Microsoft Age of Empires II

Microsoft Age of Empires II

Author: Mark H. Walker

Publisher:

Published: 2000

Total Pages: 294

ISBN-13: 9780735611771

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"Microsoft "RM" Age Of Empires "RM II: The Conquerors Expansion: Inside Moves" gives gamers the thorough insights and strategies they need to win at the latest version of this popular game. This guide offers an overview of civilization-specific strategies and backgrounds for the game, plus game analysis, tactical tips, walkthroughs, and game strategies. You will learn how to survive and thrive, defeat enemy states, accumulate wealth by trading and diplomacy, create and defend wonders of the world, and build your tribe into a great civilization. Plus, with two walkthroughs each mission included in the book, you can choose the one you want to help you win. This guide also includes exclusive "Battle Bits" -- advanced player training scenarios, downloadable from a Web site (mspress.microsoft.com), to help players sharpen their Age of Empire skills. Author Mark Walker has contributed to more than 28 computer gaming books as well as regularly contributing to well-known gaming sites.


Microsoft Age of Empires II

Microsoft Age of Empires II

Author: Mark H. Walker

Publisher:

Published: 1999-07

Total Pages: 286

ISBN-13: 9780735605138

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This latest edition to the Inside Moves series shows readers all the strategy gambits and tricks for winning Microsoft Age of Empires II. A historical real-time strategy game, Age of Empires shows gamers how to not only survive but thrive in the Middle Ages.


Ensemble Studios Official Guide

Ensemble Studios Official Guide

Author: Bruce C. Shelley

Publisher:

Published: 1999

Total Pages: 388

ISBN-13: 9780782126334

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In this sequel to one of the most celebrated strategy games of all time, your choices are simple: expand or be conquered. Spanning a thousand years, from the fall of Rome through the Middle Ages, Age of Empires II: The Age of Kings is an epic adventure that puts you in command of one of thirteen mighty civilizations. World domination is within your grasp as you build your empire, push back your borders, and crush all opposing forces. Book jacket.


Age of Empires II

Age of Empires II

Author: Doug Radcliffe

Publisher: Sybex

Published: 2000

Total Pages: 0

ISBN-13: 9780782128598

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Age of Empires II is one of the most successful PC games of the year with more than 2 million copies sold. This comprehensive walkthrough for the single-player games provides hardcore multiplayer strategies targeted at both newbies and Age II's rabid multiplayer following. It details stats and strategies for new civilizations, technologies and units. Comes with a color poster.


Age of Empires II

Age of Empires II

Author: James Mecham

Publisher:

Published: 1999-10-27

Total Pages: 0

ISBN-13: 9780761519065

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Thorough analysis of all civilizations Detailed strategy for optimizing unit effectiveness Complete descriptions of all cheats and taunts Comprehensive unit sheets In-depth military formations tactics Trade route maps


Accidental Empires

Accidental Empires

Author: Robert X. Cringely

Publisher: Harper Collins

Published: 1996-09-13

Total Pages: 386

ISBN-13: 0887308554

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Computer manufacturing is--after cars, energy production and illegal drugs--the largest industry in the world, and it's one of the last great success stories in American business. Accidental Empires is the trenchant, vastly readable history of that industry, focusing as much on the astoundingly odd personalities at its core--Steve Jobs, Bill Gates, Mitch Kapor, etc. and the hacker culture they spawned as it does on the remarkable technology they created. Cringely reveals the manias and foibles of these men (they are always men) with deadpan hilarity and cogently demonstrates how their neuroses have shaped the computer business. But Cringely gives us much more than high-tech voyeurism and insider gossip. From the birth of the transistor to the mid-life crisis of the computer industry, he spins a sweeping, uniquely American saga of creativity and ego that is at once uproarious, shocking and inspiring.


Paratextualizing Games

Paratextualizing Games

Author: Benjamin Beil

Publisher: transcript Verlag

Published: 2021-11-30

Total Pages: 364

ISBN-13: 3732854213

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?


Age of Empires III

Age of Empires III

Author: Doug Radcliffe

Publisher: Sybex

Published: 2005-10-21

Total Pages: 0

ISBN-13: 9780471786153

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This exclusive, official strategy guide, written with the full cooperation and support of Ensemble Studios and Microsoft Game Studios, features: Strategies and tips straight from the game's creators Expert analysis of each civilization's strengths and weaknesses Detailed military and economic strategies In-depth statistics for everything in the game Step-by-step walkthrough of the single-player campaign Hardcore multiplayer tactics for every game mode


Understanding Video Games

Understanding Video Games

Author: Simon Egenfeldt-Nielsen

Publisher: Routledge

Published: 2015-12-07

Total Pages: 387

ISBN-13: 1317533135

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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.


The Microsoft Antitrust Cases

The Microsoft Antitrust Cases

Author: Andrew I. Gavil

Publisher: MIT Press

Published: 2014-11-21

Total Pages: 461

ISBN-13: 0262027763

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A comprehensive account of the decades-long, multiple antitrust actions against Microsoft and an assessment of the effectiveness of antitrust law in the digital age. For more than two decades, the U.S. Department of Justice, various states, the European Commission, and many private litigants pursued antitrust actions against the tech giant Microsoft. In investigating and prosecuting Microsoft, federal and state prosecutors were playing their traditional role of reining in a corporate power intent on eliminating competition. Seen from another perspective, however, the government's prosecution of Microsoft—in which it deployed the century-old Sherman Antitrust Act in the volatile and evolving global business environment of the digital era—was unprecedented. In this book, two experts on competition policy offer a comprehensive account of the multiple antitrust actions against Microsoft—from beginning to end—and an assessment of the effectiveness of antitrust law in the twenty-first century. Gavil and First describe in detail the cases that the Department of Justice and the states initiated in 1998, accusing Microsoft of obstructing browser competition and perpetuating its Windows monopoly. They cover the private litigation that followed, and the European Commission cases decided in 2004 and 2009. They also consider broader issues of competition policy in the age of globalization, addressing the adequacy of today's antitrust laws, their enforcement by multiple parties around the world, and the difficulty of obtaining effective remedies—all lessons learned from the Microsoft cases.