The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life... Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He's the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that's standing between the hell that just dropped in on Mars and an unsuspectingg planet Earth...
Hawaii-- last outpost of civilization on an Earth overrun by demons, traitors. and nightmarish creatures straight out of the pits of hell. Humanity seems doomed to a bloody ending. Then Hawaii receives a message from aliens claiming to be on our side in the battle. Our last chance: make contact. The only man for the job-- Corporal Flynn Taggart, U.S. Marine Corps-- "Fly" to his friends. He led the fight against the demon invaders when they swarmed through the Gates at Phobos Base. Now Fly's got to face the toughest task of his dirty career. Return to Phobos-- and fight his way past those demons to contact mankind's would-be rescuers...
The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....
Get knee-deep in grit with twenty-six grimdark fantasy and sci-fi short stories from the shadowy vaults of Grimdark Magazine. The top names in dark speculative fiction and the genre's brightest newcomers bring you stories of war, betrayal, violence, and greed, as anti-heroes and adversaries fight to the bittersweet end. For the first time, two years of fiction from Grimdark Magazine are printed on dead trees and bound together like captive slaves to be read or reread and proudly placed among your favourite tomes on your bookshelf. Knee-Deep in Grit features short stories by authors including Mark Lawrence, Aliette de Bodard, Adrian Tchaikovsky, R. Scott Bakker, Kelly Sandoval, James A. Moore, and Victor Milan.
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
The “fascinating” #1 New York Times bestseller that awakened the world to the destruction of American Indians in the nineteenth-century West (The Wall Street Journal). First published in 1970, Bury My Heart at Wounded Knee generated shockwaves with its frank and heartbreaking depiction of the systematic annihilation of American Indian tribes across the western frontier. In this nonfiction account, Dee Brown focuses on the betrayals, battles, and massacres suffered by American Indians between 1860 and 1890. He tells of the many tribes and their renowned chiefs—from Geronimo to Red Cloud, Sitting Bull to Crazy Horse—who struggled to combat the destruction of their people and culture. Forcefully written and meticulously researched, Bury My Heart at Wounded Knee inspired a generation to take a second look at how the West was won. This ebook features an illustrated biography of Dee Brown including rare photos from the author’s personal collection.
They left behind everything that mattered to them-- friends, lovers, country-- to journey to the stars. Now Sergeant Flynn Taggart and Pfc. Arlene Sanders, USMC, have reached their destination... the homeworld of the demon invaders who destroyed Earth. But there, they find a scene of destruction that rivals any they left back on Earth. And suddenly, "Fly" and Arlene find themselves face-to-face with an even deadlier enemy than the demons they came to fight. The war for Earth is over. But the battle for the stars has just begun...
Go beyond the classic game Doom in this second book in a terrifying space epic... They were creatures seemingly spawned straight from the pits of Hell—demons, zombies, fire-breathing imps—all too horrifically close to the stuff of nightmare to be real. But they were. And on the inhospitable moons of Mars, Corporal Flynn "Fly" Taggart, Earth's last line of defense against a seemingly inexhaustible supply of alien warriors, beat them back almost single-handedly. But Taggart discovers that the war had barely begun...for while he was fighting them on Mars, the hellish creatures had established a beachhead on Earth itself. Now, with the aid of a fourteen-year-old female computer genius, an unrepentantly Mormon sniper, and the best soldier in this woman's army, Fly Taggart must defeat the invaders—and their treacherous human allies—yet again...
“The wildest, strangest, best Dresden adventure to date...Butcher’s blending of modern fantasy with classic noir sensibilities ensures that there’s never a dull moment.”—SF Site Paranormal investigations are Harry Dresden’s business and Chicago is his beat, as he tries to bring law and order to a world of wizards and monsters that exists alongside everyday life. And though most inhabitants of the Windy City don’t believe in magic, the Special Investigations Department of the Chicago PD knows better. Karrin Murphy is the head of S. I. and Harry’s good friend. So when a killer vampire threatens to destroy Murphy’s reputation unless Harry does her bidding, he has no choice. The vampire wants the Word of Kemmler (whatever that is) and all the power that comes with it. Now, Harry is in a race against time—and six merciless necromancers—to find the Word before Chicago experiences a Halloween night to wake the dead...