Man-Machine Interactions 2

Man-Machine Interactions 2

Author: Tadeusz Czachorski

Publisher: Springer Science & Business Media

Published: 2011-08-30

Total Pages: 447

ISBN-13: 3642231691

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Man-machine interaction is the interdisciplinary field, focused on a human and a machine in conjunction. It is the intersection of computer science, behavioural sciences, social psychology, ergonomics, security. It encompasses study, design, implementation, and evaluation of small- and large-scale, interacting, computing, hardware and software systems dedicated for human use. Man-machine interaction builds on supportive knowledge from both sides, the machine side providing techniques, methods and technologies relevant for computer graphics, visualisation, programming environments, the human side bringing elements of communication theory, linguistics, social sciences, models of behaviour. The discipline aims to improve ways in which machines and their users interact, making hardware and software systems better adapted to user's needs, more usable, more receptive, and optimised for desired properties. This monograph is the second edition in the series, providing the reader with a selection of high-quality papers dedicated to current progress, new developments and research trends in man-machine interactions area. In particular, the topical subdivisions of this volume include human-computer interfaces, robot control and navigation systems, bio-data analysis and mining, pattern recognition for medical applications, sound, text and image processing, design and decision support, rough and fuzzy systems, crisp and fuzzy clustering, prediction and regression, algorithms and optimisation, and data management systems.


The Handbook of Human-Machine Interaction

The Handbook of Human-Machine Interaction

Author: Guy A. Boy

Publisher: CRC Press

Published: 2017-11-01

Total Pages: 384

ISBN-13: 1317029461

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The Handbook of Human-Machine Interaction features 20 original chapters and a conclusion focusing on human-machine interaction (HMI) from analysis, design and evaluation perspectives. It offers a comprehensive range of principles, methods, techniques and tools to provide the reader with a clear knowledge of the current academic and industry practice and debate that define the field. The text considers physical, cognitive, social and emotional aspects and is illustrated by key application domains such as aerospace, automotive, medicine and defence. Above all, this volume is designed as a research guide that will both inform readers on the basics of human-machine interaction from academic and industrial perspectives and also provide a view ahead at the means through which human-centered designers, including engineers and human factors specialists, will attempt to design and develop human-machine systems.


The Psychology of Human-Computer Interaction

The Psychology of Human-Computer Interaction

Author: Stuart K. Card

Publisher: CRC Press

Published: 2018-05-04

Total Pages: 375

ISBN-13: 135140945X

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Defines the psychology of human-computer interaction, showing how to span the gap between science & application. Studies the behavior of users in interacting with computer systems.


Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction

Author: Ghaoui, Claude

Publisher: IGI Global

Published: 2005-12-31

Total Pages: 780

ISBN-13: 1591407982

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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras


An Introduction to Human-Computer Interaction

An Introduction to Human-Computer Interaction

Author: Paul Booth

Publisher: Psychology Press

Published: 2014-09-11

Total Pages: 287

ISBN-13: 1317820495

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Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.


Human Machine Interaction

Human Machine Interaction

Author: Denis Lalanne

Publisher: Springer

Published: 2009-03-27

Total Pages: 319

ISBN-13: 3642004377

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Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts. The present volume documents the results of the MMI research program on Human Machine Interaction involving 8 projects (selected from a total of 80 proposals) funded by the Hasler Foundation between 2005 and 2008. These projects were also partially funded by the associated universities and other third parties such as the Swiss National Science Foundation. This state-of-the-art survey begins with three chapters giving overviews of the domains of multimodal user interfaces, interactive visualization, and mixed reality. These are followed by eight chapters presenting the results of the projects, grouped according to the three aforementioned themes.


Advanced Man-Machine Interaction

Advanced Man-Machine Interaction

Author: K.-F. Kraiss

Publisher: Springer Science & Business Media

Published: 2006-02-23

Total Pages: 496

ISBN-13: 9783540306184

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Describes the implementation of modern features of man-machine interfaces and offers design guidelines, case studies and discusses algorithms for the implementation. Offers access to extensive public domain software for computer vision, classification and virtual reality.


Brain-Computer Interfaces

Brain-Computer Interfaces

Author: Desney S. Tan

Publisher: Springer Science & Business Media

Published: 2010-06-10

Total Pages: 286

ISBN-13: 1849962723

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For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.


Man-computer Interaction

Man-computer Interaction

Author: B. Shackel

Publisher:

Published: 1981

Total Pages: 586

ISBN-13:

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The aim of this book is to bring together and try to interrelate some of the concepts and relevant knowledge from the various disciplines concerned with this area of research and application, including especially the human sciences and engineering. The focus throughout is upon the human rather than upon the computer issues in man-computer interaction (MCI). The book is based upon the papers presented at the Advanced Study Institute held at Mati, Attica, Greece 5-13 September 1976, which was sponsored by the NATO Advanced Study Institutes Programme. These papers were not intended to be encyclopaedic or to yield a 'state of the art' volume. But as revised here they do represent the scope and breadth of man-computer interaction. This book will serve its purpose if it helps to structure and stimulate research in the field, applications, and increase the interaction between readers and writers.


End-User Development

End-User Development

Author: Volkmar Pipek

Publisher: Springer

Published: 2009-02-24

Total Pages: 291

ISBN-13: 364200427X

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Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.