Recording your mindful dreaming in a Journal is one way to develop your lucid dreaming abilities. Enjoy your dreams more, take more control of the story, and understand yourself better through using this beautifully illustrated 30 day Dream Journal.
Explains how to remember dreams, interpret recurring dreams, recognize messages from the inner psyche, and resolve painful incidents while dreaming, with new sections on lucid dreaming spirit interpretation, and creating an environment conducive to sleep and dreaming. Original.
In a world where dreams are no longer a sanctuary, one man's quest for truth becomes a battle for humanity's soul. Jamar Randolph, a dream technician, uncovers a chilling conspiracy that stretches far beyond the confines of sleep. As he delves deeper into the machinations of the mysterious Architects, he realizes that the line between reality and nightmare has become dangerously blurred. With the help of the enigmatic Dr. Claudine Fitzgerald, Jamar must navigate a treacherous landscape where every decision could lead to either salvation or oblivion. As the fabric of reality unravels around them, they face an impossible choice: wake humanity from its collective dream or risk losing everything to cosmic horrors beyond comprehension. S.B. Fates weaves a mind-bending tale that will keep you questioning the nature of consciousness long after you've turned the final page. "Dreamcatcher Protocol" is a dark, cerebral journey that fans of Philip K. Dick and Clive Barker won't be able to put down. In a world where dreams can reshape reality, will Jamar and Claudine find a way to save humanity, or will they doom it to an eternity of false salvation? Dive into the twisted world of "Dreamcatcher Protocol" and unravel the mystery that lies at the heart of human existence. Get your copy now and prepare for a reality-altering experience.
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
The British author shares the “strange . . . inner layers of his playful, guilty imagination” in this glimpse into a brilliant novelist’s subconscious (The New York Times). Culled from nearly eight hundred pages of the author’s “dream diaries” kept between 1965 and 1989, this singular journal reveals “the feverish inner life of an intensely private man, providing an uncanny mirror-image of [his] novelistic obsessions, insecurities, and moral preoccupations” (Publishers Weekly). In what Greene calls My Own World—as opposed to the Common World of shared reality—he accompanies Henry James on a disagreeable riverboat trip to Bogota, is caught in a guerilla crossfire with Evelyn Waugh and W. H. Auden, strolls in the Vatican garden with Pope John Paul II who’s doling out Perugina chocolates like hosts, offers refuge to a suicidal Charlie Chaplin, and stages a disastrous play in blank verse for Elizabeth Taylor and Richard Burton. He also shares his headspace with Goebbels, Castro, Cocteau, Queen Elizabeth, D. H. Lawrence, and talking kittens. And the landscape is just as wide: from Nazi Germany to Haiti to West Africa to Bethlehem 1 AD and to Sweden where he seeks treatment for leprosy. Greene is a criminal, spy, lover, assassin, witness, and writer. Encompassing life, death, war, feuds, and career, and alternately absurdist, frightening, funny, and revealing, these fertile imaginings—many of which found their way into Greene’s fiction—comprise nothing less than “an alternate autobiography . . . a uniquely candid self-portrait” of one of the giants of English literature (Kirkus Reviews).