The Maze of Games

The Maze of Games

Author: Mike Selinker

Publisher:

Published: 2015-08-01

Total Pages:

ISBN-13: 9780991315925

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Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive


Pronunciation Games

Pronunciation Games

Author: Mark Hancock

Publisher: Cambridge University Press

Published: 1995-12-07

Total Pages: 116

ISBN-13: 9780521467353

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Pronunciation Games is a photocopiable resource book for use with students of elementary to proficiency level.


Maze Puzzle Games

Maze Puzzle Games

Author: James D. Glover

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-24

Total Pages: 88

ISBN-13: 9781543278934

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Mazz Puzzle Game: Ultimate Maze Brain Games from Beginner to Moderate for Teen, Adult, and Senior is a game that you can challenge yourself to find the way out. Let's stay focus and have fun with 40 mazes in this book. It is large size and printed 1 maze per page that suitable for any person from Teen, Adult to Senior person. Let's enjoy it!


Puzzles and Games That Make Kids Think, Grade 1

Puzzles and Games That Make Kids Think, Grade 1

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-02

Total Pages: 114

ISBN-13: 1420625616

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!


The Puzzle Instinct

The Puzzle Instinct

Author: Marcel Danesi

Publisher: Indiana University Press

Published: 2004-02-20

Total Pages: 288

ISBN-13: 9780253217080

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"Humans are the only animals who create and solve puzzles--for the sheer pleasure of it--and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." --Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." --Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... A] splendid study...." --Knight Ridder Newspapers


Game Design

Game Design

Author: Jim Thompson

Publisher: John Wiley & Sons

Published: 2007-03-09

Total Pages: 193

ISBN-13: 0471968943

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Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.


System Innovation for an Artificial Intelligence Era

System Innovation for an Artificial Intelligence Era

Author: Artde Donald Kin-Tak Lam

Publisher: CRC Press

Published: 2024-11-05

Total Pages: 427

ISBN-13: 104026140X

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System Innovation for an Artificial Intelligence Era: Applied System Innovation X contains the papers presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024, Kyoto, Japan, 17-21 April 2024. Of the more than 600 submitted papers from 12 different countries, after review approximately a quarter was accepted for publication. The book aims to provide an integrated communication platform for researchers from a wide range of topics including information technology, communication science, applied mathematics, computer science, advanced material science, and engineering. System Innovation for an Artificial Intelligence Era: Applied System Innovation X enhances interdisciplinary collaborations between science and engineering and is aimed at academics and technologists interested in the above mentioned areas.


Video Games

Video Games

Author: Arthur Asa Berger

Publisher: Routledge

Published: 2017-07-28

Total Pages: 163

ISBN-13: 1351299948

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From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.


Making a Game Demo

Making a Game Demo

Author: Chad Gregory Walker

Publisher: Wordware Publishing, Inc.

Published: 2005

Total Pages: 422

ISBN-13: 1556220480

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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!


Game Preview

Game Preview

Author: Nicolae Sfetcu

Publisher: Nicolae Sfetcu

Published: 2014-05-04

Total Pages: 825

ISBN-13:

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A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.