Ben Hogan's Five Lessons

Ben Hogan's Five Lessons

Author: Ben Hogan

Publisher: Simon and Schuster

Published: 1990

Total Pages: 136

ISBN-13: 0671723014

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You can shoot in the 70's!Ben Hogan has long believed that any golfer with average coordination can learn to break 80 if he applies himself intelligently -- and here, with Herbert Warren Wind, and artist Anthony Ravielli, he tells you, step by step, just how to go about it.The greatest golfer of our generation has distilled his experience as teacher, player, and observer of golf into a series of richly illustrated "visual instructions" that not only can improve your game and lower your score, but also can help you get even more fun out of what many people already think is the most enjoyable game in the world.Each chapter, each tested "fundamental" is explained and demonstrated with amazing detail and clarity. It's as though the master himself were right there at your elbow, giving you a personal lesson with the same thought and care that has gone into his lifetime of golf.The Modern Fundamentals of Golfis no instant and easy shortcut. There is none. But with Ben Hogan as your pro,you can master these basic movements very quickly.And then you can go on to develop a correct, powerful swing that willrepeat.As Ben Hogan says, it's only then that you'll "discover golf for the first time."


The Second Book of Go

The Second Book of Go

Author: Richard Bozulich

Publisher:

Published: 1998

Total Pages: 156

ISBN-13: 9784906574315

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The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.


Go Basics

Go Basics

Author: Peter Shotwell

Publisher: Tuttle Publishing

Published: 2014-07-01

Total Pages: 164

ISBN-13: 1462902642

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Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.


Go

Go

Author: Ch'i-hun Cho

Publisher: Kiseido Publishing Company

Published: 2018-11-13

Total Pages: 138

ISBN-13: 9784906574506

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Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.


The Six Fundamentals of Success

The Six Fundamentals of Success

Author: Stuart Levine

Publisher: Currency

Published: 2007-12-18

Total Pages: 256

ISBN-13: 030742412X

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“The business environment is so uncertain that no can afford to miss a step. Some forces are out of out control–recessions, cutbacks, layoffs. But being the best we can be at our job is not. We have total control over that.” --From the Introduction of The Six Fundamentals of Success Everyone has his or her own style at work. But if you look at the people who are successful, you’ll see similarities. They always do the most important things first--they know how to prioritize. They can sum up how their company stands out from the pack in only a few minutes. They work with a sense of urgency, every day. These are the kinds of qualities and habits that never go out of style. Moreover, they are crucial to any successful career and life. By pursuing them regularly, you and your company are more likely to get ahead. In The Six Fundamentals of Success, CEO and business consultant Stuart Levine spells out exactly how to practice the constants of business success--whether it’s satisfying customers, developing strong relationships, or communicating clearly--through six fundamental principles, gained from decades of experience working with top executives. But it’s the way Levine zeroes in on these fundamentals--add value, communicate well, deliver results, act with integrity, invest in relationships, and gain perspective--and brings them to life through dozens of pithy, to-the-point rules that makes the book so practical and useful. With no-nonsense lessons like “Face time counts,” “Do breakfast,” and “Share the good news--and the bad,” Levine offers concrete examples of how to behave, respond, and motivate others. Aimed at business people and entrepreneurs at all levels, whether they work in companies large or small, The Six Fundamentals of Success provides the smart, action-oriented guidance people need in today’s challenging climate.


Go for Beginners

Go for Beginners

Author: Kaoru Iwamoto

Publisher: Pantheon

Published: 1977-03-12

Total Pages: 0

ISBN-13: 0394733312

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Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.