Minecraft Adventures-Flynn's Log 3: the Ultimate Form of Life

Minecraft Adventures-Flynn's Log 3: the Ultimate Form of Life

Author: Stone Marshall

Publisher: CreateSpace

Published: 2014-09-10

Total Pages: 200

ISBN-13: 9781502351388

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Flynn's Log 3: The Ultimate Form of Life From inside the game of Minecraft, Flynn must fulfill his destiny. He will clash with Endermen and go face to face with the Ender dragon, as he journeys through Minecraft with his friends, Zana and Simon. But will Flynn prevail? Find out in the third Stone Marshall Minecraft Adventures, Flynn's Log 3: The Ultimate Form of Life. Each log entry ends with a unique illustration.


Flynn's Log 3: The Ultimate Form of Life

Flynn's Log 3: The Ultimate Form of Life

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2014-09-10

Total Pages: 131

ISBN-13:

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FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara


Flynn's Log 3

Flynn's Log 3

Author: Stone Marshall

Publisher: CreateSpace

Published: 2014-11

Total Pages: 200

ISBN-13: 9781503102910

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FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn's journey continues with his friends, but his true struggle is internal. He's forgotten what it's like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.”-Steveatron “Definitely a good book. I can't wait for the next one.”-Kyle T Kisebach “I'm so excited for the next one! Can't believe Flynn would do such a stupid thing at the end…”-Tanya Hagiwara


Flynn's Log 1: Rescue Island

Flynn's Log 1: Rescue Island

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2014-04-14

Total Pages: 93

ISBN-13:

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The world is in trouble and needs a Minecraft hero. (Although this book is free, Google requires a credit card on your account before you can download. If you prefer, you can download the PDF from StoneMarshall.com/fl1-pdf-google without a Google account) Flynn, a hacker, enters a familiar but changing video game world where something goes terribly wrong. Flynn gets stuck inside the game! His memory is lost and the dangers he faces are real. The game world evolves introducing new dangers and creatures that Flynn has never seen before. An intelligent creature comes to his aid, but can Flynn trust this digital being? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “In short, this is a great read: ingenious set-up, exciting plot and strong characters.” -A. Graves “It was great! My son really loved it! He is eagerly waiting for the next one! He read it many times and every time he enjoyed the book.” -Anil Sharma “My non-reader asked if I would buy this for him. I couldn't have been happier. He really enjoyed it and I REALLY enjoyed the fact that he didn't put it down until he was finished.” -Cheryl Greif


Flynn's Log 2

Flynn's Log 2

Author: Stone Marshall

Publisher: Createspace Independent Publishing Platform

Published: 2015

Total Pages: 0

ISBN-13: 9781505898422

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The second book in the series, Flynn's Log 2: Thorn's Lair, finds Flynn on the other side of the portal. He battles mobs, finds friends and discovers more about his destiny and why he is in his digital world.


Flynn's Log 5: Quest for Zen

Flynn's Log 5: Quest for Zen

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2015-12-23

Total Pages: 100

ISBN-13:

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Alone in his digital world, Flynn searches for a way to forget what he’s lost. His friends trapped in the “old world,” Flynn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.


Flynn's Log 4: Offline

Flynn's Log 4: Offline

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2015-03-19

Total Pages: 132

ISBN-13:

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Trapped in a Digital World! Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever. About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.


Flynn's Log 1

Flynn's Log 1

Author: Stone Marshall

Publisher: Createspace Independent Publishing Platform

Published: 2015

Total Pages: 0

ISBN-13: 9781505898040

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If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?


Witness (Scholastic Gold)

Witness (Scholastic Gold)

Author: Karen Hesse

Publisher: Scholastic Inc.

Published: 2013-03-01

Total Pages: 188

ISBN-13: 0545345944

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Newbery Medalist Karen Hesse emerses readers in a small Vermont town in 1924 with this haunting and harrowing tale. Leanora Sutter. Esther Hirsh. Merlin Van Tornhout. Johnny Reeves . . .These characters are among the unforgettable cast inhabiting a small Vermont town in 1924. A town that turns against its own when the Ku Klux Klan moves in. No one is safe, especially the two youngest, twelve-year-old Leanora, an African-American girl, and six-year-old Esther, who is Jewish.In this story of a community on the brink of disaster, told through the haunting and impassioned voices of its inhabitants, Newbery Award winner Karen Hesse takes readers into the hearts and minds of those who bear witness.


Plugged in

Plugged in

Author: Patti M. Valkenburg

Publisher: Yale University Press

Published: 2017-01-01

Total Pages: 341

ISBN-13: 0300218877

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Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z