Aladdin and Alibaba have entered the Dungeon of Qishan hoping to find hidden treasure—but danger's found them! A horde of slimes closes in on them, while Lord Jamil and his slaves head into the dungeon looking to intercept Aladdin and grab any riches he may have found! But these rivals have more to worry about than each other, and new friends, new enemies and amazing riches are yet to be discovered! -- VIZ Media
The army of Leam reaches the gates of Magnoshutatt, and the magicians of the city join the battle. Aladdin is among them, fighting to protect his friend Titus, and his skills are crucial to the defense. But what will happen when Aladdin must face the full might of Leam's team of Fanaris warriors? -- VIZ Media
When the Al-Thamen organization threatens Sindria, Sinbad and his retainers, the Eight Generals, move to repel them. The battle lines form in a struggle that may engulf the world as a great mystery starts to become clear. How many Magi are there? How many of them can the world hold at one time, and what will happen when the natural balance is upset? Aladdin’s quest for knowledge may hold the answers. -- VIZ Media
The world teeters on the edge of destruction as Alibaba squares off against former comrades who are convinced that everything and everyone should return to their basic Rukh forms. In the Sacred Palace, David and Sinbad clash. Only a power beyond Maximum Magic can decide this battle for the ultimate fate of the world! -- VIZ Media
With peace restored in Balbadd, Aladdin and his friends have begun training in Sindria, the land of King Sinbad. With the rise of Al-Thamen, an organization dedicated to spreading evil around the world, there is much to do. While Alibaba works to repair the Sword of Amon, visitors from the Kou Empire arrive with an interesting proposal. Then King Sinbad assigns a weighty task—they must enter Dungeon No.61: Zagan... -- VIZ Media
Deep within the desert lie the mysterious Dungeons, vast stores of riches there for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. Aladdin continues his training in Magnoshutatt, but the situation there is difficult. Magomett’s goal is the creation of a country of magicians free of interference from normal humans. Aladdin and his friend Titus are against this, but there is little they can do. When war breaks out between Magnoshutatt and Leam, Aladdin and Titus must choose a side to fight on, and the choice won’t be an easy one.
Sent to explore the dungeon known as Zagan, Aladdin and his friends have arrived on Tran Island. The mysterious Tran people are reluctant to help Aladdin defeat the dungeon, and it’s no wonder why—the ancient labyrinth seems to have a mind of its own! Overcoming Zagan will bring Aladdin face-to-face with old adversaries and some powerful and dangerous new foes. -- VIZ Media
In order to rebuild the Kou Empire, Alibaba travels all over the world to establish a magical transport network to revive Kou. But his efforts are thwarted by Sinbad, whose friendship at times seems less than trustworthy. Meanwhile, Aladdin, Morgiana and Hakuryu hide out in the Great Rift, gathering strength for their return! -- VIZ Media
After many adventures, Aladdin and Morgiana finally reach the great city of Balbadd, only to find it seething with corruption and dissent. There, Aladdin reunites with his friend Alibaba hoping to once again capture a dungeon together. However, Aladdin finds that Alibaba has changed and has become the leader of a band of outlaws... -- VIZ Media
This abundantly illustrated book is an illuminating exploration of the impact of medieval imagery on three hundred years of visual culture. From the soaring castles of Sleeping Beauty to the bloody battles of Game of Thrones, from Middle-earth in The Lord of the Rings to mythical beasts in Dungeons & Dragons, and from Medieval Times to the Renaissance Faire, the Middle Ages have inspired artists, playwrights, filmmakers, gamers, and writers for centuries. Indeed, no other historical era has captured the imaginations of so many creators. This volume aims to uncover the many reasons why the Middle Ages have proven so flexible—and applicable—to a variety of modern moments from the eighteenth through the twenty-first century. These “medieval” worlds are often the perfect ground for exploring contemporary cultural concerns and anxieties, saying much more about the time and place in which they were created than they do about the actual conditions of the medieval period. With over 140 color illustrations, from sources ranging from thirteenth-century illuminated manuscripts to contemporary films and video games, and a preface by Game of Thrones costume designer Michele Clapton, The Fantasy of the Middle Ages will surprise and delight both enthusiasts and scholars. This title is published to accompany an exhibition at the J. Paul Getty Museum at the Getty Center from June 21–September 11, 2022.