(Volume 1) Roxas is a boy who lives in sleepy Twilight Town with his friends Hayner, Pence, and Olette. As the last week of summer vacation comes to a close, the four spend their days together, making sure to leave no regrets. All the while, Roxas worries about the strange things that keep happening to him...
The final battle against Xehanort is nearly here, and Sora is running out of time to find the power of waking. After he, Riku, and Mickey finally bring back the last guardians of light, he’ll be ready to take on the mastermind behind it all and his new organization. But the battle ahead won’t be easy. Many of the guardians are fighting to regain something they’ve lost-while others still have much to lose. Don’t miss the dramatic conclusion to the Dark Seeker Saga, including the events of Kingdom Hearts III Re Mind!
When Roxas disappeared, Sora awakened from his deep slumber along with his allies, Donald and Goofy. Now the trio continues its mission to save the worlds fromt he forces of darkness and to find King Mickey and Sora's best friend Riku. But this time a new menage to the peace of Kingdom Hearts bears down on Dora and his friends--the Nobodies and Organization XIII!
A young boy named Roxas whiles away the last days of his summer vacation with his three best friends in their quiet little home of Twilight Town. But all is not as it should be in this hamlet nestled between night and day. Strange things keep happening around Roxas, which always seem to involve mysterious creatures...and he is plagued by dreams of a boy named Sora, whom he has never met. Bewildered, Roxas searches for answers . . . Will they lead him to Sora, Donald, and Goofy?
Xion, having failed her last mission, is left unconscious and out of commission. Unfortunately, Roxas doesn't have time to worry about his friend because he's been ordered to go to Wonderland with Organization XIII's No. 10-the Gambler of Fate, Luxord. Can Roxas keep up with the old man's games?!
Sora, Donald, and Goofy have set off to find Riku and Mickey, reuniting with old friends and making new ones along the way. But the Heartless are back, and Sora has to contend with a new enemy-the mysterious Organization XIII. Meanwhile, Riku, Naminé, and Axel are trying to solve some mysteries of their own...What is the organization's ultimate goal? Will Sora ever see Riku and Kairi again...?
With Xion back in the Organization, she and Roxas can finally work together again. But strangely, Roxas is getting weaker and weaker, while Xion is getting inexplicably stronger. Meanwhile, the leaders of Organization XIII decide that they only need one Keyblade wielder. What fate lies in store for Roxas, Xion, and Axel?!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.