Kallan Garrik is hunting the soulstealers who killed his wife. His determination and skill at eliminating these murderous predators earn him command of the elite Hunter's Brigade. A position known as The King's Steel. Thirty moons of tracking and killing have left him jaded and hollow. So, he is caught off guard when a routine investigation puts him on the trail of the most powerful and bloodthirsty adversary of his career. A trail of victims leads him to Castle Basset where he meets the alluring and mysterious hunter, Vala. Even together, they are all but devastated by the monster's strength. While recovering from their injuries, they learn their overwhelming opponent is but one of many. Their leader is focused on getting revenge against both their kingdoms...
Knight Marion Kirscient is sent by King Agis to find the dragon who killed his heir and have the creature pay for its crime. But when the elf gets to the dragon's lair, they find it empty, save for the presumed dead prince, who they rescue from captivity. They don't know that Prince Eris Magan is actually the dragon, though he is reluctant to say anything about his natural ability. Throughout their journey to the capital, a romance sparks to life between the two. When Eris’ true nature comes to light, the knight is outraged. But that’s not the only secret they discover. Apparently, King Agis a particularly jealous and territorial dragon, that is willing to sacrifice his own son to keep his position. Now, Marion must decide if they are to obey their king, or to usurp him and put Eris on the throne, risking a war with one of the most dangerous creatures ever known. The Dragon's Slayer: The Court of Pearls is created by Honey Mondragón, an eGlobal Creative Publishing signed author.
Nekiel has fallen, his blood darkening the Wintersea, but victory came at great price. Knightswrath lies shattered. Many of Rowen’s trusted allies have been slain. Hatred of magic spreads once again, this time in the form of the Inquisition. A true dragon, the first seen in ages, has been unleashed, and her great wings sow panic as they blot out the sun. But these troubles pale before an even deadlier truth: Nekiel was merely the puppet of Fohl, the sinister Undergod, who has already claimed a new host. Now, a war-weary Rowen must hunt this new dark disciple, even as the Inquisition stalks his allies, and the Undergod proves to be the cruelest adversary Rowen has ever faced.
The Dragonkin Trilogy Box Set Wytchfire: In the dragon-haunted land of Ruun, Rowen Locke has been many things: orphan, gravedigger, mercenary. All he ever wanted was to become a Knight of Crane and wield a kingsteel sword against horrors he's known since childhood. But that dream crumbled—replaced by a new nightmare. War is overrunning the realms, and in a world where no one is blameless, the time has come for one disgraced man to decide which side he’s on. Knightswrath: Rowen Locke has achieved his dream of becoming a Knight of the Crane, and he now bears Knightswrath, the legendary sword of Fâyu Jinn. But the land remains torn, and though Rowen suffers doubts, he would see it healed. His knightly order is not what it seems, though, and allies remain thin. When Rowen and his friends seek an alliance with the forest-dwelling Sylvs, a tangle of events results in a midnight duel that teaches Rowen a dangerous lesson and leaves him with a new companion of uncertain loyalties. The sadistic Dhargots still threaten the kingdoms, but another menace lurks in the shadows, playing a game none can see. As Rowen struggles to prove his worth—to his allies and to himself—chaos raises its hand to strike. A price must be paid, and not even the wielder of Knightswrath will remain untouched. Kingsteel: Rowen Locke has won the battle. But from the shadows comes an ancient enemy--a calculating and merciless foe who has been waiting centuries for the chance to strike. Despite all he has already suffered and sacrificed, Rowen finds himself mired in a war bigger and more terrible than anything he could have imagined. The world’s only hope lies in Knightswrath, whose hard-won powers he has only begun to understand, let alone control. Calling upon unlikely new allies, Rowen must raise an army to defeat the vengeful Dragonkin before everything he loves becomes a smoldering ruin.
Rowen Locke has achieved his dream of becoming a Knight of the Crane, and he now bears Knightswrath, the legendary sword of Fâyu Jinn. But the land remains torn, and though Rowen suffers doubts, he would see it healed. His knightly order is not what it seems, though, and allies remain thin. When Rowen and his friends seek an alliance with the forest-dwelling Sylvs, a tangle of events results in a midnight duel that teaches Rowen a dangerous lesson and leaves him with a new companion of uncertain loyalties. The sadistic Dhargots still threaten the kingdoms, but another menace lurks in the shadows, playing a game none can see. As Rowen struggles to prove his worth—to his allies and to himself—chaos raises its hand to strike. A price must be paid, and not even the wielder of Knightswrath will remain untouched.