Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
From using a computer as a simple keyboard to enhancing presentations with sound to creating a home studio, Making Music with Your PC explains the choices and options available today. This easy-to-understand book answers common questions about how computer users can take full advantage of the sound manipulation capabilities of their home computers.
A handbook on making music using a computer. Topics covered include MIDI sequencing, music notation and printing, hard disk recording, multimedia, connecting computers and instruments, and sychronization. It includes a directory of music hardware and software manufacturers and a glossary of terms.
This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.
Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more
(Berklee Press). Making Music Make Money will educate songwriters, as well as aspiring music business entrepreneurs in the basics of becoming an effective independent music publisher. Topics include a discussion of the various roles a publisher plays in the music business: collection, administration, protection, exploitation and evaluation. A major emphasis is placed on the exploitation process, and the importance of creating a sound business model for a new publishing venture. Eric Beall is a Creative Director for Zomba Music Publishing, as well as a former songwriter and record producer. In his role at Zomba, Eric has signed and developed top writers including Steve Diamond, KNS Productions, and Riprock & Alex G. and has coordinated and directed Zomba writers in the development of material for Jive Records pop superstars like Backstreet Boys, *NSYNC, Britney Spears and Aaron Carter. He graduated Summa Cum Laude from Berklee College of Music.
Making Music With Samples is packed with creative, hands-on tips - aimed at getting the reader actively enjoying the art of sampling as quickly and easily as possible - interspersed with snippets of essential theoretical stuff: whether it's the science of sound, or copyright legalities. Starting with the absolute basics of what sampling is, author Dan Duffell progresses from simpler, widely-used tools like small loop-based samplers, through the various platforms available to the sample user - the different methods and equipment required to create and manipulate samples, including: hardware samplers, sampling/keyboard workstations, computer setups, software samplers, drum samplers, etc. He then describes the setting up procedures needed to get you started - connections and installation, signal levels and so on - at the same time providing some relevant background information on how a sampler actually works. Next: choosing source material - whether created you, or from sample CDs like the one attached, or from other people's recordings - which inevitably also raises the thorny subject of copyright and licensing: sampling and the law.Then there's a section depicting the basic layout and operation of some well-known software and hardware samplers, and a look at Sampling & Synthesis and Modular Systems...
Creating drum grooves in a sequencing environment is a challenge for even the most accomplished musician. Lee Levin's approach takes the mystery out of drum programming with clear, practical examples and procedures. Whether you are a songwriter, teacher, hobbyist, or MIDI enthusiast -- this book is for you. Audio examples and MIDI data are both on the included CD. As an added bonus, basic grooves and fills are provided for a variety of musical styles including rock, ballads, Latin, dance music, modern jazz, and swing.