Martian Manhunter (2015-) #5

Martian Manhunter (2015-) #5

Author: Rob Williams

Publisher: DC

Published:

Total Pages: 24

ISBN-13:

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The Epiphany invasion plan kicks into high gear when the Martian moon Phobos falls into Earth's orbit, and Mr. Biscuits takes flight. And who is the strange old man wearing a tattered blanket tied around his neck like a cape, and what's his connection to J'onn J'onzz?


Martian Manhunter (2015-) #6

Martian Manhunter (2015-) #6

Author: Rob Williams

Publisher: DC

Published:

Total Pages: 24

ISBN-13:

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A new female Martian warrior emerges as the mystery of our four heroes and their connection to the late J'onn J'onzz is finally revealed, and the Martian invasion reaches its deadly endgame.


The Collectible LEGO Minifigure

The Collectible LEGO Minifigure

Author: Ed Maciorowski

Publisher: Penguin

Published: 2016-11-07

Total Pages: 174

ISBN-13: 1440247056

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Since their debut in 1978, LEGO minifigures have become the most iconic piece of the wildly popular toy line. Although small in stature, minifigures stand particularly tall as hot collector items. How hot? Consider the rare Mr. Gold (shown on the front cover), who has sold for $1,500 on the secondary market. Beautifully illustrated and amusing to page through, The Collectible LEGO Minifigure reveals why these pint-sized plastic powerhouses are the driving force in the LEGO Universe, whether collected for fun or profit. Featuring: • Up-to-date secondary-market prices for new and used minifigures from 2000 to present • Hundreds of the most significant and valuable minifigures priced and highlighted • More than 20 top categories of valuable LEGO minifigures organized by theme, including Adventurers, Batman, Harry Potter, Star Wars, and Super Heroes • Hundreds of full-color photos • Useful tips for collecting, investment, and detecting counterfeits


The Superhero Reader

The Superhero Reader

Author: Charles Hatfield

Publisher: Univ. Press of Mississippi

Published: 2013-06-14

Total Pages: 343

ISBN-13: 1496801539

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With contributions from Will Brooker, Jeffrey A. Brown, Scott Bukatman, John G. Cawelti, Peter Coogan, Jules Feiffer, Charles Hatfield, Henry Jenkins, Robert Jewett and John Shelton Lawrence, Gerard Jones, Geoff Klock, Karin Kukkonen, Andy Medhurst, Adilifu Nama, Walter Ong, Lorrie Palmer, Richard Reynolds, Trina Robbins, Lillian Robinson, Roger B. Rollin, Gloria Steinem, Jennifer Stuller, Fredric Wertham, and Philip Wylie Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture. While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century, they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction. The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.


Guinness World Records 2016 Gamer's Edition

Guinness World Records 2016 Gamer's Edition

Author: Guinness World Records

Publisher: Macmillan

Published: 2015-09-01

Total Pages: 216

ISBN-13: 1910561134

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The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!


America's Changing Icons

America's Changing Icons

Author: Annessa Ann Babic

Publisher: Rowman & Littlefield

Published: 2018-02-23

Total Pages: 225

ISBN-13: 1683931351

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America’s Changing Icons is a discursive examination of the female patriotic icon in the United States. This creative and entertaining work examines her use and decline, particularly in the 20th century, with a particular focus on popular culture icons like Lady Columbia, Rosie the Riveter, and Wonder Woman. These fictional creations, used with advertisements; letters; and literature of the eras work together to craft a multi-layered and dynamic portrait of cultural politics, tides, and perceptions about American women, life, and place.


The Ages of the Justice League

The Ages of the Justice League

Author: Joseph J. Darowski

Publisher: McFarland

Published: 2017-03-27

Total Pages: 220

ISBN-13: 1476662258

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The first superhero team from the Silver Age of comics, DC's Justice League has seen many iterations since its first appearance in 1960. As the original comic book continued and spin-off titles proliferated, talented writers, artists and editors adapted the team to appeal to changing audience tastes. This collection of new essays examines more than five decades of Justice League comics and related titles. Each essay considers a storyline or era of the franchise in its historical and social contexts.


The Novel as Network

The Novel as Network

Author: Tim Lanzendörfer

Publisher: Springer Nature

Published: 2020-09-23

Total Pages: 335

ISBN-13: 303053409X

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The Novel as Network: Forms, Ideas, Commodities engages with the contemporary Anglophone novel and its derivatives and by-products such as graphic novels, comics, podcasts, and Quality TV. This collection investigates the meaning of the novel in the larger system of contemporary media production and (post-)print culture, viewing the novel through the lens of actor network theory as a node in the novel network. Chapters underscore the deep interconnection between all the aspects of the novel, between the novel as a (literary) form, as an idea, and as a commodity. Bringing together experts from American, British, and Postcolonial Studies, as well as Book, Publishing, and Media Studies, this collection offers a new vantage point to view the novel in its multifaceted expressions today.


Viva la historieta

Viva la historieta

Author: Bruce Campbell

Publisher: Univ. Press of Mississippi

Published: 2011-09-23

Total Pages: 245

ISBN-13: 1617035459

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¡Viva la historieta! critically examines the participation of Mexican comic books in the continuing debate over the character and consequences of globalization in Mexico. The focus of the book is on graphic narratives produced by and for Mexicans in the period following the 1994 implementation of the North American Free Trade Agreement (NAFTA), an economic accord that institutionalized the free-market vision of relationships among the United States, Mexico, and Canada. Eight chapters cover a broad range of contemporary Mexican comics, including works of propaganda, romance and adventure, graphic novels, a corporate “brand” series, didactic single-issue books, and a superhero parody series. Each chapter offers an examination of the ways in which specific comics or comic book series represent Mexico's national identity, the US's influence, and globalization's effects on technology and economics since the passage of NAFTA. Through careful attention to how recent Mexican comics portray a changing nation, author Bruce Campbell reveals a contentious range of perspectives on the problems and promises of globalization. At the same time, Campbell argues that the contrasting views of globalization that circulate widely in Mexican historietas reflect a still unsettled relationship between Mexico and its superpower neighbor.