The Dictionary of Deities and Demons in the Bible (DDD) is the single major reference work on the gods, angels, demons, spirits, and semidivine heroes whose names occur in the biblical books. Book jacket.
Based on the premise that reliable history can only be written on the basis of sources that are contemporary with the events described, the contributors to this in-depth investigation present research that reveals the obscure origins of Islam in a completely new light.
A revisit of the 1950s classic that inspired Orson Welles's film Touch of Evil Assistant District Attorney Mitch Holt suspects the wrong people have been arrested in the murder of Rudy Linneker. But if it wasn't Linneker's daughter and her fiance, who was it? And why do two of the city's most decorated and beloved cops look like they're not shooting straight? If they've planted evidence in this case, what else are they guilty of in the past?
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
Winner of the first Dora Mavor Moore Award for Outstanding New Play, Maggie and Pierre chronicles the public and private relationship between Pierre Trudeau and Margaret Trudeau from 1974-1980. In this mock epic tale three characters, Pierre, Margaret, and Henry, a newspaper reporter navigate the landscape of a changing nation and opposing ideals. The Duchess tells the story of Wallis Simpson, the infamous woman for whom Edward VIII abdicated his throne in 1936. Wallis was brazen and sexual, and unintentionally steered the course of British history as she captivated the king. An inspired epic, The Duchess traverses between a straightforward narrative and magic realism.
Dissatisfied with the explanations of previous researchers, Richard Andrews and Paul Schellenberger applied mathematical logic to the enduring mystery of Rennes-le-Château and the “treasure” alleged to be buried there. Beginning with a healthy skepticism, they assumed the enigma would wither under scrutiny. The quest began with an investigation into the activities of a group of 19th-century priests, but as the trail was pursued, it became apparent that the mystery’s scope stretched far beyond the mountains of southern France. A series of paintings, maps, and tombstones pointed to one very specific location. The authors combined their knowledge of archaeology, theology, and surveying to produce a startling account of what they believe to be the true events surrounding the burial of Jesus.