What could go wrong when you invite Mother Nature, Fate, and eleven mages to your wedding? I was finally marrying my mate. What could go wrong? Two fairies destroyed the party bus. I might have caused a tornado. I’m not even going to talk about the burning bush. Snow's falling in central Florida, Mother Nature disappeared, and so have my powers. And I almost forgot there’s a wolf in my bed, where my human husband sleeps. Now I have to figure out how to help my mate and track down whoever stole my powers.
They’re only badass by accident... Vola might be new to this whole adventuring thing, but she’s pretty sure this isn’t how you’re supposed to save the day. No one at her academy wanted an orc as a paladin, so they’ve sent her to the back end of a swamp, hoping she’ll never find a quest good enough to earn her shield. Well, screw that. Vola’s got divine help, and even a laughingstock of a goddess can do some righteous smiting. Armed with a new mission to find some missing orphans, Vola just needs a team to help her track them down. Beggars can’t be choosers but couldn’t her goddess have sent her at least one competent fighter? Now she’s stuck with a hyperactive halfling, a klutzy spell caster, and a cloaked mystery who’s a little too good with their knives. Can a half-orc paladin keep her new party alive in a swamp that’s determined to eat them, or are all the naysayers right and Orcs really can’t be heroes?
As a member of The Nightshade Guild, Jemma Blackwood is constantly using her magic to help others. But when the entire Guild's powers are stolen, Jemma is left with no choice but to tap into her Dark Fae heritage to restore some of her abilities and save the Guild. With the help of her pixie familiar, Prim, and her mate, Niam, Jemma journeys to the Dark Fae realm on a mission to discover her hidden fae powers. But the very same evil that has paralyzed the Guild will stop at nothing to keep Jemma from embracing her faery strengths. As darkness threatens to consume her, Jemma faces her past and painful truths about her father. The battle ahead of her will require every ounce of her courage and cunning, but Jemma is determined to die before being defeated. Will she be able to return to the Nightshade Guild and help them protect the world once more?
Morwen thought life was back on track after caring for the Elven Princess Ameria and getting her back to her people. A wedding should have been a fun time for everyone, but when the Nightshade Guild Members lost their powers... It was anything but a normal day. Fauxon thought the only thing he had to deal with was a new roommate. Morwen moved in and life was exactly what he had always wanted. Until Morwen fell into a trance, and he got trapped inside it with her. How could they get out and back to their normal life? Or would they be trapped forever?
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
When 11-year-old fairy Lysandra Gleason arrives at Asteria Institute, the most prestigious magic school in North America, she's thrown into a whirlwind of magical adventures and intense rivalries. Sorted into the Light Magic Division alongside her best friend Isadora, Lysandra must navigate exams, enchanted mysteries, and dangerous curses. As secrets about her own lineage unfold, Lysandra discovers she may hold the key to saving the school from a centuries-old curse. Join Kaitlyn Nguyen’s thrilling novel, “Magic Runs Wild”, a magical journey of friendship, courage, and discovery. (Bella Invisi – Critic, editor)
Morwen and Fauxon made it home from 1968, but there's no time to relax! The Creator of Magic said they are abusing their powers and doing more harm than good. Morwen has to prove she is worthy of magic, the Guild, and herself. She's facing seven trials with family and friends as her accusers. Can she survive the emotional toll of each person's accusations? She has to convince the judges, and most importantly herself that her actions in the Guild were with the best of intentions, but can the words hurled at her shake her confidence or will she be found innocent and keep her place in the Guild? Seven trials to determine her fate. Seven trials to determine if she keeps her life with Fauxon and her Magic.
The Nightshade Guild: Chapter Three - The year the Guild was lost in time. Just as they’re about to bask in the glory of victory, Sunny, Bo, and Ray are tossed back in time, waking up in the streets of New York City in 1880: The Gilded Age. They have no time to enjoy their surroundings because an astral projection of a thirteen-year-old Princess Ameria informs Sunny that they must find the piece of the time shard that was sent back with them... and they must return to her to help her fend off total world destruction! Now Sunny, Bo, and Ray are on a mission to find the shard with the help of some nineteenth-century supernaturals, all while trying not to change anything that would disrupt the future. Their journey won’t be so easy, because challenges are awaiting them in Gilded Age New York, from those who want to collect magical artifacts, to those who wish to destroy them. Will they be able to retrieve the time shard in time? Illuminating Time is Book 3 of The Nightshade Guild Chapter Three. The reading order for this chapter is: Rocking Time by Lia Davis and Kerry Adrienne Defying Time by Mandy Rosko Illuminating Time by Renee Hewett Dueling Time by Sheri Lyn Darkest Time by Cherron Riser Losing Time by Jennifer Wedmore Time After Time by Louisa Bacio Swing Time by Cassidy K. O'Connor Time Maverick by Gracen Miller Crucible Time by Landra Graf Restoring Time by Lia Davis and Kerry Adrienne The Mages of the Guild encourage you to read Chapter One and Two which should be read in this order: Chapter One Mated to a Mage by Cassidy K. O'Connor Mage you Blink by Gracen Miller Mage you Look by Abigail Kade Shadow Mage by Lia Davis Mage Crafted by Cherron Riser Mage of Misfortune by Lily Winter Mage in Hell by Sheri Lyn Sunny Mage by Jessica Ripley Half-Blood Mage by Landra Graf Sea Mage by Louisa Bacio You Mage Me by Jennifer Wedmore Midwinter Mage by Kerry Adrienne Mage to Disobey by Mandy Rosko Chapter Two Magic Mishap by Lily Winter Magic Confined by Mandy Rosko Magic Clouded by Renee Hewett Magic Mayhem by Louisa Bacio Magic Mourning by Cherron Riser Magic Flawed by Jennifer Wedmore Magic Deadfall by Gracen Miller Magic Exposed by Lia Davis Magic Reflected by Sheri Lyn Magic Masque by Kerry Adrienne Magic Malfunction by Abigail Kade Magic Burned by Cassidy K. O'Connor
Marissa Spencer's world had been turned upside down since waking up one morning with magical powers. She has no idea where they came from and controlling them has not been easy. To make matters worse, these new abilities seem to have brought with them a mysterious evil force that torments her dreams and tracks her down dark alleys. With the help of her sexy PI boss, Jack Slade-whom Marissa has always had a crush on-she will have to fight a battle for power that began before she was born. Along the way, she'll discover a family she didn't know she had, an inheritance she may not want, a strength she never knew was within her, and a love she'd only dreamed of.
Dark Sagas is a fantasy roleplaying game that pays homage to the games of old while having newer and more consistent rules and is built on the concept of playing in a darker fantasy world where magic is dangerous and can corrupt the soul and body of anyone using it in a careless manner. This is the budget edition, offering you the most affordable option of all the editions