This guide includes the following: - The basics to combat and in-game mechanics. - Complete walkthroughs for each mission incorporating all optional objectives and collectibles. - Strategies to earn you those elusive S-Rank scores for each mission with text and video guides for each. - Collectible locations guide for every XOF Patch and Cassette Tape. - Comprehensive list of secrets and Easter Eggs.
Big Boss wakes up from a coma after nine years to find himself in a world that has moved on completely. But war never changes. And old enemies from the past are still searching for him, to put an end to his legacy once and for all. You are the legendary soldier, Big Boss, codenamed "Venom Snake". Fight past demons and confront new ones in Hideo Kojima's swansong for the Metal Gear series. Let us guide you on your journey for Hideo Kojima’s final Metal Gear Game: Metal Gear Solid V: The Phantom Pain. Inside this guide you will find: - The ultimate guide to 100% completion: Every mission and side-ops, all secrets and collectibles at your fingertips. - Hi-resolution screenshots and videos to S-Rank every single mission. - Information on the Mother Base management meta-game. - Quality control: Carefully designed to avoid unnecessary story spoilers. - And much much more! Version 1.1 includes: - A full trophy/achievement guide. - Locations of all of the collectibles, such as Blueprints, Wild Animals and more. - A detailed list of every Key Dispatch Mission. - An analysis of every single Side Ops.
Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
The official art book for Hideo Kojima's BAFTA-winning DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.
Welcome to our comprehensive strategy guide for Pokémon: Sword and Shield, the latest entries in the Pokémon video game franchise. Our guide also incorporates all the DLC, including the Isle of Armor and brand new Crown Tundra DLC. In Sword and Shield, you explore the Galar region, based on the United Kingdom, alongside rivals Hop, Bede and Marnie, with the aim to dethrone the Pokémon League Champion. The games introduce several new features such as Dynamaxing and Gigantamaxing, functions that increase size and change forms of certain Pokémon; the Wild Area, a large open world with free camera movement; and raids with co-op battling. They also reintroduce features previously seen in Sun and Moon and Let's Go, Pikachu! and Let's Go, Eevee!, such as regional variants and roaming Pokémon depicted in the overworld. Brand New October 2020: - The Crown Tundra walkthrough and information. Version 1.2 - A Complete Walkthrough of the Isle of Armor. - Details of all 16 new Wild Areas, including Pokémon encounter rates. - All the new Max Raid Dens: Locations and Featured Pokémon. - Images and Locations of All 150 of the Missing Diglett. - The Isle of Armor Pokédex (featuring 100 Returning Pokémon). - Recipes for the Cram-o-matic. - A Full Walkthrough featuring Pokémon encounter rates. - All Gym Encounters and Strategies. - New Items: Mints & Natures Explained. - Post Game content including Champion Cup. - Dynamaxing and Gigantamaxing. - The Galar Region Pokédex (featuring 400 Pokemon).
This explosive Metal Gear Solid novel ventures beyond the thrilling videogame and delves into the dark heart of Solid Snake’s world! Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best–neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren’t met, a powerful, top-secret weapon will be unleashed upon the world. Solid Snake’s mission is to breach the heavily fortified base to rescue hostages and to destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowball’s chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth. But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past–secrets that would shake any man to his core.
The Metal Gear series is unquestionably the pantheon of the great sagas of video games. The Metal Gear Saga is one of the most iconic in the video game history. It’s been 25 years now that Hideo Kojima’s masterpiece is keeping us in suspens, thanks to its complex and deep scenario. As one of the pioneer of the stealth games, Metal Gear is its author shadow and present a varied content, a rich universe, some of the most memorable characters in video games, as well as a thorough attention to details. In this book you’ll find a complete panorama of the cult saga from Hideo Kojima, exploring all its facets: genesis of every iteration and trivia from the development, study of the scenario and analysis of the gameplay mechanics and themes. This essential book offers a complete panorama of Hideo Kojima's cult saga! EXTRACT "In 1987, Kojima unveiled the first installment in the Metal Gear franchise for the MSX 2. This event would define his life forever. Before continuing with the creation of this franchise, the other works of this games designer deserve some consideration. In 1988, Snatcher was released on the MSX 2 and NEC PC-8801. This adventure game, similar to the interactive graphic novel, was inspired by Blade Runner (Ridley Scott, 1982) and the cyberpunk movement. Kojima’s interest in dense plotlines resurfaced. The game was subsequently remade for the PC Engine CD-Rom2 in 1992, and was enlivened by its use of voice acting. Snatcher was released in Europe and the United States on the Megadrive Mega-CD two years later. Its spiritual successor, Policenauts, appeared on the NEC PC-9821 in 1994, then on the PlayStation and 3DO in 1995 and the Saturn in 1996. For Hideo Kojima, Snatcher and Policenauts were major accomplishments in his career. He has retained a particular affection for these two games, so much so that they are frequently referenced in the Metal Gear series." ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Educated in law, Denis Brusseaux has worked as a journalist for fifteen years and is a specialist in the two arts that he loves: cinema and video games. He has contributed to the magazines Joypad and Videogamer, and the website DVDrama. He also co-wrote the 2012 film The Lookout (French title: Le Guetteur), which starred Daniel Auteuil and Mathieu Kassovitz.
This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.
Inside this guide you will find: - Top tricks for beating all eight Gym Leader - Beat the Elite Four and the current Champion with style! - How and where to find the Pokemon you want to catch - Find and catch all Legendary Pokemon! - Post story-mode walkthrough with all hidden areas uncovered - Save time by finding the rarest of items for free! - Packed full with high-quality screenshots! - Tips and info on both Black and White versions - And LOADS more inside! Updates: - Added complete tables for every Wild Pokémon found in each area as well as encounter rates. - Fixed tables that weren't displaying correctly on the website. - Further editing improvements to text and formatting. - Completely reformatted for easier viewing on all devices! - All missing White 2 sections added, plus the mysterious Nature Preserve. - Expanded the Introduction and Gameplay section with loads of new information. - Videos for all the Gym Leader and Elite Four battles, plus legendary Pokemon. - Dozens of illustrative and pretty screenshots. - Missing areas amended - Expanded segment describing the intricacies of training a Pokémon - Concise and easy to understand explanations of advanced stat building systems - learn how to raise a prize Pokémon