Learn with Us!, Level 4
Author: Oxford University Press
Publisher:
Published: 2019-02-28
Total Pages:
ISBN-13: 9780194909082
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Author: Oxford University Press
Publisher:
Published: 2019-02-28
Total Pages:
ISBN-13: 9780194909082
DOWNLOAD EBOOKAuthor: Oxford University Press
Publisher:
Published: 2019-01-17
Total Pages:
ISBN-13: 9780194908450
DOWNLOAD EBOOKAuthor: Oxford University Press
Publisher:
Published: 2019-02-14
Total Pages:
ISBN-13: 9780194908955
DOWNLOAD EBOOKAuthor: Oxford University Press
Publisher:
Published: 2019-01-17
Total Pages: 72
ISBN-13: 9780194908443
DOWNLOAD EBOOKAuthor: Claire Selby
Publisher: OUP Oxford
Published: 2012-01-19
Total Pages: 0
ISBN-13: 9780194046602
DOWNLOAD EBOOKComprehensive 176pp guide to using all the resources for Playtime at this level. Clear teaching notes and lesson plans for each unit Clear teaching notes and lesson plans for each optional Workbook unit Extension activities and fast finisher activities Reinforcement lessons Games bank - ideas for general games and using posters, flashcards and monkey puppet Word list Will also be available in Spanish and Czech languages
Author: Oxford University Press
Publisher:
Published: 2019-01-17
Total Pages: 88
ISBN-13: 9780194908474
DOWNLOAD EBOOKAuthor: Oxford University Press
Publisher:
Published: 2019-01-17
Total Pages: 80
ISBN-13: 9780194908467
DOWNLOAD EBOOKAuthor: Naomi Simmons
Publisher:
Published: 2019
Total Pages: 136
ISBN-13: 9780194808422
DOWNLOAD EBOOKAuthor: James Paul Gee
Publisher: Macmillan
Published: 2014-12-02
Total Pages: 233
ISBN-13: 1466886420
DOWNLOAD EBOOKCognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author: Oxford University Press
Publisher:
Published: 2019-04-18
Total Pages:
ISBN-13: 9780194908870
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