Who would want to poison Vicky Napier—one of Rushing Creek’s most beloved citizens—on the eve of her retirement? But it seems there were toxic people in her life, like the handyman with an obsessive crush, and a wood carver with a hair-trigger temper. The list of suspects includes Allie’s boyfriend, Brent, who’s in the running to take over as town librarian. Avenging her friend’s murder could be a trap as she goes up against a killer determined to write Allie’s epitaph . . .