Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including game components and systems, prototype design, play testing, and the steps in the iterative design process. "Makers and Shakers" sidebars introduce readers to some of the world's greatest game designers and innovators. The title also includes engaging, step-by-step Maker projects to put their game design skills to work
Shock your imagination with a hands-on introduction to electronic circuits. Step-by-step instructions will jump-start your electronic knowledge. You'll be lighting up your imagination with possibilities. Plus, readers can watch video tutorials and access bonus content through the free Capstone 4D augmented reality app.
Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!
Be inspired to explore your passions and to make your mark in the world! The Be a Maker! series celebrates the Maker movement-a hands-on learning style that values ingenuity, problem solving, and collaboration. Discover how "makers" in a variety of fields use their skills, imaginations, and fearless, pioneering attitudes to make breakthrough discoveries and inventions. Maker projects feature step-by-step instructions and photography to help guide you through the process of experimentation and redesign to create a project that is alt your own. Maker Projects For Kids Who Love Music Learn about basic robot components and how they are used to build robots for different purposes, Find out how robot design is often inspired by the structure and movement of things in the natural world. Maker projects show you how to experiment with easy-to-gather parts and build your own amazing robotic creations. Book jacket.
In this inspired title, readers will discover the elements graphic designers use, such as colors, shapes, fonts, and perspective, to convey their messages. Creative and engaging maker projects help readers use these same elements to create their own graphic design works. "Makers and Shakers" sidebars introduce readers to some of the most innovative graphic designers and their work
Feeling tech-savvy? Get ready to bust boredom with technology! Learn how to put together a digital photo album, create a blog, produce a stop-motion movie, and much more. With clear instructions and helpful photos, busting boredom with technology has never been more fun.
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.
Keep your hands busy and your mind playing and free of stress with A Happy Book of Little Gifts to Make. From professional artist Sarah Hand, the author of Art Makers: Papier-Mache, this book features easy-to-follow step-by-step projects, creative inspiration, and prompts—all designed to be done at home using affordable, accessible materials. Best of all, the projects are small-scale, so they are portable, giftable, adorable, and fun! A Happy Book of Little Gifts to Make includes varied projects done in all kinds of materials, from papier-mache and paper to crayons, paint, and paint pens. With this book, you can learn to make: Dioramas Papier-mache creatures Pop-up cards Cotton dolls And much more Throughout the book, find tips for having fun and relaxing as you create, plus creative inspiration and prompts so that you can use this book as a starting point for art projects you devise on your own. After a stressful year (or decade?), everyone needs to have fun and let loose, and what better way than with art that can be created at home and with materials you already have? The small size of the projects makes them manageable even for beginning crafters and artists, and kids will love working on the projects too (possibly with a little adult help). The art is adorable and whimsical and appeals to artists of all ages and skill levels, including beginning crafters, DIYers, crafty families, and more. Grab your paper, paints, and more and then set up at the kitchen counter to start your stress-free creative life with A Happy Book of Little Gifts to Make from a professional artist and instructor.
Learning to be a maker has never been more fun. Lavishly illustrated with cartoons and drawings, this book guides the reader through six hands-on projects using electricity. Discover the electrical potential lurking in a stack of pennies - enough to light up an LED or power a calculator! Launch a flying LED copter into the air. Make a speaker that plays music from an index card. Build working motors from a battery, a magnet, and some copper wire. Have fun while learning about and exploring the world of electricity. The projects in this book illuminate such concepts as electric circuits, electromagnetism, electroluminescence, the Lorentz force and more. You'll be amazed by the results you get with a handful of simple materials.
For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.