This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Maze Puzzle Book For Kids Age 8-12 Years contains mazes that will challenge your child's mind while keeping him or her entertained. These large print puzzles are on 8.5 x 11 pages. There are 5 different maze styles in this book: - Box Style - Triangle Style - Octagon Style - Hexagon Style - Circle Style Each maze has only one path to the exit, watch out for those dead ends! Solutions to all mazes are also included. These 50 Mazes are suitable for Children and Young Adults. This is the second Volume of the Kids Maze Book Series. Get your copy today!
Are you seeking a thrilling mental challenge that will keep you engaged for hours? Prepare to immerse yourself in a world of diverse puzzles, meticulously crafted to entertain and stimulate your mind. Inside "Variety Puzzle Book for Adults Volume 2," you'll find an array of brain-teasing activities, including Word Search, Sudoku, Cryptograms, Mazes, Crosswords, and Number Search puzzles. Whether you're a puzzle aficionado looking for new challenges or a beginner eager to sharpen your cognitive skills, this book offers something for everyone. With varying levels of difficulty, you can choose puzzles that match your expertise and push your limits. Don't miss out on the opportunity to elevate your leisure time with captivating puzzles. Grab your copy of "Variety Puzzle Book for Adults Volume 2" today and embark on a journey of mental exploration and entertainment! Benefits of Playing Puzzle Games: Mental Stimulation: Puzzle games challenge your brain and improve cognitive functions like memory, concentration, and problem-solving skills. Stress Relief: Engaging in puzzles can act as a stress reliever, allowing you to unwind and focus on a rewarding activity. Educational Value: Many puzzles, such as Sudoku and Crosswords, offer educational benefits by enhancing vocabulary, math skills, and logic. Boosts Creativity: Solving puzzles often requires thinking outside the box, fostering creativity and innovative thinking. Social Interaction: Puzzle games can be enjoyed alone or with others, promoting social interaction and collaboration in solving challenges. Sense of Achievement: Completing a challenging puzzle provides a sense of accomplishment and satisfaction, boosting self-esteem and confidence.
The second volume of this brand-new puzzle book features 200 logic questions of varying types and difficulty. Mental workout warriors and logic lovers will adore The Everything Book of Logic Puzzles Volume II. You’ll learn ten different kinds of puzzles and how to solve each, with the difficulty slowly increasing from basic to expert as you go along. And every single puzzle is specifically designed to improve memory, vocabulary, and logical reasoning. With increasingly difficult puzzles ranging from introductory to fiendish, and comprehensive answers to explain each puzzle, this book is perfect for puzzlers of all ages and skill levels!
Jeff Lemire! Will's a melancholy building inspector who's been grieving the loss of his puzzle-loving daughter for years. One evening he receives a mysterious phone call from a girl claiming it's her and that she's trapped in the middle of a labyrinth, setting Will off on a journey digging through her personal journals and puzzles for answers on where she is and how to bring her back home. "Mazebook is a deeply haunting and powerfully human work by one of the greatest living masters of the comic medium. You do not want to miss this book."–James Tynion IV
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, originally published in 1961, contains columns published in the magazine from 1958-1960. This is the 1987 edition of the collection and contains an afterword written by Gardner at that time.
Vols. for 1871-76, 1913-14 include an extra number, The Christmas bookseller, separately paged and not included in the consecutive numbering of the regular series.
This book provides students and other interested readers with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not only novels and short stories but also mediums often ignored in other reference books, such as plays, poems, comic books, and graphic novels. Some science fiction films, television programs, and video games are also mentioned, particularly when they are relevant to written texts. Its focus is on science fiction in the English language, though due attention is given to international authors whose works have been frequently translated into English. Since science fiction became a recognized genre and greatly expanded in the 20th century, works published in the 20th and 21st centuries are most frequently discussed, though important earlier works are not neglected. The texts are designed to be helpful to numerous readers, ranging from students first encountering science fiction to experienced scholars in the field.