Zero to Maker

Zero to Maker

Author: David Lang

Publisher: Make Community, LLC

Published: 2013-10-08

Total Pages: 0

ISBN-13: 9781449356439

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Are you possessed by the urge to invent, design, and make something that others enjoy, but don’t know how to plug into the Maker movement? In this book, you’ll follow author David Lang’s headfirst dive into the Maker world and how he grew to be a successful entrepreneur. You’ll discover how to navigate this new community, and find the best resources for learning the tools and skills you need to be a dynamic maker in your own right. Lang reveals how he became a pro maker after losing his job, and how the experience helped him start OpenROV—a DIY community and product line focused on open source undersea exploration. It all happened once he became an active member of the Maker culture. Ready to take the plunge into the next Industrial Revolution? This guide provides a clear and inspiring roadmap. Take an eye-opening journey from unskilled observer to engaged maker-entrepreneur Enter the Maker community to connect with experts and pick up new skills Use a template for building a maker-based entrepreneurial lifestyle Learn from the organizer of the first-ever Maker Startup Weekend Be prepared for exciting careers of the future


Just Enough

Just Enough

Author: Azby Brown

Publisher: Stone Bridge Press, Inc.

Published: 2022-06-28

Total Pages: 236

ISBN-13: 1611729572

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How the mindset of traditional Japanese society can guide our own efforts to lead a green lifestyle today. If we want to live sustainably, how should we feel about nature? About waste? About our forests and rivers? About food? Just Enough is a book of stories and sketches that give valuable insight into what it is like to live in a sustainable society by describing life in Japan some two hundred years ago, during the late Edo period, when cities and villages faced many of the same environmental challenges we do today and met them beautifully and inventively.


Just Enough Software Architecture

Just Enough Software Architecture

Author: George Fairbanks

Publisher: Marshall & Brainerd

Published: 2010-08-30

Total Pages: 378

ISBN-13: 0984618104

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This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.


Just Enough

Just Enough

Author: Laura Nash

Publisher: John Wiley & Sons

Published: 2010-12-28

Total Pages: 327

ISBN-13: 1118039890

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In Just Enough, top Harvard professors offer a revealing, research-based look at the true nature of professional success, helping people everywhere live more rewarding and satisfying lives. True professional and personal satisfaction seems more elusive every day, despite a proliferation of gurus and special methods that promise to make it easy. They conclude that many of the problems of success today can be traced back to unrealistic expectations and misconceptions about what success is and what constitutes it. The authors show where the happiest and most well-balanced among us are focusing their energy, and why, to help readers find more balance and satisfaction in their lives.


Lean Python

Lean Python

Author: Paul Gerrard

Publisher: Apress

Published: 2016-11-11

Total Pages: 100

ISBN-13: 1484223853

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Learn only the essential aspects of Python without cluttering up your mind with features you may never use. This compact book is not a "best way to write code" type of book; rather, the author goes over his most-used functions, which are all you need to know as a beginner and some way beyond. Lean Python takes 58 Python methods and functions and whittles them down to 15: as author Paul Gerrard says, "I haven't found a need for the rest." What You'll Learn Discover lean Python and how to learn just enough to build useful tools Use Python objects, program structure, I/O, modules and more Handle errors and exceptions Test your code Access the Web; do searching; and persist data Who This Book Is For This book is aimed at three categories of reader: The experienced programmer – if you already know a programming language, this book gives you a shortcut to understanding the Python language and some of its design philosophy. You work in IT and need a programming primer – you might be a tester who needs to have more informed technical discussions with programmers. Working through the examples will help you to appreciate the challenge of good programming. First-timer – you want a first book on programming that you can assimilate quickly to help you decide whether programming is for you.


The First 20 Hours

The First 20 Hours

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 290

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.


Just Enough to Know Better

Just Enough to Know Better

Author: Eileen P. Curran

Publisher: Boston : National Braille Press Incorporated

Published: 1988

Total Pages: 142

ISBN-13:

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Includes exercises in braille, flashcards and a wall cheat-sheet.


Just Enough Programming Logic and Design

Just Enough Programming Logic and Design

Author: Joyce Farrell

Publisher:

Published: 2010-12-31

Total Pages: 0

ISBN-13: 9781111822866

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JUST ENOUGH JAVA(TM) PROGRAMS TO ACCOMPANY JUST ENOUGH PROGRAMMING LOGIC AND DESIGN is specifically designed to be paired with Farrell's concise JUST ENOUGH PROGRAMMING LOGIC AND DESIGN. Together, the two books provide an ideal opportunity for students who want to learn the fundamentals of programming, while gaining exposure to an actual programming language. Readers discover how real Java code functions while still learning within the context of a traditional language-independent logic and design course.


Just Enough Research

Just Enough Research

Author: Erika Hall

Publisher: Book Apart

Published: 2019-10-21

Total Pages: 0

ISBN-13: 9781952616464

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Start doing good research faster than you can plan your next pitch.


Learn to Program

Learn to Program

Author: Chris Pine

Publisher: Pragmatic Bookshelf

Published: 2021-06-17

Total Pages: 317

ISBN-13: 1680508725

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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.