Learn Java 12 Programming

Learn Java 12 Programming

Author: Nick Samoylov

Publisher: Packt Publishing Ltd

Published: 2019-04-30

Total Pages: 674

ISBN-13: 1789958482

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A comprehensive guide to get started with Java and gain insights into major concepts such as object-oriented, functional, and reactive programming Key FeaturesStrengthen your knowledge of important programming concepts and the latest features in JavaExplore core programming topics including GUI programming, concurrency, and error handlingLearn the idioms and best practices for writing high-quality Java codeBook Description Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general. What you will learnLearn and apply object-oriented principlesGain insights into data structures and understand how they are used in JavaExplore multithreaded, asynchronous, functional, and reactive programmingAdd a user-friendly graphic interface to your applicationFind out what streams are and how they can help in data processingDiscover the importance of microservices and use them to make your apps robust and scalableExplore Java design patterns and best practices to solve everyday problemsLearn techniques and idioms for writing high-quality Java codeWho this book is for Students, software developers, or anyone looking to learn new skills or even a language will find this book useful. Although this book is for beginners, professional programmers can benefit from it too. Previous knowledge of Java or any programming language is not required.


Learn Java the Easy Way

Learn Java the Easy Way

Author: Bryson Payne

Publisher: No Starch Press

Published: 2017-11-14

Total Pages: 314

ISBN-13: 1593278462

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Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.


Java Programming For Kids Ages 12 - 18

Java Programming For Kids Ages 12 - 18

Author: S Basu

Publisher: Independently Published

Published: 2021-02-22

Total Pages: 94

ISBN-13:

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This book is a beginner's guide to Java Programming Language for Kids ages 12 - 18. I have explained all the topics in a simple, concise and easy language with thorough examples, codes and have tried my best to make the learning process fun, informative and interesting at the same time. If you want to gain an in-depth understanding, it is quite a simple book for the job. In addition, it is a good way to get started with learning Java Programming Language.


Learn Java in One Day and Learn It Well

Learn Java in One Day and Learn It Well

Author: Jamie Chan

Publisher: Createspace Independent Publishing Platform

Published: 2016-10-07

Total Pages: 0

ISBN-13: 9781539397830

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Have you ever wanted to learn computer programming but were afraid it would be too difficult for you? Or perhaps you already know other programming languages, and are now interested in learning Java. Java can be used to develop applications for desktop, web, and even mobile devices. Java is platform independent, which means a program written in Java can be executed on any operating system, including Windows, Mac and Linux.


Java Programming for Kids

Java Programming for Kids

Author: R. Chandler Thompson

Publisher: Createspace Independent Publishing Platform

Published: 2014-10-31

Total Pages: 0

ISBN-13: 9781503032439

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Publisher information from iPage.IngramContent.com.


Learn Java 8 in a Week

Learn Java 8 in a Week

Author: Mahavir D. S. Rathore

Publisher: Createspace Independent Publishing Platform

Published: 2016-03-21

Total Pages: 94

ISBN-13: 9781530669172

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Level: Absolute beginner in Java. This book is for programmers who would love to learn Java quickly and firmly with hands on approach. After completing this book you will have core understanding of the Java programming language and Java platform. The book offers comprehensive coverage of Java fundamentals explained in a simplified language supported by examples.The book is divided into 29 chapters where each major topic has it's own chapter and each chapter has multiple examples to support and provide clarity on the concept. The topics covered in this book are 1. What is Java? 2. JDK and JRE 3. Setting Path Variable 4. Complier and Interpreter 5. The First Program 6. The HelloWorld Program 7. Anatomy of HelloWorld Program 8. Multiple Main Methods 9. Public Class and File Name 10. Runtime Execution 11. Alternate HelloWorld Program 12. Numeric Data Types 13. Non Numeric Data Types 14. Literal and Constant 15. Escape Sequence 16. Immutable String 17. StringBuilder Class 18. Wrapper Classes 19. IF... Else 20. Switch... Case 21. For... Loop 22. While... Loop 23. Break and Continue 24. Conversion and Casting 25. Arithmetic and Relational Operators 26. Logical and Ternary Operators 27. Arrays 28. Jagged Array 29. For Each Loop Basically the book has lot of code(examples) for clear and deeper understanding of Java programming language.


Learning Java

Learning Java

Author: Patrick Niemeyer

Publisher: "O'Reilly Media, Inc."

Published: 2002

Total Pages: 836

ISBN-13: 9780596002855

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This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.


Think Java

Think Java

Author: Allen B. Downey

Publisher: "O'Reilly Media, Inc."

Published: 2016-05-06

Total Pages: 251

ISBN-13: 1491929537

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards


Learn to Program with Minecraft

Learn to Program with Minecraft

Author: Craig Richardson

Publisher: No Starch Press

Published: 2015-12-01

Total Pages: 340

ISBN-13: 1593277458

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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3


Teach Yourself Java 1.1 Programming in 24 Hours

Teach Yourself Java 1.1 Programming in 24 Hours

Author: Rogers Cadenhead

Publisher: Sams.Net Software

Published: 1997-01-01

Total Pages: 384

ISBN-13: 9781575212708

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Instructs the user in object-oriented programming, allowing the creation of interactive Web sites, cross-platform applications, and Java applets; includes a CD-ROM with examples for each lesson