Minimal Graphics

Minimal Graphics

Author: Catharine Fishel

Publisher: Rockport Publishers

Published: 2002

Total Pages: 0

ISBN-13: 9781564968449

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The visual overload of the last decade -- crashing type, unreadable text, in-your-face images -- is being replaced by simple, seamless design with a clean approach. Minimal Graphics offers a striking new collection of international graphic design work that uses the power of simplicity to get messages across. Filled with potent images and offering a wealth of minimal design solutions for color, type, images, packaging, and more -- this authoritative guide underscores the elegance of the "undesigned" approach.


Minimalist Graphics

Minimalist Graphics

Author: Julia Schonlau

Publisher: Harper Collins

Published: 2011-06-28

Total Pages: 340

ISBN-13: 0062004581

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Clients and consumers need designs they can quickly understand—designs that employ clear lines and shapes, clear images and text. In this manner, the work in Minimalist Graphics exemplifies easily readable, timeless designs from contemporary graphic designers who embrace minimalist principles for effective communication. With an introduction exploring the history and significance of minimalist design, Minimalist Graphics is organized into sections revealing a wealth of successful minimalist identity, publication, and printed design projects. Background information is provided for each design by the firm that created it, and a biography section reveals how each firm established itself. The result is a modern and highly inspirational book on a timeless design principle—that less is more and usually better!


Minimal Graphics

Minimal Graphics

Author: Catharine M. Fishel

Publisher: Rockport Publishers

Published: 1999

Total Pages: 200

ISBN-13:

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Crashing type, unreadable text, words used as texture, and in-your-face images are on the way out. The visual overload of the last decade is being replaced by simple, seamless design with a clean approach.


Computer Graphics

Computer Graphics

Author: John F. Hughes

Publisher: Pearson Education

Published: 2014

Total Pages: 1266

ISBN-13: 0321399528

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Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.


Graphics Gems

Graphics Gems

Author: Paul S. Heckbert

Publisher: Elsevier

Published: 2013-11-06

Total Pages: 601

ISBN-13: 1483218090

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Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.


Volume Graphics

Volume Graphics

Author: Min Chen

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 429

ISBN-13: 1447107373

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Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.


Hot Graphics USA

Hot Graphics USA

Author: Madison Square Press

Publisher: Harper Design

Published: 2001

Total Pages: 332

ISBN-13: 9780066213613

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Every aspect of graphic design is explored in over 600 color images. You'll see examples of annual reports, logos, package design, corporate identity, exhibit design, environmental graphics, and book and editorial design.


New Trends in Computer Graphics

New Trends in Computer Graphics

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 683

ISBN-13: 3642834922

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New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.