MegaMan NT Warrior, Vol. 3

MegaMan NT Warrior, Vol. 3

Author: Ryo Takamisaki

Publisher: VIZ Media - Children's

Published: 2004-09-07

Total Pages: 204

ISBN-13: 9781591164142

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It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. Venturing deeper and deeper into the murky UnderNet, MegaMan and Lan Hikari come face to face with PharaohMan - a 20,000-year-old relic from a long-forgotten civilization. At his command, PharaohMan possesses the four holy warriors...each one as powerful as MegaMan himself! Quickly, the cobalt-colored NetNavi figures out the score. If he can defeat each of these warriors, he'll be able to wrestle their collective strength away from PharaohMan. With his pal GutsMan at his side, MegaMan is ready for a full-tilt fight. If he can defeat the fearsome foursome, he will be the strongest NetNavi in DenTech City!


Megaman Nt Warrior 1

Megaman Nt Warrior 1

Author: Ryo Takamisaki

Publisher: Paw Prints

Published: 2008-11-03

Total Pages: 0

ISBN-13: 9781439567951

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Fifth-grader Lan Hikari and MegaMan unite to thwart the sinister organization World Three's quest to take over the world.


Mega Man Battle Network

Mega Man Battle Network

Author: Capcom

Publisher: Udon Entertainment

Published: 2011-03-29

Total Pages: 0

ISBN-13: 9781926778129

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This title collects the artwork of all six 'Battle Network' games, as well as 'Network Transmission' and 'Operate Shooting Star'. Inside you'll find character designs, promotional art, rarely seen pieces, and plenty of creator commentary.


MegaMan NT Warrior

MegaMan NT Warrior

Author: Ryo Takamisaki

Publisher:

Published: 2007

Total Pages: 0

ISBN-13: 9781435216518

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Transformed by the mysterious "beast" program, MegaMan has developed the unwelcome power to turn into a rampaging monster. Lan's scientist dad searches for a solution while MegaMan and Lan try to deal with MegaMan's beastly new condition.


MegaMan NT Warrior, Vol. 2

MegaMan NT Warrior, Vol. 2

Author: Ryo Takamisaki

Publisher: VIZ Media - Children's

Published: 2004-06-30

Total Pages: 204

ISBN-13: 9781591164661

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A new force has been unleashed from the darkest, wildest realms of the Net--a menace more dangerous than anything DenTech City has ever faced. What is it? MegaMan himself! Transformed by the mysterious "Beast" program, MegaMan has developed the unwelcome power to turn into a rampaging monster. While Lan's scientist dad searches for a solution, MegaMan and Lan try to deal with MegaMan's beastly new condition...while fighting the world's most powerful NetNavis!


Megaman Nt Warrior 13

Megaman Nt Warrior 13

Author: Ryo Takamisaki

Publisher: Paw Prints

Published: 2008-11-03

Total Pages: 0

ISBN-13: 9781439568026

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Fifth-grader Lan Hikari and MegaMan unite to thwart the sinister organization World Three's quest to take over the world.


MegaMan NT Warrior, Vol. 13

MegaMan NT Warrior, Vol. 13

Author: Ryo Takamisaki

Publisher: VIZ Media - Children's

Published: 2008-02-05

Total Pages: 184

ISBN-13: 9781421517858

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It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. Final Volume! When MegaMan unlocked the ancient "Beast" program, he gained the dangerous ability to "Beast Out"...and unleashed a monster as old as the Net itself! Now, to win the power to stop CyberBeast Gregar, MegaMan has to prove his worth as the world's top NetNavi. Worse, his arch-rival Bass has gained the power to Beast Out, too! When Gregar breaks out of the Net and into the real world, can MegaMan and Lan stop the rampage?


Case Closed, Vol. 13

Case Closed, Vol. 13

Author: Gosho Aoyama

Publisher: VIZ Media LLC

Published: 2006-09-19

Total Pages: 188

ISBN-13: 9781421504438

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Can Detective Conan crack the case…while trapped in a kid’s body? Jimmy Kudo, the son of a world-renowned mystery writer, is a high school detective who has cracked the most baffling of cases. One day while on a date with his childhood friend Rachel Moore, Jimmy observes a pair of men in black involved in some shady business. The men capture Jimmy and give him a poisonous substance to rub out their witness. But instead of killing him, it turns him into a little kid! Jimmy takes on the pseudonym Conan Edogawa and continues to solve all the difficult cases that come his way. All the while, he's looking for the men in black and the mysterious organization they're with in order to find a cure for his miniature malady. It's summer! Conan and Rachel are invited to Serena's family beach house. Serena's sister has a fiancé with a family beach house next door, who plans to introduce his bride-to-be to his father and brothers that weekend. But plans go awry when Conan witnesses the fiancé killing his father! To add to the confusion, it turns out the suspected murderer is one of three identical triplets! Can Conan figure out who the real murderer is? Is this marriage over before it even begins?


MegaMan NT Warrior, Vol. 10

MegaMan NT Warrior, Vol. 10

Author: Ryo Takamisaki

Publisher: VIZ Media - Children's

Published: 2006-09-05

Total Pages: 198

ISBN-13: 9781421507491

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It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. MegaMan is on the run! Thanks to the nasty work of a mega-imposter, DenTech City's greatest virtual hero is Public Enemy No. 1. If he can reach Netopian Special Intelligence Headquarters, he just might be able to make a stand and clear his name...or he could find himself in even more trouble! Through it all, MegaMan has warned Lan to stay in school and out of danger. But how can Lan stand by when his best friend is in trouble?