Make: Technology on Your Time Volume 29

Make: Technology on Your Time Volume 29

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2012-01-23

Total Pages: 181

ISBN-13: 1449309941

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The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.


Make: Technology on Your Time Volume 30

Make: Technology on Your Time Volume 30

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2012-04-18

Total Pages: 181

ISBN-13: 1449314376

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The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise -- systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, wireless networks, the internet, simple microcontrollers, and even gesture recognition, DIY-style Smart Homes can now do everything promised and more, for much less -- and MAKE shows you how in Volume 30.


Make: Technology on Your Time Volume 28

Make: Technology on Your Time Volume 28

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2011-10-30

Total Pages: 187

ISBN-13: 1449309933

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The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.


Make: Technology on Your Time Volume 26

Make: Technology on Your Time Volume 26

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2011-04-15

Total Pages: 181

ISBN-13: 144939759X

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MAKE Volume 26: Karts & WheelsGarage go-kart building is a time-honored hobby for do-it-yourselfers, and we'll show you how to build wheeled wonders that'll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Build a crazy go-kart driven by a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct an amazing wind-powered cart that can outrun a tailwind. Plus you'll learn how to build the winning vehicle from our online Karts and Wheels contest! In addition to karts, you'll find plenty of other projects that only MAKE could give you: A flaming tube that keeps time to music and makes sounds waves visible -- in fire An aquarium tank to grow your own Spirulina algae superfood An electronic music looper that creates cool sounds and lets you build wild rhythm loops


Make: Technology on Your Time Volume 31

Make: Technology on Your Time Volume 31

Author: Mark Frauenfelder

Publisher: Maker Media, Inc.

Published: 2012-07-18

Total Pages: 400

ISBN-13: 1680450107

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Why are so many kids (and adults) like you bored by science? Simple: you’ve had no real contact with it. You might read about incredibly expensive scientific projects, but your hands-on experience is probably limited to the same tired experiments—like baking soda and vinegar "volcanoes." Not any longer. Make Magazine’s "Punk Science" issue (volume 31) shows you how you can become a real, cutting-edge amateur scientist. Find out how high school and college students can get an introduction to modern biology research through affordable biotech labs provided by Otyp, a small Michigan-based biotechnology company. And learn how a cooperative network of schools and research groups, called PEER, enables students to learn science by working on real projects with people in the field—including the DECA (Distributed Electronic Cosmic-Ray) Observatory that uses Android phones to generate a real-time cosmic-ray flux map of a large area. This issue also shows you how to create these fascinating projects on your own: RoboRoach—Surgically modify a cockroach with a wireless electronic circuit so that you can control it to turn left or right by micro-stimulating its antenna nerves. Lord Kelvin’s Thunderstorm—a little-known, classic science experiment that generates high-voltage "lightning" sparks by dripping water through metal rings. An automatic Ball/Toy Launcher for Dogs that will keep your pet entertained and exercised while you’re away. A True Mirror, which shows what you look like to other people. Pick up a copy of Make today and get involved with real science.


Make: Technology on Your Time Volume 25

Make: Technology on Your Time Volume 25

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2011-01-11

Total Pages: 181

ISBN-13: 1449393985

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The first magazine devoted entirely to do-it-yourself technology projectspresents its 25th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. MAKE Volume 25 is all about the Arduino Revolution! Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. With a microcontroller, your gadget can sense the environment, talk to the internet or other hardware, and make things happen in the real world by controlling motors, lights, or any electronic device. The Arduino is an easy-to-use microcontroller board -- it's like an R&D lab on your kitchen table for prototyping any gadget. We show you how to make one, and how to use Arduinos and other microcontrollers to make an automatic yogurt maker, a vintage Skype telephone, a gumball machine that recognizes your secret knock, and more. Plus, make a Helicopter Rocket, gourmet Sous Vide food cooker, Reverse Geocache treasure box, and many more fun DIY projects.


Make: Technology on Your Time Volume 27

Make: Technology on Your Time Volume 27

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2011-07-15

Total Pages: 181

ISBN-13: 1449302467

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The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.


Building Extreme PCs

Building Extreme PCs

Author: Ben Hardwidge

Publisher: "O'Reilly Media, Inc."

Published: 2006

Total Pages: 200

ISBN-13: 9780596101367

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Provides instructions on building, customizing, and modifying a PC, with information on components and how to build and test a system, along with a collection of customized PCs.


Programming ASP.NET 3.5

Programming ASP.NET 3.5

Author: Jesse Liberty

Publisher: "O'Reilly Media, Inc."

Published: 2008-10-23

Total Pages: 1170

ISBN-13: 0596554079

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With Programming ASP.NET 3.5, you'll quickly learn to create state-of-the-art applications using Microsoft's popular web development technology and Visual Studio 2008. This updated bestseller provides comprehensive and easy-to-understand information to help you use several .NET 3.5 technologies for faster development and better web application performance-including ASP.NET AJAX for interactive user interfaces, LINQ for data access, and Windows Communication Foundation (WCF) for web services. Programming ASP.NET 3.5 includes examples and sample code that let you explore development with ASP.NET in more depth. With this book, you will: Learn about AJAX and ASP.NET server controls included with Visual Studio 2008 Discover how to use the DataSource and data-bound controls in ADO.NET Use the new LINQ API and learn how to make use of it within ASP.NET pages Create a uniform look and feel throughout your application with Master Pages Use navigation controls to build site maps, menus, and breadcrumbs quickly and easily Build and use various web services with WCF Detect errors during development and handle them in your production code Learn how to configure and deploy your website Written by Microsoft technology experts Jesse Liberty, Dan Hurwitz, and Dan Maharry, Programming ASP.NET 3.5 is the best book for learning how to build dynamic, interactive web applications using Microsoft's latest technologies.


New Art and Science Affinities

New Art and Science Affinities

Author: Andrea Grover

Publisher: Lulu.com

Published: 2011

Total Pages: 192

ISBN-13: 0977205347

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"New Art/Science Affinities" was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans, and Pablo Garcia) and two designers (Thumb), using a rapid collaborative authoring process known as a "book sprint." The topic of "New Art/Science Affinities" is contemporary artists working at the intersection of art, science, and technology, with explorations into maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Chapters include: Program Art or Be Programmed, Subvert!, Citizen Science, Artists in White Coats and Latex Gloves, The Maker Moment, and The Overview Effect. 60 international artists and art collaboratives are featured, including Agnes Meyer-Brandis, Atelier Van Lieshout, Brandon Ballengée, Free Art and Technology (F.A.T.), Rafael Lozano-Hemmer, Openframeworks, C.E.B. Reas, Philip Ross, Tomás Saraceno, SymbioticA, Jer Thorp and Marius Watz. ISBN# 0977205347. Details: www.cmu.edu/millergallery/nasabook