Martial Maneuvers

Martial Maneuvers

Author: Phillip Starr

Publisher: Blue Snake Books

Published: 2009-08-04

Total Pages: 273

ISBN-13: 1583942300

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In Martial Maneuvers, Phillip Starr demonstrates that while the internal martial arts—Taijiquan, Bagua Zhang, and Xingyi Quan—might be considered ineffective for practical self-defense, they in fact have a long history of combat use. Starr argues that most teachers and practitioners of the internal arts have forgotten their rich martial heritage, focusing instead on their applicability for health or spiritual practices. Starr returns to the roots of the three major internal arts, demonstrating the combative principles upon which they were originally based. Martial Maneuvers often takes a lighthearted and humorous approach to what can often be challenging material, and provides training routines in easy-to-understand language. Numerous photos demonstrate the step-by-step implementation of fighting techniques, teaching readers how to apply them to their own chosen martial disciplines. While designed primarily for the internal martial artist, the techniques demonstrated in Martial Maneuvers can also benefit and enrich the training of a student of any discipline, including karate and kung fu.


Tome of Battle

Tome of Battle

Author: Richard Baker

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9780786939220

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The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.


Dice & Glory Core Rulebook

Dice & Glory Core Rulebook

Author: Robert Neri

Publisher: Lulu.com

Published: 2008-03-11

Total Pages: 214

ISBN-13: 0578036436

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Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.


Martial Mechanics

Martial Mechanics

Author: Phillip Starr

Publisher: Blue Snake Books

Published: 2008-03-25

Total Pages: 209

ISBN-13: 1583942114

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Interest in a wide range of martial arts grows exponentially each year, but few practitioners understand the scientific forces that underlie these arts. The originators of ancient traditional systems intuitively grasped the body mechanics behind their disciplines, and thus were capable of generating uncanny striking force. Contemporary students, on the other hand, often fail to achieve the high levels of technical proficiency they desire because they are unaware of these laws and how they work in a martial arts context. Drawing on the author’s decades of experience as both student and teacher, Martial Mechanics explains, in humorous, easy-to-understand language, how physics and kinesiology affect martial arts techniques and how readers can best utilize them to make them faster, more powerful, and hence more effective in actual combat. Featuring black-and-white photographs throughout, Martial Mechanics is written for both internal and external martial artists, mixed martial arts practitioners with an interest in competition or self-defense, students of kung fu, karate, taekwondo, muay thai boxing, kickboxing, wing chun, and more. Even many of the traditional grappling arts utilize certain striking techniques, and their disciples as well can improve their percussive skills with this practical guide.


Player's Handbook

Player's Handbook

Author: Robert Neri

Publisher: Lulu.com

Published: 2015-07

Total Pages: 118

ISBN-13: 0997267429

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A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.


GURPS Martial Arts

GURPS Martial Arts

Author: C. J. Carella

Publisher: Steve Jackson Games

Published: 1996-02

Total Pages: 0

ISBN-13: 9781556343148

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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.


Martial Power

Martial Power

Author: Rob Heinsoo

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780786949816

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This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. "Martial Power" is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.