"Masters of Contemporary Fine Art" is the first edition of an annual publication dedicated to the promotion and dissemination of high quality Contemporary Art. Painting, Sculpture, Drawing and Digital Art are the categories that we have chosen to publish in this art book. The vast range of expressive techniques and also the different styles in each category add value, depict fascinating rhythm and captivate diversity. The book is also a powerful tool for research, consultation or study for Artists, Collectors, Galleries, Art Dealers and Art Lovers.
Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu and Alessandro Baldasseroni to Marcel Baumann and Marek Denko, and see how they work.
Bridging the fields of conservation, art history, and museum curating, this volume contains the principal papers from an international symposium titled "Historical Painting Techniques, Materials, and Studio Practice" at the University of Leiden in Amsterdam, Netherlands, from June 26 to 29, 1995. The symposium—designed for art historians, conservators, conservation scientists, and museum curators worldwide—was organized by the Department of Art History at the University of Leiden and the Art History Department of the Central Research Laboratory for Objects of Art and Science in Amsterdam. Twenty-five contributors representing museums and conservation institutions throughout the world provide recent research on historical painting techniques, including wall painting and polychrome sculpture. Topics cover the latest art historical research and scientific analyses of original techniques and materials, as well as historical sources, such as medieval treatises and descriptions of painting techniques in historical literature. Chapters include the painting methods of Rembrandt and Vermeer, Dutch 17th-century landscape painting, wall paintings in English churches, Chinese paintings on paper and canvas, and Tibetan thangkas. Color plates and black-and-white photographs illustrate works from the Middle Ages to the 20th century.
The best-selling Spectrum series continues with this lavishly produced 27th-anniversary annual. Spectrum is the premier showcase for imaginative fantastic arts in the book, comics, film, horror, illustration, sculpture, conceptual art, fine art and videogame genres. With exceptional images by extraordinary creators, this elegant, full-color collection showcases an international cadre of creators working in every style and medium--both traditional and digital. Spectrum 27 continues thefreshness and excellence that was established more than a quarter-century ago. The mission of Spectrum is to promote the fantastic arts and provide an annual showcase for contemporary artists. Spectrum exists to honor the imaginations of very special artists who delight in helping us see the world in a wonderfully different light. It's our job to help them reach a wider appreciative audience.
The practice of drawing…distilled to its essential elements. Embedded with videos, beautifully filmed in Florence, Italy, that provide real-time drawing lessons so that any gaps in the learning process are filled in with live instruction. In this elegant and inspiring primer, master contemporary artist and author Juliette Aristides breaks down the drawing process into small, manageable lessons; introduces time-tested principles and techniques that are easily accessible; and shares the language and context necessary to understand the artistic process and create superior, well-crafted drawings.
Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration and insight for the advanced amateur and professional CG artists. The Digital Art Masters series has expanded upon the competition's gallery book concept and has added the insight and experiences of professional CG artists worldwide. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segement will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.
Published to accompany the 1994 exhibition at The Museum of Modern Art, New York, this book constitutes the most extensive survey of modern illustrated books to be offered in many years. Work by artists from Pierre Bonnard to Barbara Kruger and writers from Guillaume Apollinarie to Susan Sontag. An importnt reference for collectors and connoisseurs. Includes notable works by Marc Chagall, Henri Matisse, and Pablo Picasso.