Man, Myth & Magic RPG (Classic Reprint)

Man, Myth & Magic RPG (Classic Reprint)

Author: Herbie Brennan

Publisher:

Published: 2019-06-16

Total Pages: 132

ISBN-13: 9781938270727

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This reprint of the classic 1980s fantasy roleplaying game is set in the ancient world, one not seen from our modern historical perceptions, rather through the eyes of the people who lived there. It is a world filled with magic and sorcery, demons and monsters, and incredible powers and forces that hold the key to the domination of all mankind.Begin play as a seasoned gladiator fighting for your very life on the bloody sands of a Roman arena. Then, reincarnate as an Egyptian sorcerer, British druid, Greek merchant, Visigoth barbarian, or even a Hibernian Leprechaun to face the might and mysteries of the ancient world.The Basic game is presented in such a way that you learn as you play for the first time. The Advanced game is rich and varied, providing countless hours of breathtaking magic, mystery, and adventure. While the exciting adventures may be played separately, each is but an episode in an interrelated series filled with challenges, intrigue, and irony.


Man, Myth & Magic

Man, Myth & Magic

Author: Richard Cavendish

Publisher: Cavendish Square Publishing

Published: 1995

Total Pages: 152

ISBN-13:

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Covers the religions of the world, the myths that mankind has created, and the supernatural.


Timeship (Classic Reprint)

Timeship (Classic Reprint)

Author: Herbie Brennan

Publisher: Precis Intermedia

Published: 2018-11-05

Total Pages: 64

ISBN-13: 9781938270208

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There are no more barriers! Yesterday you travelled to 600,000,000ad and solved a bizarre murder mystery. Today you watch, amazed, as the merchants of Gomorrah trade in vice and corruption. Tomorrow you will stalk the war-torn streets of Berlin in search of Adolph Hitler. You are a time traveller, and there are no more barriers.Timeship is an innovative and imaginative roleplaying game that allows players to adventure in strange eras and places as themselves, not as fictional characters who have been created by a few dice rolls. An elegantly simple system starts players at average ability levels, then allows each player to evaluate him or herself by improving some and reducing others. The result is each player creates a gaming character that mirrors both their positive and negative abilities, based on their own judgment. Timeship also introduces the concept of Player Power. Each player has a certain amount of Personal Power that is reduced through the performance of various activities and damage during the course of the adventure. For instance; a player could take a hand gun into a twentieth century adventure at minimal Power cost, should that same gun be taken on an excursion into the 10th Century, the Power cost would be enormous. Another aspect of Personal Power concerns Group Energy, the element that activates the portals, or gateways, allowing players to move in and out of time itself.


Worlds Beyond (Classic Reprint)

Worlds Beyond (Classic Reprint)

Author: Frank Shewmake

Publisher: Precis Intermedia

Published: 2021-05-05

Total Pages: 164

ISBN-13: 9781938270345

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Risk everything and confront your destiny. In Worlds Beyond, the future is now. Explore known space as one of four sentient races. Probe the complexities of interstellar politics, alien interaction, and corporate intrigue. Only the smart, the brave, and the lucky dare to live out their dreams. Take the challenge... Worlds Beyond presents a flexible and comprehensive character generation system. Four diverse species and eight different occupations enable players to create an endless variety of adventures. The fast-paced combat system provides for realistic, exciting, and potentially deadly encounters. Journey to the Sleeper Worlds, Earth's first colonies and sometimes enemies. Walk on the home world of the Swarr and witness clan rituals thousands of years old. Venture into the Rift, where the Dolf sell anything from technology to slaves. Follow the Sher'tazi as they make their pilgrimages through life, never knowing where it will lead or end. This roleplaying game contains everything you need to get started quickly, including easy to run combat mechanics; star, world, and civiliation generation; starship construction and combat; information on robots and androids; catalog of worlds in known space; and an introductory adventure.


Tales from the Fallen Empire

Tales from the Fallen Empire

Author: James Carpio

Publisher: Tales From The Fallen Empire

Published: 2013-11-25

Total Pages: 214

ISBN-13: 9780985022129

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100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasy setting taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder; Revised Wizard Class (The Sorcerer); New Spells; New Creatures; Seafaring and Ritual Magic Rules; A detailed setting inspired by the works of Fritz Lieber, Robert E. Howard, Lynn Carter, H. P. Lovecraft, Michael Moorcock, and Roger Corman Tighten the straps on your sandals, grab your weapon, and head forth into a land of trouble and turmoil. Adventure awaits those foolhardy to enter the wastelands or for those who fear not the unknown.


Beowulf

Beowulf

Author: Robert Nye

Publisher: Laurel Leaf

Published: 2012-01-25

Total Pages: 83

ISBN-13: 0307807649

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He comes out of the darkness, moving in on his victims in deadly silence. When he leaves, a trail of blood is all that remains. He is a monster, Grendel, and all who know of him live in fear. Hrothgar, the king of the Danes, knows something must be done to stop Grendel. But who will guard the great hall he has built, where so many men have lost their lives to the monster while keeping watch? Only one man dares to stand up to Grendel's fury --Beowulf.


Gurps Fantasy

Gurps Fantasy

Author: Steve Jackson Games

Publisher: Steve Jackson Games

Published: 2004-10

Total Pages: 0

ISBN-13: 9781556345197

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Magic World: Fantasy Roleplaying in Worlds of Epic Adventure

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure

Author: Ben Monroe

Publisher: Chaosium

Published: 2012-01-01

Total Pages: 262

ISBN-13: 9781568823652

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FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!


Swords and Six-Siders Expanded Edition

Swords and Six-Siders Expanded Edition

Author: Steve Robertson

Publisher:

Published: 2020-03-14

Total Pages:

ISBN-13: 9781938270222

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Swords & Six-Siders (S&SS) is a rules-lite fantasy roleplaying game inspired by the earliest of tabletop RPGs (0E, BX, and T&T). Unlike typical OSR (Old School Renaissance) games, it relies on a single six-sided die (1d6) and single, expanding monster stat (plus any special abilities), making gameplay quick and easy. It is great for both new roleplayers and old-schoolers alike who are looking to get more gaming done in less time.