Microcomputers in Landscape Architecture

Microcomputers in Landscape Architecture

Author: Edward Bruce MacDougall

Publisher: Elsevier Science & Technology

Published: 1983

Total Pages: 290

ISBN-13:

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Potential applications. Introduction to the basic language. Elements of advanced basic. Digital terrain models. Slope, solar potential, and runoff. Line plotting. Perspectives. Sun and shadow calculations. Eathwork calculations. Plant selection. Regional analysis and landscape assessment. Project management: the critical path method. The ASCII character set. Plotting programs. The mathematics of perspectives.


The Electronic Design Studio

The Electronic Design Studio

Author: Malcolm McCullough

Publisher: MIT Press

Published: 1990

Total Pages: 540

ISBN-13: 9780262132541

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In four parts this book frames those issues and provides a diversity of perspectives on them.


Video Pedagogy

Video Pedagogy

Author: Dilani S. P. Gedera

Publisher: Springer Nature

Published: 2021-03-25

Total Pages: 242

ISBN-13: 9813340096

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This book conceptualises the ways in which video has created a pedagogy for current learning and teaching practices, disciplines, and environments. It brings together the concepts and practice of video as pedagogy by providing theoretical discussion and practical guidance and recommendations on the use of video in learning and teaching, drawing on a wide range of case studies including nursing education, business education, architectural education, engineering, mathematics, physical education, science education, and screen production. Part I focuses on ‘video, students and learning’ and Part II on ‘video, teachers and practice’. The book covers various perspectives on the concept and use of video in learning and teaching: developing students’ practical skills and knowledge; using video for teaching culturally sensitive topics and cultural competency; for feedback, reflection, training and professional development; making and producing videos for educational purposes, with discussion on techniques, devices, software and strategies.