Alice 3 to Java

Alice 3 to Java

Author: Wanda Dann

Publisher:

Published: 2017

Total Pages: 0

ISBN-13: 9780136156741

DOWNLOAD EBOOK

For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.


Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation

Author: Joel Adams

Publisher: Cengage Learning

Published: 2014-01-15

Total Pages: 0

ISBN-13: 9781133589228

DOWNLOAD EBOOK

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Learning to Program with Alice

Learning to Program with Alice

Author: Wanda Dann

Publisher: Prentice Hall

Published: 2006-06

Total Pages: 152

ISBN-13: 0132397757

DOWNLOAD EBOOK

This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment


Learning Java Through Alice 3

Learning Java Through Alice 3

Author: Tebring Daly

Publisher: Createspace Independent Publishing Platform

Published: 2018-07-23

Total Pages: 520

ISBN-13: 9781724221667

DOWNLOAD EBOOK

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.


Programming with Alice & Java

Programming with Alice & Java

Author: John Lewis

Publisher: Addison-Wesley

Published: 2008-02-11

Total Pages: 333

ISBN-13: 9780321549358

DOWNLOAD EBOOK

The Javaa cents programming language can be challenging for novice computer programmers with limited experience in object-oriented programming. To ease students into Java, Programming with Alice and Java intertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep students engaged. Please note: The ThunkIt application is not available as planned for this edition of the book. Please note that the website www[.]thunkit[.]net no longer relates to this book


Starting Out with Alice

Starting Out with Alice

Author: Tony Gaddis

Publisher:

Published: 2013

Total Pages: 0

ISBN-13: 9780133129748

DOWNLOAD EBOOK

Accompanying DVD-ROM contains Alice version 2.3 for PC (Windows XP, Vista 32-bit, Vista 64-bit, Windows 7 32-bit, Windows 7 64-bit). Alice version 2.3 for Macintosh (Mac OS x 10.4 and later, Intel processor).


Computational Fairy Tales

Computational Fairy Tales

Author: Jeremy Kubica

Publisher: Jeremy Kubica

Published: 2012

Total Pages: 199

ISBN-13:

DOWNLOAD EBOOK

"Introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer fairy tale domain."--Amazon.com.


Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days

Author: Laura Lemay

Publisher: Hayden

Published: 1996-01-01

Total Pages: 567

ISBN-13: 9781568302805

DOWNLOAD EBOOK

Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Exploring Wonderland

Exploring Wonderland

Author: Wanda Dann

Publisher: Prentice Hall

Published: 2009

Total Pages: 673

ISBN-13: 0136001599

DOWNLOAD EBOOK

For introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience.


Starting Out with Java

Starting Out with Java

Author: Tony Gaddis

Publisher: Addison-Wesley

Published: 2014

Total Pages: 1206

ISBN-13: 9780133776744

DOWNLOAD EBOOK

Introduction to computers and Java -- Java fundamentals -- A first look at classes and objects -- Decision structures -- Loops and files -- A second look at classes and objects -- Arrays and the arraylist class -- Text processing and wrapper classes -- Inheritance -- Exceptions and advanced file I/O -- GUI applications, part 1 -- GUI applications, part 2 -- Applets and more -- Recursion -- Databases -- Appendix A: Getting started with Alice -- Appendixes B-M available on the book's online resource page -- Case studies 1-5 available on the book's online resource page