Learning Sublime Text 3

Learning Sublime Text 3

Author:

Publisher:

Published: 2016

Total Pages:

ISBN-13:

DOWNLOAD EBOOK

Write and edit code faster and more efficiently with Sublime Text 3, the innovative code editor for Mac and Windows.


Mastering Sublime Text

Mastering Sublime Text

Author: Dan Peleg

Publisher: Packt Publishing Ltd

Published: 2013-12-24

Total Pages: 170

ISBN-13: 1849698430

DOWNLOAD EBOOK

Mastering Sublime Text is an easy-to-understand, step-by-step guide for learning all of the features of Sublime Text, including author tips and tricks. Every topic includes code examples and highlighted screenshots to make it easier to understand. This book is for developers with experience in any type of programming language, and for those who want to start using Sublime Text or perfect their existing skills. No knowledge of Sublime Text or any other code editor or IDE is expected.


Learn Three.js

Learn Three.js

Author: Jos Dirksen

Publisher: Packt Publishing Ltd

Published: 2023-02-17

Total Pages: 554

ISBN-13: 1803235861

DOWNLOAD EBOOK

Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.


Learn Game Programming with Ruby

Learn Game Programming with Ruby

Author: Mark Sobkowicz

Publisher: Pragmatic Bookshelf

Published: 2015-09-03

Total Pages: 274

ISBN-13: 1680503782

DOWNLOAD EBOOK

Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds. If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games. Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits. Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends. When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games. What You Need: You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.


Learn HTML

Learn HTML

Author: Udayakumar G.Kulkarni

Publisher: Udayakumar.G.Kulkarni

Published: 2022-09-18

Total Pages: 127

ISBN-13:

DOWNLOAD EBOOK

This eBook teaches how to layout an HTML page, how to add text and images, how to add headings and text formatting, and how to use tables. For more information visit: https://8051microcontrollertutorial.blogspot.com


Learn Enough Developer Tools to Be Dangerous

Learn Enough Developer Tools to Be Dangerous

Author: Michael Hartl

Publisher: Addison-Wesley Professional

Published: 2022-06-17

Total Pages: 470

ISBN-13: 0137843267

DOWNLOAD EBOOK

All You Need to Know, and Nothing You Don't, About Core Tools for Software Development Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages Manipulating and inspecting files: from basic copying to finding patterns Organizing files with directories Learning Minimum Viable Vim Basic and advanced editing techniques with editors like Atom and VS Code Using the human-readable Markdown language for writing quick documentation Formatting source code and writing executable scripts Getting started with Git and GitHub Using key Git workflows: commit, push, branch, merge, and more Collaborating on Git projects and resolving code conflicts Setting up dev environments: macOS, Linux, Windows, and cloud Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Learn Angular: Related Tool & Skills

Learn Angular: Related Tool & Skills

Author: Jurgen van de Moere

Publisher: SitePoint Pty Ltd

Published: 2018-06-15

Total Pages: 81

ISBN-13: 1492068411

DOWNLOAD EBOOK

Angular is not just a framework, but rather a platform that empowers developers to build applications for the web, mobile, and the desktop. This book provides an overview of some essential Angular tools--such as Angular CLI, Angular Augary, and Sublime Text--as well as outlining some must-have TypeScript tips. This book is for all front-end developers who want to become proficient with Angular and its related tools. You'll need to be familiar with HTML and CSS and have a reasonable level of understanding of JavaScript in order to follow the discussion.


Learning Apex Programming

Learning Apex Programming

Author: Matt Kaufman

Publisher: Packt Publishing Ltd

Published: 2015-01-31

Total Pages: 302

ISBN-13: 1782173986

DOWNLOAD EBOOK

If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.


Learning to Program

Learning to Program

Author: Steven Foote

Publisher: Pearson Education

Published: 2014

Total Pages: 336

ISBN-13: 0789753391

DOWNLOAD EBOOK

Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there.