Little Book of Video Games

Little Book of Video Games

Author: Melissa Brinks

Publisher: Running Press Adult

Published: 2020-07-14

Total Pages: 193

ISBN-13: 0762496568

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Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!


Popular Mechanics The Big Little Book of Awesome Stuff

Popular Mechanics The Big Little Book of Awesome Stuff

Author: Dan Bova

Publisher: Hearst Home & Hearst Home Kids

Published: 2023-03-07

Total Pages: 146

ISBN-13: 1950785696

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Develop new skills (card tricks!), make fun things (a water balloon launcher!) and learn crazy-cool facts with this hands-on activity book for ages 8 to 12 Do you want to find out weird-but-true facts like how to safely enter a black hole or what to do if you meet a mythological monster? Interested in hitting a dizzying ping-pong trick shot or performing mind-blowing magic that’ll amaze your friends? Think it’d be fun to make the ultimate paper airplane or an insane water balloon launcher? If you answered yes to any of these questions, you’ve come to the right book! The editors of Popular Mechanics put together this incredible, super-cool collection of did-you-know facts, super-fun projects and astounding skills for curious kids who like to discover stuff, build things, goof around a lot — and sometimes make a big mess in the process. (Don’t tell your parents that last part!) On these totally non-boring pages you’ll discover: Weird facts about pets…like the wild thing that happens when a dog shakes itself dry! The most incredible things ever built…like a 50-foot tall robot! Hilarious tricks and pranks to pull on your friends…if you dare! How to have a million-dollar idea and how to get on Jeopardy! Pro secrets for throwing a curveball and shooting a 3-pointer! How to contact aliens! Plus, even more awesome stuff! (More awesome than talking to aliens? Really? Yes, really!) Are you ready? Pick up this book and let the adventures begin!


Computer Games for Learning

Computer Games for Learning

Author: Richard E. Mayer

Publisher: MIT Press

Published: 2014-07-18

Total Pages: 303

ISBN-13: 0262324512

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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.


The Little Book of Currency Trading

The Little Book of Currency Trading

Author: Kathy Lien

Publisher: John Wiley & Sons

Published: 2010-12-28

Total Pages: 229

ISBN-13: 047077035X

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An accessible guide to trading the fast-moving foreign exchange market The foreign exchange market, or forex, was once dominated by global banks, hedge funds, and multinational corporations, but that has all changed with Internet technology and the advent of online forex brokers. Now, hundreds of thousands of traders and investors around the world can participate in this profitable field. Written by forex expert Kathy Lien, The Little Book of Currency Trading will show you how to effectively invest and trade in today's biggest market. Page by page, she describes the multitude of opportunities possible in the forex market, from short-term price swings to long-term trends, and details practical products that can help you achieve success, such as currency-based ETFs. Explains the forces that drive currencies and provides strategies to profit from them Reveals how you can use various currencies to reduce risk and take advantage of global trends Examines financial vehicles that can help you make money without having to monitor the market every day The Little Book of Currency Trading opens the world of currency trading and investing to anyone interested in entering this dynamic arena.


Pippa Parvin and the Mystery of the Malfunctioning Video Game

Pippa Parvin and the Mystery of the Malfunctioning Video Game

Author: D.Z. Mah

Publisher: WorkHorse Productions

Published:

Total Pages: 30

ISBN-13:

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It took your cousin, Pippa, months to save up enough money to buy a video game, and now it won’t load. You’ve convinced her to see it as a mystery, not a disaster, but it wasn’t easy, and the internet and the game company offer no help. Did the game break on its own, or did someone break it on purpose? Who among your friends might have wanted to hurt Pippa this way? Pippa will need you to decide which clues to examine and in what order. See if you can solve the mystery before Pippa does!


Little Book of the 1970s

Little Book of the 1970s

Author: Stuart Hylton

Publisher: The History Press

Published: 2015-02-02

Total Pages: 181

ISBN-13: 0750963220

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The Little Book of the 1970s is a fast-paced and entertaining account of life in Britain during an extraordinary decade, as we moved from the swinging sixties to the punk-rock seventies. Here are dramas, tragedies, scandals and characters galore, all packaged in an easily readable ‘dip-in’ format. Witness how major national and international events impacted on the population at home, the progress made by technology and the fads and fancies of fashion and novelty. Those who lived through the decade (and are therefore experts on the subject) should find plenty to remind, surprise, amuse and inform them, while a younger generation will see how different the world of the 1970s was to the one that we inhabit today.


The Little Book of Abuelita Wisdom

The Little Book of Abuelita Wisdom

Author: Raven Ishak

Publisher: Running Press Adult

Published: 2024-04-02

Total Pages: 131

ISBN-13: 0762484225

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¡Oye! Listen to your abuelita, por favor. This sweet and cheeky guide, in abuela's signature voice, with Spanish peppered throughout, is filled with abuelita wisdom, including sayings, tips, and tricks on cleaning, cooking, friendships, self-love, and more. How many times have we heard from our abuelas, “Ponte un suéter que tendrás frio” or “Al que madruga, Dios ayuda” or “¿Y para cuando los nietos?” Sometimes, we just need the advice of our wise abuelitas. This book—which contains a collection of traditional and classic tips, messages, sayings, and instructions—brings together advice from abuelas all over. Keep your home clean, learn abuela essentials on hygiene, revisit nostalgic recipes, and learn how to maintain relationships with others and yourself. Just like abuela, this book comes in a bright, colorful, cute little package, with gorgeous full-colored illustrations. With Spanish peppered throughout, this book is as close to abuela as can be. And just like abuela, this book can get a bit cheeky—so watch out for things that will make you grab your forehead and say: ¡Ay abuela! Whether our abuelas live two houses away, thousands of miles away, or are no longer with us, we can carry on their wisdom with this little book. No matter your heritage or cultural background, this mighty book is for anyone who wants, has, or has had an abuelita-figure in their life.


The Little Book of Dinosaurs

The Little Book of Dinosaurs

Author: Rhys Charles

Publisher: Princeton University Press

Published: 2024-10-22

Total Pages: 160

ISBN-13: 0691259895

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A charming, richly illustrated, pocket-size exploration of dinosaurs Packed with surprising facts, this delightful and gorgeously designed book will beguile any dinosaur lover. Expertly written and beautifully illustrated throughout with color photographs and original color artwork, The Little Book of Dinosaurs is an accessible and enjoyable mini-reference. It fits an astonishing amount of information in a small package, covering a wide range of topics—from dinosaur diversity and social behaviors to their extinction and rediscovery. It also includes curious facts and a section on dinosaurs in myths, folklore, and popular culture from around the globe. The result is an irresistible guide to the amazing world of dinosaurs. A beautifully designed pocket-size book with a foil-stamped cloth cover Features some 140 color illustrations and photos Makes a perfect gift


Little Book of Big Packaging Ideas

Little Book of Big Packaging Ideas

Author: Catharine Fishel

Publisher: Rockport Publishers

Published: 2007-03-01

Total Pages: 352

ISBN-13: 1616736453

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A volume "packed" with insight and ideas The packaging industry is more competitive every day so creating a new package that is innovative, adds value, and makes a connection with the consumer is a challenge often met with limited success. Dynamic and unusual package designs can really make a statement in overcrowded markets. What makes a package successful? How do designers find the inspiration and execute the designs that really work? This compendium of package design answers all that and more. The content covers inspiration, process, design research, working with clients, planning, and execution of some of the most effective packages on the market today. Insight from top packaging designers worldwide is provided on pages that are packed with images of great designs. Unlike most packaging books, this volume is stuffed with content in a compact, portable, and easy-to-use format


Plugged In

Plugged In

Author: Patti M. Valkenburg

Publisher: Yale University Press

Published: 2017-04-25

Total Pages: 341

ISBN-13: 0300228090

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An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media—thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today’s youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.