Learning from Animations in Science Education

Learning from Animations in Science Education

Author: Len Unsworth

Publisher: Springer Nature

Published: 2020-11-10

Total Pages: 325

ISBN-13: 3030560473

DOWNLOAD EBOOK

This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Visualization in Science Education

Visualization in Science Education

Author: John K. Gilbert

Publisher: Springer Science & Business Media

Published: 2006-03-30

Total Pages: 375

ISBN-13: 1402036132

DOWNLOAD EBOOK

This book addresses key issues concerning visualization in the teaching and learning of science at any level in educational systems. It is the first book specifically on visualization in science education. The book draws on the insights from cognitive psychology, science, and education, by experts from five countries. It unites these with the practice of science education, particularly the ever-increasing use of computer-managed modelling packages.


Student-generated Digital Media in Science Education

Student-generated Digital Media in Science Education

Author: Garry Hoban

Publisher: Routledge

Published: 2015-07-03

Total Pages: 275

ISBN-13: 1317563247

DOWNLOAD EBOOK

"This timely and innovative book encourages us to ‘flip the classroom’ and empower our students to become content creators. Through creating digital media, they will not only improve their communication skills, but also gain a deeper understanding of core scientific concepts. This book will inspire science academics and science teacher educators to design learning experiences that allow students to take control of their own learning, to generate media that will stimulate them to engage with, learn about, and become effective communicators of science." Professors Susan Jones and Brian F. Yates, Australian Learning and Teaching Council Discipline Scholars for Science "Represents a giant leap forward in our understanding of how digital media can enrich not only the learning of science but also the professional learning of science teachers." Professor Tom Russell, Queen’s University, Ontario, Canada "This excellent edited collection brings together authors at the forefront of promoting media creation in science by children and young people. New media of all kinds are the most culturally significant forms in the lives of learners and the work in this book shows how they can move between home and school and provide new contexts for learning as well as an understanding of key concepts." Dr John Potter, London Knowledge Lab, Dept. of Culture, Communication and Media, University College London, UK Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators in improving engagement and understanding in science by helping students unleash their enthusiasm for creating media within the science classroom. Written by pioneers who have been developing their ideas in students’ media making over the last 10 years, it provides a theoretical background, case studies, and a wide range of assignments and assessment tasks designed to address the vital issue of disengagement amongst science learners. It showcases opportunities for learners to use the tools that they already own to design, make and explain science content with five digital media forms that build upon each other— podcasts, digital stories, slowmation, video and blended media. Each chapter provides advice for implementation and evidence of engagement as learners use digital tools to learn science content, develop communication skills, and create science explanations. A student team’s music video animation of the Krebs cycle, a podcast on chemical reactions presented as commentary on a boxing match, a wiki page on an entry in the periodic table of elements, and an animation on vitamin D deficiency among hijab-wearing Muslim women are just some of the imaginative assignments demonstrated. Student-generated Digital Media in Science Education illuminates innovative ways to engage science learners with science content using contemporary digital technologies. It is a must-read text for all educators keen to effectively convey the excitement and wonder of science in the 21st century.


Visualization: Theory and Practice in Science Education

Visualization: Theory and Practice in Science Education

Author: John K. Gilbert

Publisher: Springer Science & Business Media

Published: 2007-12-05

Total Pages: 326

ISBN-13: 1402052677

DOWNLOAD EBOOK

External representations (pictures, diagrams, graphs, concrete models) have always been valuable tools for the science teacher. This book brings together the insights of practicing scientists, science education researchers, computer specialists, and cognitive scientists, to produce a coherent overview. It links presentations about cognitive theory, its implications for science curriculum design, and for learning and teaching in classrooms and laboratories.


Explanatory Animations in the Classroom

Explanatory Animations in the Classroom

Author: Brendan Jacobs

Publisher: Springer Nature

Published: 2020-03-06

Total Pages: 90

ISBN-13: 9811535256

DOWNLOAD EBOOK

This book provides groundbreaking evidence demonstrating how student-authored explanatory animations can embody and document learning as an exciting new development within digital pedagogy. Explanatory animations can be an excellent resource for teaching and learning but there has been an underlying assumption that students are predominately viewers rather than animation authors. The methodology detailed in this book reverses this scenario by putting students in the driver’s seat of their own learning. This signals not just a change in perspective, but a complete change in activity that, to continue the analogy, will forever change the conversation and make redundant phrases like “Are we there yet?” and “How much longer?” The digital nature of such practices provides compelling evidence for reconceptualising explanatory animation creation as a pedagogical activity that generates multimodal assessment data. Tying together related themes to advance approaches to evidence-based assessment using digital technologies, this book is intended for educators at any stage of their journey, including pre-service teachers.


Multimodal Literacy in School Science

Multimodal Literacy in School Science

Author: Len Unsworth

Publisher: Routledge

Published: 2022-02-25

Total Pages: 313

ISBN-13: 1000531430

DOWNLOAD EBOOK

This book establishes a new theoretical and practical framework for multimodal disciplinary literacy (MDL) fused with the subject-specific science pedagogies of senior high school biology, chemistry and physics. It builds a compatible alignment of multiple representation and representation construction approaches to science pedagogy with the social semiotic, systemic functional linguistic-based approaches to explicit teaching of disciplinary literacy. The early part of the book explicates the transdisciplinary negotiated theoretical underpinning of the MDL framework, followed by the research-informed repertoire of learning experiences that are then articulated into a comprehensive framework of options for the planning of classroom work. Practical adoption and adaptation of the framework in biology, chemistry and physics classrooms are detailed in separate chapters. The latter chapters indicate the impact of the collaborative research on teachers' professional learning and students’ multimodal disciplinary literacy engagement, concluding with proposals for accommodating emerging developments in MDL in an ever-changing digital communication world. The MDL framework is designed to enable teachers to develop all students' disciplinary literacy competencies. This book will be of interest to researchers, teacher educators and postgraduate students in the field of science education. It will also have appeal to those in literacy education and social semiotics. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.


Science Made Fun with Animations

Science Made Fun with Animations

Author: Rahul Uniyal

Publisher:

Published: 2023-03-24

Total Pages: 0

ISBN-13: 9781805252900

DOWNLOAD EBOOK

"Science made fun with animations" is a title that suggests a creative and engaging approach to learning scientific concepts. The use of animations can make complex scientific ideas more accessible and enjoyable for learners of all ages. Animations can provide visual representations of abstract concepts, help learners visualize processes and interactions, and add an element of entertainment to the learning experience. By using animations to teach science, learners may be more likely to retain information and develop a deeper understanding of scientific principles. This title implies an emphasis on making science education more enjoyable, interactive, and engaging for students.


Learning with Animation

Learning with Animation

Author: Richard Lowe

Publisher: Cambridge University Press

Published: 2008

Total Pages: 403

ISBN-13: 0521851890

DOWNLOAD EBOOK

This book explores the effectiveness of electronic-based learning materials by a team of international experts.


Model Based Learning and Instruction in Science

Model Based Learning and Instruction in Science

Author: John Clement

Publisher: Springer Science & Business Media

Published: 2007-12-07

Total Pages: 284

ISBN-13: 1402064942

DOWNLOAD EBOOK

Anyone involved in science education will find that this text can enhance their pedagogical practice. It describes new, model-based teaching methods that integrate social and cognitive perspectives for science instruction. It presents research that describes how these new methods are applied in a diverse group of settings, including middle school biology, high school physics, and college chemistry classrooms. They offer practical tips for teaching the toughest of key concepts.


Learning with Animation

Learning with Animation

Author: Richard Lowe

Publisher: Cambridge University Press

Published: 2007-11-19

Total Pages: 402

ISBN-13: 9780521617390

DOWNLOAD EBOOK

The use of animations has recently become common in multimedia teaching and learning. Animations are assumed to increase interest and motivation, direct attention, illustrate procedures, and explain how things work. Recent research shows that animations are not inherently effective. Their educational effectiveness depends on how the characteristics of animations interact with the psychological functioning of the learner. Clarifying and integrating the major themes of current research, this book explores requirements for the principled design of learning resources that incorporate animation. Such materials can only be successful if their design reflects principles governing how learners develop understandings with animations, and the goal of this book is to improve the way educational animations are designed and used within a variety of learning contexts.