The Maths Book

The Maths Book

Author: DK

Publisher: Dorling Kindersley Ltd

Published: 2019-09-05

Total Pages: 709

ISBN-13: 0241425891

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Learn about the most important mathematical ideas, theorems, and movements in The Maths Book. Part of the fascinating Big Ideas series, this book tackles tricky topics and themes in a simple and easy to follow format. Learn about Maths in this overview guide to the subject, great for novices looking to find out more and experts wishing to refresh their knowledge alike! The Maths Book brings a fresh and vibrant take on the topic through eye-catching graphics and diagrams to immerse yourself in. This captivating book will broaden your understanding of Maths, with: - More than 85 ideas and events key to the development of mathematics - Packed with facts, charts, timelines and graphs to help explain core concepts - A visual approach to big subjects with striking illustrations and graphics throughout - Easy to follow text makes topics accessible for people at any level of understanding The Maths Book is a captivating introduction to the world's most famous theorems, mathematicians and movements, aimed at adults with an interest in the subject and students wanting to gain more of an overview. Charting the development of maths around the world from Babylon to Bletchley Park, this book explains how maths help us understand everything from patterns in nature to artificial intelligence. Your Maths Questions, Simply Explained What is an imaginary number? Can two parallel lines ever meet? How can maths help us predict the future? This engaging overview explores answers to big questions like these and how they contribute to our understanding of maths. If you thought it was difficult to learn about topics like algebra and statistics, The Maths Book presents key information in an easy to follow layout. Learn about the history of maths, from ancient ideas such as magic squares and the abacus to modern cryptography, fractals, and the final proof of Fermat's Last Theorem. The Big Ideas Series With millions of copies sold worldwide, The Maths Book is part of the award-winning Big Ideas series from DK. The series uses striking graphics along with engaging writing, making big topics easy to understand. r to understand.


The Manga Guide to Calculus

The Manga Guide to Calculus

Author: Hiroyuki Kojima

Publisher: No Starch Press

Published: 2009-08-01

Total Pages: 256

ISBN-13: 1593272960

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Noriko is just getting started as a junior reporter for the Asagake Times. She wants to cover the hard-hitting issues, like world affairs and politics, but does she have the smarts for it? Thankfully, her overbearing and math-minded boss, Mr. Seki, is here to teach her how to analyze her stories with a mathematical eye. In The Manga Guide to Calculus, you'll follow along with Noriko as she learns that calculus is more than just a class designed to weed out would-be science majors. You'll see that calculus is a useful way to understand the patterns in physics, economics, and the world around us, with help from real-world examples like probability, supply and demand curves, the economics of pollution, and the density of Shochu (a Japanese liquor). Mr. Seki teaches Noriko how to: –Use differentiation to understand a function's rate of change –Apply the fundamental theorem of calculus, and grasp the relationship between a function's derivative and its integral –Integrate and differentiate trigonometric and other complicated functions –Use multivariate calculus and partial differentiation to deal with tricky functions –Use Taylor Expansions to accurately imitate difficult functions with polynomials Whether you're struggling through a calculus course for the first time or you just need a painless refresher, you'll find what you're looking for in The Manga Guide to Calculus. This EduManga book is a translation from a bestselling series in Japan, co-published with Ohmsha, Ltd. of Tokyo, Japan.


The Math Book

The Math Book

Author: DK

Publisher: Penguin

Published: 2019-09-03

Total Pages: 711

ISBN-13: 1465494200

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See how math's infinite mysteries and beauty unfold in this captivating educational book! Discover more than 85 of the most important mathematical ideas, theorems, and proofs ever devised with this beautifully illustrated book. Get to know the great minds whose revolutionary discoveries changed our world today. You don't have to be a math genius to follow along with this book! This brilliant book is packed with short, easy-to-grasp explanations, step-by-step diagrams, and witty illustrations that play with our ideas about numbers. What is an imaginary number? Can two parallel lines ever meet? How can math help us predict the future? All will be revealed and explained in this encyclopedia of mathematics. It's as easy as 1-2-3! The Math Book tells the exciting story of how mathematical thought advanced through history. This diverse and inclusive account will have something for everybody, including the math behind world economies and espionage. This book charts the development of math around the world, from ancient mathematical ideas and inventions like prehistoric tally bones through developments in medieval and Renaissance Europe. Fast forward to today and gain insight into the recent rise of game and group theory. Delve in deeper into the history of math: - Ancient and Classical Periods 6000 BCE - 500 CE - The Middle Ages 500 - 1500 - The Renaissance 1500 - 1680 - The Enlightenment 1680 - 1800 - The 19th Century 1800 - 1900 - Modern Mathematics 1900 - Present The Series Simply Explained With over 7 million copies sold worldwide to date, The Math Book is part of the award-winning Big Ideas Simply Explained series from DK Books. It uses innovative graphics along with engaging writing to make complex subjects easier to understand.


How Not to Be Wrong

How Not to Be Wrong

Author: Jordan Ellenberg

Publisher: Penguin Press

Published: 2014-05-29

Total Pages: 480

ISBN-13: 1594205221

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A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.


The Math Book

The Math Book

Author: Clifford A. Pickover

Publisher: Union Square + ORM

Published: 2011-09-27

Total Pages: 937

ISBN-13: 1402797494

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The Neumann Prize–winning, illustrated exploration of mathematics—from its timeless mysteries to its history of mind-boggling discoveries. Beginning millions of years ago with ancient “ant odometers” and moving through time to our modern-day quest for new dimensions, The Math Book covers 250 milestones in mathematical history. Among the numerous delights readers will learn about as they dip into this inviting anthology: cicada-generated prime numbers, magic squares from centuries ago, the discovery of pi and calculus, and the butterfly effect. Each topic is lavishly illustrated with colorful art, along with formulas and concepts, fascinating facts about scientists’ lives, and real-world applications of the theorems.


3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Author: Fletcher Dunn

Publisher: CRC Press

Published: 2011-11-02

Total Pages: 848

ISBN-13: 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Illustrating Mathematics

Illustrating Mathematics

Author: Diana Davis

Publisher: American Mathematical Soc.

Published: 2020-10-16

Total Pages: 90

ISBN-13: 1470461226

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This book is for anyone who wishes to illustrate their mathematical ideas, which in our experience means everyone. It is organized by material, rather than by subject area, and purposefully emphasizes the process of creating things, including discussions of failures that occurred along the way. As a result, the reader can learn from the experiences of those who came before, and will be inspired to create their own illustrations. Topics illustrated within include prime numbers, fractals, the Klein bottle, Borromean rings, tilings, space-filling curves, knot theory, billiards, complex dynamics, algebraic surfaces, groups and prime ideals, the Riemann zeta function, quadratic fields, hyperbolic space, and hyperbolic 3-manifolds. Everyone who opens this book should find a type of mathematics with which they identify. Each contributor explains the mathematics behind their illustration at an accessible level, so that all readers can appreciate the beauty of both the object itself and the mathematics behind it.


Mathematics for Machine Learning

Mathematics for Machine Learning

Author: Marc Peter Deisenroth

Publisher: Cambridge University Press

Published: 2020-04-23

Total Pages: 392

ISBN-13: 1108569323

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The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and statistics. These topics are traditionally taught in disparate courses, making it hard for data science or computer science students, or professionals, to efficiently learn the mathematics. This self-contained textbook bridges the gap between mathematical and machine learning texts, introducing the mathematical concepts with a minimum of prerequisites. It uses these concepts to derive four central machine learning methods: linear regression, principal component analysis, Gaussian mixture models and support vector machines. For students and others with a mathematical background, these derivations provide a starting point to machine learning texts. For those learning the mathematics for the first time, the methods help build intuition and practical experience with applying mathematical concepts. Every chapter includes worked examples and exercises to test understanding. Programming tutorials are offered on the book's web site.