This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.
* FIRE UP YOUR CHILD'S ARTISTIC IMAGINATION. Be inspired by Bastien Contraire and combine the shapes with your own drawings to make amazing stencil art! * FROM AGES 4 AND UP * USE SIX SIMPLE STENCIL SHAPES TO CREATE ALL MANNER OF FUN AND WACKY DESIGNS. From triangle trumpets and cloud circles to anything you can imagine! * INCLUDES A BOOKLET FULL OF INSPIRATION. Look at these shapes, what do you see? Is that a cloud or a clock? A triangle or a trumpet? A rainbow or a pair of elephant legs? To be a stencil artist, you need to see things a little differently. Make amazing art with kids aged 4+. With just six simple shape stencils you can bring endless creations to life. Be inspired by Bastien Contraire and combine the shapes with your own drawings to make amazing stencil art!
"This volume covers the period from the end of the Neolithic era to the beginning of the seventh century of our era. This lengthy period includes the civilization of Ancient Egypt, the history of Nubia, Ethiopia, North Africa and the Sahara, as well as of the other regions of the continent and its islands."--Publisher's description
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
For those who are familiar with the first edition, it will be convenient to have some indication of where the main changes lie. Chapter one has been largely rewritten to give an outline of current approaches to a model of comprehension of spoken language. Chapter two has a new initial section but otherwise remains as it was. Chapter three incorporates a new section on "pause" and how this interacts with rhythm, and rather more on the function of stress. Chapter four has an extended initial section but otherwise remains largely as it was. Chapter five on intonation contains several sections which have been rewritten to varying extents. Chapter six of the first edition has disappeared: in 1977, very little work had been published on "fillers" and it seemed worthwhile incorporating a chapter that sat rather oddly with the phonetic/phonological interests of the rest of the book. Not that there is a great industry of descriptions of the forms and functions of these and similar phenomena there seems no reason to retain this early but admittedly primitive account. The chapter on "paralinguistic vocal features", now chapter six, has some rewriting in the early part but considerable rewriting in the last sections. The final chapter on "teaching listening comprehension" has grown greatly in length. It still incorporates some material from the original chapter but most of it is completely rewritten.
BETHANY MACDONALD HAS TRAINED SIX LONG YEARS FOR THIS MOMENT. SHE'LL TRY TO SOLVE FIVE QUESTIONS IN THREE HOURS, FOR ONE IMPROBABLE DREAM. THE DREAM OF REPRESENTING HER COUNTRY, AND BECOMING A MATH OLYMPIAN. As a small-town girl in Nova Scotia bullied for liking numbers more than boys, and lacking the encouragement of her unsupportive single mother who frowns at her daughter's unrealistic ambition, Bethany's road to the International Math Olympiad has been marked by numerous challenges. Through persistence, perseverance, and the support of innovative mentors who inspire her with a love of learning, Bethany confronts these challenges and develops the creativity and confidence to reach her potential. In training to become a world-champion "mathlete", Bethany discovers the heart of mathematics - a subject that's not about memorizing formulas, but rather about problem-solving and detecting patterns to uncover truth, as well as learning how to apply the deep and unexpected connections of mathematics to every aspect of her life, including athletics, spirituality, and environmental sustainability. As Bethany reflects on her long journey and envisions her exciting future, she realizes that she has shattered the misguided stereotype that only boys can excel in math, and discovers a sense of purpose that through mathematics, she can and she will make an extraordinary contribution to society.