Mastering Articles Through Games and Activities

Mastering Articles Through Games and Activities

Author: Marcus Burt

Publisher: Createspace Independent Pub

Published: 2011-06-01

Total Pages: 240

ISBN-13: 9781463593018

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Students and teachers of ESL have great difficulty learning and teaching a, an, and the. Mastering Articles is a book for ESL teachers that transforms a confusing and stressful topic into an enjoyable activity for all. Each grammar point that relates to articles is backed up by a game or activity. Testing takes place throughout the entire book to measure student progress. Mastering Articles may be taught as an entire course or to explain individual grammar points. Put the fun in English and order Mastering Articles today!


The Great Mental Models, Volume 1

The Great Mental Models, Volume 1

Author: Shane Parrish

Publisher: Penguin

Published: 2024-10-15

Total Pages: 209

ISBN-13: 0593719972

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Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.


Mastering the Muse: A Guide To Google Gemini

Mastering the Muse: A Guide To Google Gemini

Author: James Spencer

Publisher: James Spencer

Published: 2024-04-16

Total Pages: 39

ISBN-13:

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Tired of Staring at a Blank Page? Unleash Your Creative Potential with Google Gemini! Are you a writer, entrepreneur, or student struggling to get those creative juices flowing? Do you ever feel overwhelmed by information overload or simply wish you had an extra pair of hands to help you with your tasks? This e-book is your key to unlocking the power of Google Gemini, a revolutionary AI tool designed to supercharge your productivity and creativity. In "Mastering the Muse: A Guide To Google Gemini," you'll learn: The secrets to using Google Gemini for writing, research, translation, and more! How to craft powerful prompts that get exactly the kind of AI-generated content you need. Practical applications for Gemini across various tasks, saving you time and effort. The ethical considerations of using AI, so you can leverage this technology responsibly. Whether you're a seasoned writer or just starting out, "Mastering the Muse" can help you: Break through writer's block and generate fresh ideas. Research topics quickly and efficiently. Save time on repetitive tasks like social media content creation. Boost your overall productivity and achieve more in less time. This e-book is packed with actionable techniques, clear explanations, and a roadmap to the future of AI. Don't wait any longer to unleash your creative potential! Download your copy of "Mastering the Muse: A Guide To Google Gemini" today and start creating like never before! #ebook #AIwriting #productivity


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: James Wyatt

Publisher: John Wiley & Sons

Published: 2008-11-17

Total Pages: 431

ISBN-13: 0470292911

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Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!


The Game Master Trilogy

The Game Master Trilogy

Author: Timothy R. Bartlett

Publisher: AuthorHouse

Published: 2015-04-02

Total Pages: 261

ISBN-13: 1504904664

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What do the following four items have in common? A broken arrow, gold bullion, a phantom, and several modern murders. If youre not sure, then youre welcome to follow GM through his next crazy adventure in Artichoke, Washington, USA.


"Take the Vinaya as Your Master"

Author: Ester Bianchi

Publisher: BRILL

Published: 2023-04-24

Total Pages: 415

ISBN-13: 9004536876

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This volume explores the role played by monastic discipline in the emergence and evolution of modern Chinese Buddhism. A central feature of the Buddhist tradition, monastic discipline has received growing attention in the contemporary Buddhist world, but little from scholars. Adopting a diachronic perspective and a multidisciplinary approach, contributions by leading scholars investigate relevant Vinaya-related practices in twentieth and twenty-first centuries China and Taiwan, including issues of monastic identity and authenticity, updated ordination procedures, recent variations of Mahāyāna precepts and rules, and original perspectives on body movement and related sport activities. The restoration and renewal of Vinaya practices and standards within Chinese Buddhist practices shed new light on the response of Buddhist leaders and communities to the challenges of modernity. Contributors are: Ester Bianchi, Raoul Birnbaum, Daniela Campo, Tzu-Lung Chiu, Ann Heirman, Zhe Ji, Yu-chen Li, Pei-ying Lin, and Jiang Wu.


Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

Author: Megan A. Connell

Publisher: W. W. Norton & Company

Published: 2023-03-28

Total Pages: 261

ISBN-13: 1324030615

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A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: Bill Slavicsek

Publisher: John Wiley & Sons

Published: 2006-07-24

Total Pages: 410

ISBN-13: 0470050888

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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


The Art of Learning

The Art of Learning

Author: Josh Waitzkin

Publisher: Simon and Schuster

Published: 2008-05-27

Total Pages: 291

ISBN-13: 0743277465

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An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing.