Large Scale Collaborative Virtual Environments

Large Scale Collaborative Virtual Environments

Author: Chris Greenhalgh

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 237

ISBN-13: 1447108671

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Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.


Inhabited Information Spaces

Inhabited Information Spaces

Author: David N. Snowdon

Publisher: Springer Science & Business Media

Published: 2006-04-28

Total Pages: 337

ISBN-13: 1852338628

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In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.


Advances in Computer Graphics

Advances in Computer Graphics

Author: Hans-Peter Seidel

Publisher: Springer

Published: 2006-09-29

Total Pages: 788

ISBN-13: 3540356398

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This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.


Euro-Par 2015: Parallel Processing Workshops

Euro-Par 2015: Parallel Processing Workshops

Author: Sascha Hunold

Publisher: Springer

Published: 2015-12-17

Total Pages: 862

ISBN-13: 3319273086

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This book constitutes the thoroughly refereed post-conference proceedings of 12 workshops held at the 21st International Conference on Parallel and Distributed Computing, Euro-Par 2015, in Vienna, Austria, in August 2015. The 67 revised full papers presented were carefully reviewed and selected from 121 submissions. The volume includes papers from the following workshops: BigDataCloud: 4th Workshop on Big Data Management in Clouds - Euro-EDUPAR: First European Workshop on Parallel and Distributed Computing Education for Undergraduate Students - Hetero Par: 13th International Workshop on Algorithms, Models and Tools for Parallel Computing on Heterogeneous Platforms - LSDVE: Third Workshop on Large Scale Distributed Virtual Environments - OMHI: 4th International Workshop on On-chip Memory Hierarchies and Interconnects - PADAPS: Third Workshop on Parallel and Distributed Agent-Based Simulations - PELGA: Workshop on Performance Engineering for Large-Scale Graph Analytics - REPPAR: Second International Workshop on Reproducibility in Parallel Computing - Resilience: 8th Workshop on Resiliency in High Performance Computing in Clusters, Clouds, and Grids - ROME: Third Workshop on Runtime and Operating Systems for the Many Core Era - UCHPC: 8th Workshop on UnConventional High Performance Computing - and VHPC: 10th Workshop on Virtualization in High-Performance Cloud Computing.


Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality

Author: Patrick Bourdot

Publisher: Springer Nature

Published: 2020-10-26

Total Pages: 260

ISBN-13: 3030626555

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This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.


On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE

On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE

Author: Zahir Tari

Publisher: Springer Science & Business Media

Published: 2002-10-16

Total Pages: 1388

ISBN-13: 3540001069

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This book constitutes the refereed proceedings of the three confederated conferences CoopIS 2002, DOA 2002, and ODBASE 2002, held in Irvine, CA, USA, in October/November 2002. The 77 revised full papers and 10 posters presented were carefully reviewed and selected from a total of 291 submissions. The papers are organized in topical sections on interoperability, workflow, mobility, agents, peer-to-peer and ubiquitous, work process, business and transaction, infrastructure, query processing, quality issues, agents and middleware, cooperative systems, ORB enhancements, Web services, distributed object scalability and heterogeneity, dependability and security, reflection and reconfiguration, real-time scheduling, component-based applications, ontology languages, conceptual modeling, ontology management, ontology development and engineering, XML and data integration, and tools for the intelligent Web.


Understanding New Media

Understanding New Media

Author: Kim H. Veltman

Publisher: University of Calgary Press

Published: 2006

Total Pages: 714

ISBN-13: 1552381544

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This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.


Advances in Web-Based Learning - ICWL 2004

Advances in Web-Based Learning - ICWL 2004

Author: Wenyin Liu

Publisher: Springer

Published: 2004-12-06

Total Pages: 472

ISBN-13: 3540278591

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With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed. On the technical side, there is a need for effective technology for deployment of W- based education.On the learning side, the cyber mode of learning is very different from classroom-based learning. How can instructional developmentcope with this new style of learning? On the management side, the establishment of the cyber university - poses very different requirements for the set-up. Does industry-university partnership provide a solution to addressing the technological and management issues? Why do we need to standardize e-learning and what can we do already? As with many other new developments, more research is needed to establish the concepts and best practice for Web-based learning. ICWL 2004, the 3rd International Conference on Web-Based Learning, was held at the Tsinghua University (Beijing, China) from August 8th to 11th, 2004, as a continued attempt to address many of the above-mentioned issues. Following the great successes of ICWL 2002 (Hong Kong) and ICWL 2003 (Australia), ICWL 2004 aimed at p- senting new progress in the technical, pedagogical, as well as management issues of Web-based learning. The conference featured a comprehensive program, including a tutorial session, a keynote talk, a main track for regular paper presentations, and an - dustrial track. We received 120 papers and accepted only 58 of them in the main track for both oral and poster presentations.


Handbook of Multimedia for Digital Entertainment and Arts

Handbook of Multimedia for Digital Entertainment and Arts

Author: Borko Furht

Publisher: Springer Science & Business Media

Published: 2010-03-10

Total Pages: 764

ISBN-13: 0387890246

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The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.


Artificial Neural Networks

Artificial Neural Networks

Author: Chi Leung Patrick Hui

Publisher: BoD – Books on Demand

Published: 2011-04-11

Total Pages: 602

ISBN-13: 9533071885

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This book covers 27 articles in the applications of artificial neural networks (ANN) in various disciplines which includes business, chemical technology, computing, engineering, environmental science, science and nanotechnology. They modeled the ANN with verification in different areas. They demonstrated that the ANN is very useful model and the ANN could be applied in problem solving and machine learning. This book is suitable for all professionals and scientists in understanding how ANN is applied in various areas.