This second quinquennial report from the Meissen Commission describes a busy and fruitful period of fellowship and common mission between the Church of England and the Evangelical Church in Germany (EKD) in the years 1997-2001. Parish, diocesan and other links have grown, intense theological dialogue has taken place, and the two Churches have strengthened their work together in ministerial development and a wide range of other areas of ecumenical co-operation and reconciliation. The report brings to the Churches an ambitious set of recommendations for the next five years. These include initiatives in the key mission area of passing on the faith to the next generation, and detailed proposals for the setting up of Local Ecumenical Partnerships under the Meissen Agreement.
This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.
Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game data!
The work of uniting churches is slow, challenging, and multifaceted; and it changes in each generation and location. In this book, Josiah Baker studies the efforts of believers towards reconciliation as something significant for how we understand the church. He offers a theology for laborers, people for whom unity is not only an idea but a calling and sure hope. A Visible Unity is a study in systematic theology on the relation of ecumenical methodology to ecclesiological convergence, how acting together results in the churches being together. Ecumenical work informs ecclesiology because it involves the actions of Christians together in accordance with their shared views of the church. Whenever this work changes, the partnering churches change their relations and further resolve their divisions. Baker studies ecclesiology by telling stories about a person—the Pentecostal ecumenist Cecil Robeck—for Robeck’s decades of leadership in American and global ecumenical settings. By narrating his activities and analyzing his thought, the book offers a window into the interrelation of different portions of the ecumenical movement and how the movement has changed over the years. Baker compiles archival materials and personal interviews to tell stories about ecumenism never before published.
This book argues that dramaturgy makes things visible and does so in two distinct and interrelating ways: creative processes and formal elements of performance are rendered visible and readable; and performance dramaturgy becomes an expanded practice in which performance is a locus for creating wide-ranging events and activities. This exploration defines dramaturgy as a perceptibly transforming agency in the construction, presentation and reception of contemporary performance; and it shows how contemporary performance has an intrinsic dramaturgical aspect whose proliferation of dramaturgical practices has led to a far-reaching reinvention of what contemporary theatre is. In doing so, this book deals with a careful selection of performance practices, including theatrical adaptations, new media dramaturgy, contemporary dance, installation-performance, postdramatic theatre, visionary works by auteurs, and revivals of well-known stage shows. This study will be of great interest to students and scholars in theater studies, performance studies, cultural studies, curating, and dance scholarship.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.