LightWave 3D 8 Texturing

LightWave 3D 8 Texturing

Author: Leigh van der Byl

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 505

ISBN-13: 1556222858

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One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.


Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation

Author: Jonny Gorden

Publisher: Wordware Publishing, Inc.

Published: 2004-10-31

Total Pages: 496

ISBN-13: 155622253X

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Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.


LightWave 3D 8

LightWave 3D 8

Author: Wes Beckwith

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 648

ISBN-13: 1556220901

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Computer Graphics & Graphics Applications


Essential LightWave 3D

Essential LightWave 3D

Author: Timothy Albee

Publisher: Wordware Publishing, Inc.

Published: 2005

Total Pages: 629

ISBN-13: 1556220820

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Computer Graphics & Graphics Applications


Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons

Author: Christian Chang

Publisher: Wordware Publishing, Inc.

Published: 2006

Total Pages: 369

ISBN-13: 1556228708

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The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!


LightWave 3D 8 Lighting

LightWave 3D 8 Lighting

Author: Nicholas Boughen

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 546

ISBN-13: 1556220944

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Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.


LIGHTWAVE V9 TEXTURING

LIGHTWAVE V9 TEXTURING

Author: Angel Nieves

Publisher: Jones & Bartlett Learning

Published: 2007-03-31

Total Pages: 650

ISBN-13: 1449633471

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LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.


Maya 8.0 Character Modeling

Maya 8.0 Character Modeling

Author: Gary Oliverio

Publisher: Wordware Publishing, Inc.

Published: 2006-01-31

Total Pages: 506

ISBN-13: 1449633765

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Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.


Design Patterns

Design Patterns

Author: Christopher G. Lasater

Publisher: Jones & Bartlett Publishers

Published: 2006-10

Total Pages: 304

ISBN-13: 1449612881

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Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.


Making a Game Demo

Making a Game Demo

Author: Chad Gregory Walker

Publisher: Wordware Publishing, Inc.

Published: 2005

Total Pages: 422

ISBN-13: 1556220480

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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!