This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 September 2017. The authors are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of technological developments and global markets, and the need for flexibility and agility are essential and challenging elements of this process that have to be tackled in general, but especially in engineering education. To face these current real-world challenges, higher education has to find innovative ways to quickly respond to them. Since its inception in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning. Today the ICL conferences offer a forum for exchange concerning relevant trends and research results, and for sharing practical experience gained while developing and testing elements of new technologies and pedagogies in the learning context.
Published by the Boy Scouts of America for all BSA registered adult volunteers and professionals, Scouting magazine offers editorial content that is a mixture of information, instruction, and inspiration, designed to strengthen readers' abilities to better perform their leadership roles in Scouting and also to assist them as parents in strengthening families.
Wayne May has done more work and research on the North American setting for the Book of Mormon than any single individual. The evidence he has compiled is overwhelming as a witness not only to the setting of this book of scripture, but also to the reality of the Book of Mormon as a historical record. Hugh Nibley remarked that ?...one may well ask what kind of remains the Nephites would leave us from their more virtuous days. A closer approximation to the Book of Mormon picture of Nephite culture is seen in the earth and palisade structures of the Hopewell and Adena culture areas than in the later stately piles of stone in Mesoamerica.? (Hugh Nibley, The Prophetic Book of Mormon [Salt Lake City and Provo: Deseret Book Co., Foundation of Ancient Research and Mormon Studies, 1989], 271.) The Hopewell culture, discussed in Wayne May?s, This Land, is the only civilization in the Western Hemisphere that corresponds directly, in time and space, to the events described in the Book of Mormon and the statements of the prophet and translator, Joseph?Smith. The evaporation of the Hopewell Culture has taken place as the expansion of the settlements and population centers have grown since the early 1800?s. The best preserved details, drawings, and explanations of this culture can only be found in the records of eyewitness accounts and those who were present during the many excavations undertaken before the twentieth century. In this fourth volume of This Land, Wayne has brought together the works of early scholars and archaeologists as well as contemporary authors that have been exploring these settlements, monuments, and mounds of North America in a way that should have been done decades ago. Any serious student of the Nephite record must read This Land before coming to any conclusion about the geographical setting of the Book of Mormon. The evidence contained in This Land stands as another witness and testimony of this important scripture.
From the elephants of Africa to the penguins of Antarctica, children will delight in this colorful, maze-filled journey around the world. The wild trip is courtesy of Roger Moreau, creator of the popular Dinosaur Escape Mazes (60,000 copies sold) and Wizard Magic Mazes (70,000 copies). Start the safari in Nairobi, where-- if you can find your way climbing up vines, running over rough trails, and crossing rivers -- dozens of creatures will greet you, including an endangered Black Rhino. From there, head to Asia and search for a clear path through the bamboo to reach the pandas. Then, it's on to South and North America, and finally to the Arctic where polar bears play and solvers have to go slip-sliding safely across blocks of ice.
Objects can carry romantic myths, embody dangerous curses, or provide links to our past. Some mysterious items, like the Hope Diamond, can still be found today, while others, like the Philosophers’ Stone, have vanished into the mists of time. Gifted and sensitive psychometrists can apparently pick up an object and learn many things about its past and its previous owners. The World’s Most Mysterious Objects provides a glimpse into these enigmas, exploring everything from psychic weapons and spiritual icons to alchemical experiments and strange devices. With this intriguing book, find out what secrets the world could be hiding.
Ario is a Cheat: somebody who designs and sells Cheat Codes to Gamerunners. Rick and Pir are Gamerunners: people who try to win their fortune by playing The Maze, the interactive computer game that is so much more than an ordinary computer game. MazeCheat is set in a futuristic city scape where acid rain permanently falls. But despite the dreary surroundings there is a something that enables everybody to escape their everyday life. And that is The Maze, the interactive computer game where you don't just play the game onscreen,you physically enter the world. Once in, you play - run, fight, avoid traps, choose your weapons - as if you are actually there. The hold of the game on everybody's minds means that the company behind it, CRATER, is all-powerful. But CRATER have a game expansion that is sinister to the extreme. In their new game, if you finally manage to beat it, it takes your brain and in particular your memories, to use as material for new games, for new Gamerunners, leaving you an empty shell. Except no one knows that yet. And when something terrible happens to Pir in The Maze, Ario and Rick need to try to destroy this terrible expansion of the game that kills. But the all-seeing CRATER is also onto them and time is running out . . .
It's said that sufficiently advanced technology is indistinguishable from magic, and an eccentric billionaire has set out to prove it by building an island retreat that brings the fantastic to life. In an action-packed novel for fans of Ready Player One, Carrie Vaughn asks what happens when a bunch of tech geeks and fantasy nerds don't realize the game they are now playing is for real?
Kelly and Ted, a couple facing occupational burnout, knew they needed to take time off and undertook the largest risk of their married life. They left their high paid work, rented out their home, bought an old jeep, and drove the entire coast of Mexico. They didnt speak the language and they had no plan except for a daily appeal for spiritual guidance in their adventure. While walking the beach on the Caribbean side of Mexico, they were inspired to write this book and upon their return to Canada they lived in a small cabin on the lake where they chopped wood and passed the winter writing this deeply personal reality book. Although the book is about their path, in part, it largely focuses on a twenty year process of personal growth. The early part of the book describes the process through denial and the depth of alcoholic despair that culminated in suicide attempts, detox, relapse, treatment, and the search for recovery that really works. It examines many of the myths and barriers to recovery and reveals pitfalls and fear based beliefs that often lean to relapse or cross addiction. The reader learns how to become empowered and how to let go of old messages which offer little more than lives filled with compromise, anxiety, and depression. New Possibilities such as accessing inner guidance, following your heart, discovering your passion, finding meaningful purpose and enjoying inner peace are benefits gleaned from doing this work. Integrating all the tools we have acquired has allowed us to become the authorities of our own lives, creating a healthy relationship and manifesting simple abundance in all that we do. We realize that there are many paths through life and ultimately each person needs to find their own way. More so, we believe that help is always available for those who ask for it. We humbly offer this book as an inspiration to you as you empower yourself forward. Thank you, Kelly and Ted