Learning Stencyl 3. X Game Development: Beginner's Guide

Learning Stencyl 3. X Game Development: Beginner's Guide

Author: Innes Borkwood

Publisher: Packt Publishing Ltd

Published: 2013-05-24

Total Pages: 531

ISBN-13: 1849695970

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A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.


Learning Stencyl 3. X Game Development

Learning Stencyl 3. X Game Development

Author: Innes Borkwood

Publisher: Packt Publishing

Published: 2013

Total Pages: 0

ISBN-13: 9781849695961

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A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.


Stencyl Essentials

Stencyl Essentials

Author: Richard Sneyd

Publisher: Packt Publishing Ltd

Published: 2015-04-27

Total Pages: 206

ISBN-13: 178439047X

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If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.


The C# Programming Yellow Book

The C# Programming Yellow Book

Author: Rob Miles

Publisher: Independently Published

Published: 2018-10-19

Total Pages: 224

ISBN-13: 9781728724966

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Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z


Beginning Game Development with Python and Pygame

Beginning Game Development with Python and Pygame

Author: Will McGugan

Publisher: Apress

Published: 2007-12-22

Total Pages: 330

ISBN-13: 1430203250

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This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.


Digitopolis II

Digitopolis II

Author: Jose David Cuartas Correa

Publisher: Jose David Cuartas Correa

Published: 2015-06-27

Total Pages: 137

ISBN-13: 9589146716

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This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In order to foster and promote projects of entrepreneurship, within the sector of creative and entertainment industries.


Learn Unity for 2D Game Development

Learn Unity for 2D Game Development

Author: Alan Thorn

Publisher: Apress

Published: 2013-10-25

Total Pages: 306

ISBN-13: 1430262303

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2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.


Program Arcade Games

Program Arcade Games

Author: Paul Craven

Publisher: Apress

Published: 2015-12-31

Total Pages: 403

ISBN-13: 148421790X

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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.


Secret Wars

Secret Wars

Author: Austin Carson

Publisher: Princeton University Press

Published: 2020-06-09

Total Pages: 342

ISBN-13: 0691204128

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Secret Wars is the first book to systematically analyze the ways powerful states covertly participate in foreign wars, showing a recurring pattern of such behavior stretching from World War I to U.S.-occupied Iraq. Investigating what governments keep secret during wars and why, Austin Carson argues that leaders maintain the secrecy of state involvement as a response to the persistent concern of limiting war. Keeping interventions “backstage” helps control escalation dynamics, insulating leaders from domestic pressures while communicating their interest in keeping a war contained. Carson shows that covert interventions can help control escalation, but they are almost always detected by other major powers. However, the shared value of limiting war can lead adversaries to keep secret the interventions they detect, as when American leaders concealed clashes with Soviet pilots during the Korean War. Escalation concerns can also cause leaders to ignore covert interventions that have become an open secret. From Nazi Germany’s role in the Spanish Civil War to American covert operations during the Vietnam War, Carson presents new insights about some of the most influential conflicts of the twentieth century. Parting the curtain on the secret side of modern war, Secret Wars provides important lessons about how rival state powers collude and compete, and the ways in which they avoid outright military confrontations.


Learning to Program with Alice

Learning to Program with Alice

Author: Wanda Dann

Publisher: Prentice Hall

Published: 2006-06

Total Pages: 152

ISBN-13: 0132397757

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This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment