Life on the Edge Parkour Jumping

Life on the Edge Parkour Jumping

Author: Parkour Notebooks

Publisher:

Published: 2019-12-09

Total Pages: 122

ISBN-13: 9781673648249

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You are looking for a great notebook? Lucky you found us! This fashionable themed notebook leaves you all freedom in creating every content you need and is a faithful companion in your everyday life. This individual design is rounded off by 120 pages of cream-white colored paper and a beautiful matt premium cover. The notebook has been designed by independent designers who you will support with every purchase. A great gift idea for the birthday of friends or as a gift for a special person. Also check out our other journals, maybe you'll find another one that you like as well.


Life on the Edge Parkour Jumping

Life on the Edge Parkour Jumping

Author: Parkour Notebooks

Publisher:

Published: 2019-12-09

Total Pages: 122

ISBN-13: 9781673665819

DOWNLOAD EBOOK

You are looking for a great notebook? Lucky you found us! This fashionable themed notebook leaves you all freedom in creating every content you need and is a faithful companion in your everyday life. This individual design is rounded off by 120 pages of cream-white colored paper and a beautiful matt premium cover. The notebook has been designed by independent designers who you will support with every purchase. A great gift idea for the birthday of friends or as a gift for a special person. Also check out our other journals, maybe you'll find another one that you like as well.


Life on the Edge Parkour Jumping

Life on the Edge Parkour Jumping

Author: Parkour Notebooks

Publisher:

Published: 2019-12-09

Total Pages: 122

ISBN-13: 9781673674989

DOWNLOAD EBOOK

You are looking for a great notebook? Lucky you found us! This fashionable themed notebook leaves you all freedom in creating every content you need and is a faithful companion in your everyday life. This individual design is rounded off by 120 pages of cream-white colored paper and a beautiful matt premium cover. The notebook has been designed by independent designers who you will support with every purchase. A great gift idea for the birthday of friends or as a gift for a special person. Also check out our other journals, maybe you'll find another one that you like as well.


Life on the Edge Parkour Jumping

Life on the Edge Parkour Jumping

Author: Parkour Notebooks

Publisher:

Published: 2019-12-09

Total Pages: 122

ISBN-13: 9781673657104

DOWNLOAD EBOOK

You are looking for a great notebook? Lucky you found us! This fashionable themed notebook leaves you all freedom in creating every content you need and is a faithful companion in your everyday life. This individual design is rounded off by 120 pages of cream-white colored paper and a beautiful matt premium cover. The notebook has been designed by independent designers who you will support with every purchase. A great gift idea for the birthday of friends or as a gift for a special person. Also check out our other journals, maybe you'll find another one that you like as well.


To the Extreme

To the Extreme

Author: DK

Publisher: Penguin

Published: 2011-07-18

Total Pages: 82

ISBN-13: 075668840X

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To the Extreme details daredevil human feats, extreme hobbies, and adrenaline-packed ways to make a living, from fighting forest fires to fixing the outside of a spacecraft in orbit. To the Extreme is packed with facts on what certain extreme sports or jobs involve, the hazards, the equipment, record-breaking feats - and real life rescue stories of what happens when things nearly go horribly wrong. Don't try this at home!


Breaking the Jump

Breaking the Jump

Author: Julie Angel

Publisher: White Lion Publishing

Published: 2016-07

Total Pages: 312

ISBN-13: 178131554X

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From its humble origins in the backstreets and rooftops of Paris's urban jungle, to the tops of London and New York's skyscrapers, Parkour, has become an adrenaline-fuelled implosion on the urban landscape. But more than a sport that most jaw-dropped onlookers can hardly comprehend, Parkour is an exploration of movement and a return to our body's natural ability to run, jump, hang and move with fluidity. For the first time, Julie Angel tells the story of Parkour's beginnings - the diverse, intriguing and unusual characters who went to the rooftops, hung off the stairwells and drain pipes as they trained through the night, often risking their lives and created something that has become a worldwide phenomenon. Breaking the Jumpÿtells the unknown story behind Parkour's rise, and asks what is it that drives those who stand on the edge and think `go'.


Flynn's Log 3: The Ultimate Form of Life

Flynn's Log 3: The Ultimate Form of Life

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2014-09-10

Total Pages: 131

ISBN-13:

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FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara


My Encyclopedia of Very Important Sports

My Encyclopedia of Very Important Sports

Author: DK

Publisher: Penguin

Published: 2020-05-05

Total Pages: 224

ISBN-13: 0744026261

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A charming children's encyclopedia bursting with fun facts about the world of sport, for little learners who want to know everything! The world is so much bigger than young minds can fathom and there is always more to learn. My Encyclopedia of Very Important Sport is a vibrant encyclopedia for curious 5-9 year olds, with a unique approach to the subject of sport that combines facts and figures with the inspiring stories of sporting legends and icons. This exciting book for children is packed with fun facts about a range of popular sportssuch as football, karate, badminton, and skiing, as well as ones you might never have heard of like biathlon or cheese rolling. Whether you’re a fan of team sports, winter sports, water sports, extreme sports, and even board games such as chess and go, this reference book has it all! My Encyclopedia of Very Important Sport also celebrates the unique talents, lives, and careers of sporting heroes such as Usain Bolt, Serena Williams, Yuna Kim, Lin Dan, and Donald Bradman, and chronicles the most celebrated stories in sporting history, such as breaking the Four-minute mile, Nadia Comaneci’s Perfect 10, and Jesse Owens at the 1936 Olympics. Featuring everything from obscure rules and strange equipment, to moments of triumph and sporting events like The World Cup, Superbowl, Olympics, Paralympics, and more – this is the perfect book for budding superstars everywhere. Celebrate your child’s curiosity as they: - Read all about individual sports, team sports, motor sports, and winter sports - Learn the stories of sporting legends such as Usain Bolt, Serena Williams and more - Discover key moments in sporting history Our encyclopedia for children is the perfect blend of striking illustrations and educational text, written in a friendly, witty and fun manner, featuring a combination of fact-files, detailed paragraphs, labels, and speech bubbles. Topics are simple to navigate – perfect for knowledgeable sports fans who want to read about their favorites as well as readers who are unfamiliar with sport and are looking to learn. Encourage early learners to go on a journey to explore a world of information, making this the ideal first reference book for kids aged 5-9 to enjoy for hours on end, whether for shared reading with the family or reading alone, this fun fact book for children also doubles up as the perfect gift for curious kids who love to learn. Tell the story of the world one page at a time, by uncovering: - Educational content written in a friendly and fun manner - Beautifully padded cover with several high-quality finishes, including padding and foil - Features a built-in ribbon bookmark so you never lose your place whilst reading More in the Series My Encyclopedia of Very Important Sport is part of the educational kid’s book series My Very Encyclopedia series. Complete the series and nurture your child's curiosity with My Encyclopedia of Very Important Adventures, teach them about different species with My Encyclopedia of Very Important Animals, or let them walk with the dinosaurs who ruled the earth before them in My Encyclopedia of Very Important Dinosaurs.


At the Edge

At the Edge

Author: Danny MacAskill

Publisher: Penguin UK

Published: 2016-09-29

Total Pages: 270

ISBN-13: 0241973279

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'I've already had my nine lives on the bike...' Danny MacAskill lives on the edge. The cyclist is legendary for his YouTube viral videos like 'The Ridge': nerve-jangling blurs of stunts and speed over towering buildings and mountain peaks. His life is one of thrills, bloody spills and millions of online hits. It hasn't been an easy ride. Fear, stress and the 'what if?' factor circle every trailblazing trick, which require imagination, daredevil techniques and movie-making smarts. He has spent his life pushing the extremes; somehow, he's still around to tell the tale. In this unflinching memoir of mayhem, Danny shares his anarchic childhood on the Isle of Skye and early days as a street trials rider, takes us behind the scenes of his training and videos, and reveals what it takes to go beyond the next level - both mentally and physically. Join Danny for a nerve-shredding ride. Just be sure to bring a crash helmet.


Phantasmal Spaces

Phantasmal Spaces

Author: Mathias Fuchs

Publisher: Bloomsbury Publishing USA

Published: 2019-06-13

Total Pages: 177

ISBN-13: 1501332937

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Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.