Kino’s Journey is about a character named Kino who travels around the world with a talking motorcycle named Hermes. Kino travels to many mystical worlds, each with its unique customs and people. Kino’s policy is to only stay three days in every town without exception, saying it’s enough time to learn about the each place and moving on to explore the next new place.
Based on the hit novel series, Kino's Journey now has a beautiful manga adaptation with illustrations by Iruka Shiomiya (Ningen Series). Master was completely lost in relaxation. With his long legs stretched out on the beach, he peered out at the horizon with a satisfied gaze. He looked so peaceful that he might fall asleep at any moment. “Oh, dear,” I thought. After three days and three nights of the long, hard battle with the rulers of that land, known as the “Tower Tribe,” even Master Shizu was exhausted. Shizu and his canine companion, Riku, seek passage across the great sea to continue their exploration of the world. But to get across, they have to take a lengthy journey on a gargantuan ship that is its own nation. This new land holds many new experiences and a new friend for the former prince and his talking dog. But before long, Shizu comes across a troubling secret that he can’t ignore… The thrilling tales of travel and discovery come to a close in this final volume of Kino’s Journey: The Beautiful World!
Civilization is dead, but not Chito and Yuuri. Time to hop aboard their beloved Kettenkrad motorbike and wander what's left of the world! Sharing a can of soup or scouting for spare parts might not be the experience they were hoping for, but all in all, life isn't too bad...
It's not about the destination...What’s your favorite story? Does it have a hero who slays a dragon and saves a princess? Or a child of prophecy destined for greatness? Well, my favorite story is a little different. It’s the tale of a witch who travels the world, seeking nothing in particular. With no quest of her own, she’s free to wander wherever the wind takes her, adding a few pages to the story of whomever she meets before setting off on her next adventure. At the end of her travels, the witch takes on an apprentice who will one day begin her own journey. And so the cycle continues, or so the story goes. Now, the witch who starts the story anew...who could she be?
Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation. Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition. Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"
An epic story of war and survival set in the legendary Gundam universe! In the Universal Century year 0079, the space colony known as Side 3 proclaims independence as the Principality of Zeon and declares war on the Earth Federation. One year later, they are locked in a fierce battle for the Thunderbolt Sector, an area of space scarred by the wreckage of destroyed colonies. The Federation assault ship Spartan sets course for the Nanyang Alliance’s Psycho Zaku manufacturing base in the Taal volcano and begins preparing for full-scale combat operations. Io Fleming and the members of the Trust Squadron bond before the struggle to come, as Daryl Lorenz and his crew of Zeon defectors do the same. On the Spartan, Director Humphrey lays out the challenges of the assault—in addition to the Psycho Zaku the Federation will be facing Alliance forces under the psychic control of Sojo Levan Fu. However, Levan Fu will not be the only Newtype in the looming battle…
Levius is victorious in his deadly match against A.J. and reaches Grade I, the top league, where the battles are even more intense. His first opponent is Oliver E. Kingsley, who is known as "the Emperor" and is currently undefeated. Despite all the challenges he's faced so far, is Levius truly ready to fight against a top competitor? -- VIZ Media
Destination is a state of mind, as Kino and her bike take on the long and winding road. They never lose their sense of freedom on this journey littered with imperfections in this pop-fiction novel.
November 2020, the Beta World Line... In this world, Rintaro Okabe has given up. After suffering through indescribable grief and untold heartbreak, he gives up on saving the girl he loves. But one day, he meets her again, just not as he knew her. From this chance encounter, the gears of fate would begin to turn once more. The heroes of Steins;Gate return for a new time-altering story set in an alternate world where the Future Gadget Lab members failed in their original mission. Can one final chance lead to a happy ending?
Kino’s Journey is about a character named Kino who travels around the world with a talking motorcycle named Hermes. Together they travel to different countries and meet the inhabitants there. Kino’s policy is to only stay three days in every town without exception, saying it’s enough time to learn about the each place and moving on to explore the next new place.