A magic apocalypse. Refugees from Earth. A new world. Elves, orcs, and dragons! Portals from Overworld have appeared on Earth, and beings intent on conscripting humanity into the mysterious Trials have invaded. Earth is doomed. Humanity has been exiled. Can Jamie save mankind? Jamie Sinclair, a young man with unique gifts, must find a way for his family and friends to survive Earth's destruction and build a new home in Overworld. The Trials is not a game. Will Jamie survive its challenges? Join Jamie as he struggles through the brutal Trials while wrestling with his new magics and Overworld's game-like dynamics. A fantasy post-apocalyptic survival story of one man's journey to save humanity.
Hugh of Emblin is, so far as he's concerned, the worst student that the Academy at Skyhold has ever seen. He can barely cast any spells at all, and those he does cast tend to fail explosively. If that wasn't bad enough, he's also managed to attract the ire of the most promising student of his year- who also happens to be the nephew of a king. Hugh has no friends, no talent, and definitely doesn't expect a mage to choose him as an apprentice at all during the upcoming Choosing. When a very unexpected mage does choose him as apprentice, however, his life starts to take a sharp turn for the better. Now all he has to worry about is the final test for the first years- being sent into the terrifying labyrinth below Skyhold.
Tells the story of cynical everyman Kevin Matchstick and the wily wizard who guides him out of his routine existence and the heroic destiny that awaits him.
Altin Meade is a sorcerer with a curse. Seeking to avoid a looming doom, he sets his magical sights on the stars—a quest that will likely bring about the very consequence he's seeking to escape. Far across the galaxy, Ensign Orli Pewter of planet Earth has a looming doom of her own—one of loneliness, depression and, worse, a race of genocidal aliens known as "Hostiles" seeking to destroy humanity. Trapped aboard a spaceship she never asked to be upon, Orli is in a fight for both her life and her sanity. Worlds apart, Altin and Orli share a destiny, but neither knows the other is alive. The Hostiles know. And they have other plans.
"Before the age of seventeen, the young men and women of Jerar are given a choice --pursue a trade or enroll in a trial year in one of the realm's three war schools to study as a soldier, knight, or mage ..."--
Enter the Kingdom of Lur, where magic is wielded by few, and others are imprisoned if they dare try. The Doranen have ruled Lur with magic since they arrived centuries ago after fleeing Morg, the mage who started a war in their homeland.
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace. Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not. Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war. Warrior Mage is the first novel in the now complete Chains of Honor epic fantasy series.
Necromancy has been forbidden in the Five Kingdoms for centuries, its secrets erased from existence... until now. High Prince Henry's dark mage, Dredmort, has discovered a myhical artifact that will provide him with the power to unleash an ancient evil not seen in Anoria for centuries. Khaldun lost his parents to the plague when he was only a child. The wayfarer sorcerer, Nomad, has raised him and trained him to be a wizard like his father. He's reached an age where most mages would go off to the university to continue their studies, but they won't admit him because he's a wayfarer. Living in the shadow of his father's legacy, Khaldun longs to prove himself; when the opportunity arises, will he be equal to the task? Mira grew up with the wayfarers, but her mother sent her to a faraway holding to live with her father many years ago. But she despised the constraints of the highborn life, and yearned for the freedom of the wayfarers. Older now, she's chosen to return to the troupe, immediately rekindling her relationship with Khaldun. Although Mira's also a mage, her powers have taken a strange turn--making her a target for the high prince. But the very night that Mira returns, their world is turned upside down. When soldiers pursue a rogue messenger through their camp, Khaldun and Mira find themselves drawn into a conflict that could forever alter the future of the continent. Henry is now poised to plunge Anoria into darkness and despair; can Khaldun and Mira stop him before it's too late? Wizard is the first book in the Mage Saga, an epic fantasy series. If you like sword-and-sorcery fantasy, filled with magic and mystery, adventure and suspense, then The Mage Saga will keep you on the edge of your seat, wanting more!