City of Thieves. City of Adventure. City of the Black Bones. City of Seven-Score Thousand Smokes. The Imperishable City. Lankhmar. It is here that the dynamic heroes of Fritz Leiber's tales plied their trade and used as a base for their many adventures. Now you too can experience the thrill of adventure in a world populated by thieves, madmen and evil sorcerers. Lankhmar provides everything you need to explore the world of Nehwon. Contained within are rules covering character creation, the unique creatures of the world and for black magic, against which the heroes Fafhrd and Grey Mouser were often in conflict. Packed full of detail it covers the city in detail with its major factions and individuals plus many of the locations found within the stories. The rest of the world is not neglected, from the frigid barrens of the Cold Waste to the stinking rat-worshipping city of Ilthmar and the grim, underground domain of Quarmall, the neighbouring lands are all covered allowing new heroes (or scoundrels) to seek their fortunes and create new legends beyond the city itself. Follow in the footsteps of the two heroes and track down the fabulous treasures of half-forgotten myths and legends! Welcome to Lankhmar!
"Follow the giant barbarian Fafhrd and his diminutive ally the Gray Mouser as they travel the mysterious, exotic world of Nehwon in search of riches and glory. From the top of Nehwon's highest mountain to the deepest catacomb of subterranean Quarmall they journey, even exploring times and worlds beyond Nehwon itself."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
The award-winning sword and sorcery classic that introduced Fafhrd and the Gray Mouser, from a Grand Master of Science Fiction and Fantasy. First in the influential fan-favorite series, Swords and Deviltry collects four fantastical adventure stories from Fritz Leiber, the author who coined the phrase “sword and sorcery” and helped birth an entire genre. In “Induction,” in the realm of Nehwon, fate brings young prince Fafhrd and apprentice magician the Gray Mouser together to mark the beginning of a loyal and lifelong friendship. Consumed by his wicked mother’s enchantments, Fafhrd finds freedom by pursuing the love of a beautiful actress in the Nebula and Hugo Award–nominated “The Snow Women.” Studying sorcery under a great wizard in a land where it is forbidden, Mouse crosses the thin line between white and black magic to avenge a great wrong in “The Unholy Grail.” And in the Nebula and Hugo Award–winning novella “Ill Met in Lankhmar,” Fafhrd and the Gray Mouser disguise themselves as beggars to infiltrate the Thieves’ Guild—only to pay a horrible price for their greed when they come face-to-face with a monstrous evil.
There was an old Simorgyan legend, Fafhrd had insisted, according to which on the seventh day of the seventh moon of the seventh year of the Sevens-Cycle the king of the sea journeyed to the other end of the earth, leaving his opalescently beautiful green wives and faintly silver-scaled slim concubines free to find them lovers if they could . . . and this, Fafhrd had stridently asserted he knew by the spectral calm and other occult tokens, was the place of the sea-king’s home and the eve of the day!
A horror author is drawn into a mysterious curse in this World Fantasy Award–winning novel from the author of the Fafhrd and the Gray Mouser series. Fritz Leiber may be best known as a fantasy writer, but he published widely and successfully in the horror and science fiction fields. His fiction won the Hugo, Nebula, Derleth, Gandalf, Lovecraft, and World Fantasy Awards, and he was honored with the Life Achievement Lovecraft Award and the Grand Master Nebula Award. One of his best novels is the classic dark fantasy Our Lady of Darkness, winner of the 1978 World Fantasy Award. Our Lady of Darkness introduces San Francisco horror writer Franz Westen. While studying his beloved city through binoculars from his apartment window, he is astonished to see a mysterious figure waving at him from a hilltop two miles away. He walks to Corona Heights and looks back at his building to discover the figure waving at him from his apartment window—and to find himself caught in a century‐spanning curse that may have destroyed Clark Ashton Smith and Jack London.
Once upon a time in Lankhmar City of the Black Toga in the world of Nehwon two years after the Year of the Feathered Death Fafhrd and the Gray Mouser parted their ways.Firtz Leiber forever changed the landscape of the sword & sorcery genre with the introduction of Fafhrd and the Gray Mouser. Here in a beautiful hard cover edition is one of their greatest tales.
The glittering tradition of sword-and-sorcery sweeps into the sands of ancient Arabia with the heart-stopping speed of a whirling dervish in this thrilling debut novel from new talent Howard Andrew Jones In 8th century Baghdad, a stranger pleads with the vizier to safeguard the bejeweled tablet he carries, but he is murdered before he can explain. Charged with solving the puzzle, the scholar Dabir soon realizes that the tablet may unlock secrets hidden within the lost city of Ubar, the Atlantis of the sands. When the tablet is stolen from his care, Dabir and Captain Asim are sent after it, and into a life and death chase through the ancient Middle East. Stopping the thieves—a cunning Greek spy and a fire wizard of the Magi—requires a desperate journey into the desert, but first Dabir and Asim must find the lost ruins of Ubar and contend with a mythic, sorcerous being that has traded wisdom for the souls of men since the dawn of time. But against all these hazards there is one more that may be too great even for Dabir to overcome... Advance Praise for THE DESERT OF SOULS: "The Desert of Souls is filled with adventure, magic, compelling characters and twists that are twisty. This is seriously cool stuff." -- Steven Brust, New York Times bestselling author of the Vlad Taltos series "A grand and wonderful adventure filled with exotic magic and colorful places — like a cross between Sinbad and Indiana Jones." -- Kevin J. Anderson, New York Times bestselling author of The Map of All Things "Like the genie of the lamp, Howard Jones has granted this reader's wish for a fresh, exciting take on the venerable genre of sword-and-sorcery!" -- Richard A. Knaak, New York Times and USA Today bestselling author of Legends of the Dragonrealm "Howard Andrew Jones spins an exciting and suspenseful tale in his historical fantasy debut. A rich, detailed tapestry -- part Arthur Conan Doyle, part Robert E. Howard, and part Omar Khayyam, woven in the magical thread of One Thousand And One Nights." -- E.E. Knight, Author of the bestselling Vampire Earth "An entertaining and enjoyable journey into a world of djinns and magic far darker than expected, yet one that ends with hope, both for the characters... and that there will be yet another book." -- L. E. Modesitt, Jr, author of the Recluse Saga, the Imager Portfolio, and the Corean Chronicles "A modern iteration of old school storytelling. Highly recommended to anyone in search of a fun run through strange lands and times." -- Glen Cook, author of The Black Company Series "Howard Jones wields magic like a subtle blade and action like a mighty cleaver in his scimitars and sorcery tale, weaving together Arabian myth, history, and some honest-to-gosh surprises to create a unique story that you'll not soon forget." -- Monte Cook, author of The Dungeon Masters Guide, 3rd Edition "A rousing tale of swords against sorcery. Howard Jones writes with wit and flair. His world is involving, authentic and skilfully evoked. The best fantasy novel I have read all year." -- William King, Author of the Space Wolf trilogy and creator of Gotrek and Felix "A whirlwind tale of deserts, djinn and doors to other worlds, told in a voice perfectly pitched for the style and setting." -- Nathan Long, author of Bloodborn and Shamanslayer "An Arabian Nights adventure as written by Robert E Howard. It is exciting, inventive, and most of all fun." -- Dave Drake, author of The Legion of Fire
Vast is Vornheim, the Grey Maze... Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
A collection of supernatural horror stories from the SFWA Grand Master and Hugo and Nebula Award–winning author of the Fafhrd and the Gray Mouser novels. Assembled here is a selection of Mr. Leiber's best horrific tales, many of which have been virtually unobtainable for decades. From the riveting “Spider Mansion” and “The Phantom Slayer” from Weird Tales to the more recent “Lie Still, Snow White” and “Black Has Its Charms” from rare, small‑press magazines, this collection provides an overview of Leiber’s fifty‑plus years as an acknowledged master of the weird tale. This edition was edited by John Pelan and Steve Savile.
Drawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term "Sword and Sorcery" that describes the sub-genre he helped create. Before THE LORD OF THE RINGS took the world by storm, Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. With SWORDS AGAINST WIZARDRY, the fourth installment of the Lankhmar series, the story unveils behind the curtain in the Witch's Tent. Fafhrd and Gray Mouser are there to consult a sorceress who holds the secret to their escape but when would they ever need to escape? Would they need this knowledge when they journey to Stardock? Where is there to escape up there? No doubt the icy seduction of "the cruel one", with her greed for both gore and graciousness, could offer them several ways out. Their luck has been good so far; one way out should work. Their luck continues as thieves. They are the best thieves in Lankhmar until better positions arise: The Lords of Quarmall. Gray Mouser and Fafhrd steal a kingdom within a hill and declare themselves Lords.