Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

Author: Michael Abrash

Publisher: Coriolis Group Books

Published: 1997

Total Pages: 0

ISBN-13: 9781576101742

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No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.


Power Graphics Programming

Power Graphics Programming

Author: Michael Abrash

Publisher: Prentice Hall

Published: 1989

Total Pages: 326

ISBN-13: 9780880225007

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Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.


Zen of Assembly Language: Knowledge

Zen of Assembly Language: Knowledge

Author: Michael Abrash

Publisher: Scott Foresman Trade

Published: 1990-01-01

Total Pages: 640

ISBN-13: 9780673386021

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The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM

Author: Fabien Sanglard

Publisher: Software Wizards

Published:

Total Pages: 432

ISBN-13:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Zen of Code Optimization

Zen of Code Optimization

Author: Michael Abrash

Publisher: Coriolis Group

Published: 1994

Total Pages: 449

ISBN-13: 9781883577032

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Michael Abrash explores the inner workings of all Intel-based PCs including the hot new Pentium. This is the only book available that provides practical and innovative "right-brain" approaches to writing fast PC software using C/C++ and assembly language. This book is packed with "from the trenches" programming secrets and features "undocumented" Pentium programming tips. Provides hundreds of optimized coding examples.


Programming Illustrated

Programming Illustrated

Author: D. F. Scott

Publisher: Prentice Hall

Published: 1994

Total Pages: 212

ISBN-13: 9781565296756

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A visually oriented conceptual guide to computer programming. Using a magazine article approach, this book shows the reader how a program is constructed, what tools are used in the process, and how a program actually "works".


Visual Studio .NET

Visual Studio .NET

Author: Julian Templeman

Publisher: Coriolis Group

Published: 2002-01

Total Pages: 783

ISBN-13: 9781576109953

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The Visual Studio .NET Black Book covers the .NET architecture, libraries, and services, and how to use them from the programming languages supported by VS.NET. This unique book explores the .NET architecture in a non-language specific way. It covers the new Web and database access technologies in WebForms, WinForms, ADO.NET, and ASP.NET. It also includes an emphasis on XML, including the SOAP protocol, as it will be used extensively for passing data around components within distributed applications.


Quake Level Design Handbook

Quake Level Design Handbook

Author: Matt Tagliaferri

Publisher: Sybex

Published: 1997

Total Pages: 372

ISBN-13: 9780782121186

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A tutorial in 3D game design using the included software, this text allows Quake enthusiasts to create their own levels of the game. The CD includes non-shareware version of qED level editor and playable, independantly designed Quake level.


The Toolbox for the Mind

The Toolbox for the Mind

Author: D. Keith Denton

Publisher:

Published: 1999

Total Pages: 216

ISBN-13:

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This text takes an interdisciplinary approach to creativity by drawing on disciplines other than normal management areas, such as psychology, sociology and engineering. The book instead draws upon such disciplines as physics, history, biology, and chaos theory.


Visual Basic 6 Unleashed

Visual Basic 6 Unleashed

Author: Rob Thayer

Publisher: Sams Publishing

Published: 1998

Total Pages: 992

ISBN-13:

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Visual Basic 6 Unleashed provides comprehensive coverage of the most sought after topics in Visual Basic programming. Visual Basic 6 Unleashed provides a means for a casual level Visual Basic programmer to quickly become productive with the new release of Visual Basic. This book provides the reader with a comprehensive reference to virtually all the topics that are used in today's leading-edge Visual Basic applications. This book looks to take advantage of the past success of the Unleashed series along with the extremely large size of the Visual Basic market.