It's a little book with hundreds of pages of amazing fun--in fact, some of the most incredible and detailed mazes you'll ever see. Will you go astray in the middle of the "serpents' circle"--or will you work your way out? Or, as you look into the swirling black-and-white funnel, can you find the lines that lead from top to bottom? If you get lost along the way, the answers are your map out.
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
Tired of reading? Fed up with words? In need of visual stimulation? Then entertain your brain with this little book of big fun designed to confuse, daze, bewilder, and above all, amuse. With some unique and imaginative variations, this collection of over 130 puzzles will keep you and your family occupied for hours. Many are stunningly intricate labyrinths with networks of winding pathways leading to perplexing blind alleys. Find your way through twisted, warped Celtic knot designs, and weave in and out of pathways resembling computer circuit boards; but don’t worry, if you get lost, the answers at the end will get you back on track.
An incredible selection of visual trick puzzles and oddities. You'll never trust your eyes anymore after looking through this incredible selection of the world's finest vision-tricking puzzles and oddities! There are hidden objects and lost people to find, mazes to unravel, double meanings to decode, and impossible objects to comprehend-as well as spatial confusions, optical distortions, and "warped" pictures. For example: one picture shows a disk with 13 baseball players drawn on the edge. Tilt it slightly and there are only 12! Brain-bending, mind-blowing, and out-of-this-world unbelievable: you'll never trust your eyes anymore after looking through this incredible selection of the world's finest vision-tricking puzzles and oddities. There are hidden objects and lost people to find, mazes to unravel, double meanings to decode, and impossible objects to comprehend--as well as spatial confusions, optical distortions, and "warped" pictures. For example: in one puzzle, you'll see a disk with 13 baseball players drawn on the edge. Tilt it slightly and guess what--there are only 12! Another shows a variety of lamps the shop assistant has said they're all different, but if you check carefully you'll discover that two of them do have the same shape and pattern.
Ten mazes featuring characters from Disney's animated feature films: "The Lion King," "Beauty and the Beast," "Tarzan," "Snow White," "Aladdin," "Mulan," "Pinocchio," "Peter Pan," "Cinderella," and "The little mermaid."
Write, erase, and complete the mazes all over again! From outer space to under the sea, Never-Ending Activities: Amazing Mazes features 15 colorful and fun mazes in a wipe-clean format. Guide a polar bear to her den, lead a digger to a pile of dirt, and more in each uniquely-themed maze. After completing each maze, youngsters can simply erase their wipe-clean marker and do the mazes over and over and over again!
Pit your wits against logic-teasers, matchstick quizzes, number problems, riddles, geometry puzzles, visual conundrums, word wonders, picture problems, mazes, and much more. Some puzzles will seem deceptively easy, while others will boggle even experienced puzzle masters. Perfect for traveling, the beach, study hall, the office, or any time you want to flex your mental muscles.
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Get smart--give your brain a super-sized workout that's fun, challenging, and mind-expanding! You'll really have to keep your wits about you as you tackle six big sections filled with puzzles and tricks of every sort, from the visual to the verbal. Try critical thinking and lateral thinking questions, where you'll have to "work outside the box," forget your assumptions, and look at the problem from a fresh viewpoint. Whodunits have all the pleasures of a mystery--but you're the detective trying to figure it out! Be "number one" at math conundrums, and open your eyes and look sharp when you tackle the picture puzzles and optical illusions. Give this a shot and find out if you can be a "toothpick architect"! Build a house using 11 toothpicks as shown in the diagram. See if you can make the house face the opposite direction by moving only one toothpick. Answer: Move one of the toothpicks in the roof.