The Ludotronics Game Design Methodology

The Ludotronics Game Design Methodology

Author: J. Martin

Publisher: CRC Press

Published: 2023-08-24

Total Pages: 423

ISBN-13: 1000925439

DOWNLOAD EBOOK

This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book’s methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and “win” the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.


Narratives Crossing Boundaries

Narratives Crossing Boundaries

Author: Joachim Friedmann

Publisher: transcript Verlag

Published: 2023-09-30

Total Pages: 369

ISBN-13: 3839464862

DOWNLOAD EBOOK

As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.


Electronic Plastic

Electronic Plastic

Author: Jaro Gielens

Publisher:

Published: 2000

Total Pages: 188

ISBN-13:

DOWNLOAD EBOOK

Throughout Electronic Plastic, Jaro Gielens presents the highlights of his outstanding 400-piece collection. The layout is by Büro Destruct's Lopetz, a latent computer addict himselv, and author Uwe Schütte puts us in the mood through his atmospheric introduction.


Encyclopedia of Video Games [2 volumes]

Encyclopedia of Video Games [2 volumes]

Author: Mark J. P. Wolf

Publisher: Bloomsbury Publishing USA

Published: 2012-08-16

Total Pages: 991

ISBN-13:

DOWNLOAD EBOOK

This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.


VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

Author: Michael Starr

Publisher: Lulu.com

Published: 2008-07-09

Total Pages: 330

ISBN-13: 1409212777

DOWNLOAD EBOOK

Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.


Beginner's Guide to ZBrush

Beginner's Guide to ZBrush

Author: 3dtotal Publishing

Publisher: Beginner's Guide

Published: 2017-12

Total Pages: 0

ISBN-13: 9781909414501

DOWNLOAD EBOOK

Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.


Designing Games

Designing Games

Author: Tynan Sylvester

Publisher: "O'Reilly Media, Inc."

Published: 2013-01-03

Total Pages: 416

ISBN-13: 144933802X

DOWNLOAD EBOOK

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design


The Bitter Woods

The Bitter Woods

Author: John S. D. Eisenhower

Publisher:

Published: 2001

Total Pages: 506

ISBN-13: 9781841581200

DOWNLOAD EBOOK

This work tells the story of Germany's last great offensive, the desperate struggle which broke the German armies and contributed decisively to the end of the war. Described are details of the unexpected gamble and the technologies with which the Nazis hoped to win the war.