Across the curriculum, Teaching in the Digital Age for Preschool and Kindergarten will guide teachers toward integrating technology so it has an authentic, meaningful, and developmentally appropriate impact on children’s exploration and learning. By discipline---including science, math, literacy, art, social studies, health and safety, physical education, and music---it will motivate teachers to dig deeper into each content area to see the various ways technology and digital media can support and strengthen children's learning, as well as documentation and assessment.
Used world-wide as a definitive technology curriculum, this six-volume series (Fourth Edition, 2011) is the all-in-one solution to running an effective, efficient, and fun technology program whether you re the lab specialist, IT coordinator, classroom teacher, or homeschooler. It is the choice of hundreds of school districts across the country, private schools nationwide and teachers around the world. Each volume includes step-by-step directions for a year's worth of projects, samples, grading rubrics, reproducibles, wall posters, teaching ideas and hundreds of online connections to access enrichment material and updates from a working technology lab. Aligned with ISTE national technology standards, the curriculum follows a tested timeline of which skill to introduce when, starting with mouse skills, keyboarding, computer basics, and internet/Web 2.0 tools in Kindergarten/First; MS Word, Publisher, Excel, PowerPoint, Google Earth, internet research, email and Photoshop in Second/Fifth. Each activity is integrated with classroom units in history, science, math, literature, reading, writing, critical thinking and more. Whether you're an experienced tech teacher or brand new to the job, you'll appreciate the hundreds of embedded links that enable you to stay on top of current technology thinking and get help from active technology teachers using the program. Extras include wall posters to explain basic concepts, suggestions for keyboarding standards, discussion of how to integrate Web 2.0 tools into the classroom curriculum and the dozens of online websites to support classroom subjects.
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
"This edited book will offer chapters written for stakeholders in the early childhood field on instructional best practices of technology integration in early childhood settings conveyed through strategies for empowering current and future educators"--
9 grade levels. 17 topics. 46 lessons. 46 projects. A year-long curriculum that covers everything you need to discuss on internet safety and efficiency. Digital Citizenship–probably one of the most important topics students will learn between kindergarten and 8th and too often, teachers are thrown into it without a roadmap. Well, here it is–your guide to what our children must know at what age to thrive in the community called the internet. It’s a roadmap for blending all pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals
The High School Technology Curriculum is the tenth in a series designed to teach K-12 technology by integrating it into classroom inquiry. The choice of hundreds of school districts, private schools and homeschoolers around the world, this ten-volume suite is the all-in-one solution to running an effective, efficient, and fun technology program for kindergarten-High School (each grade level textbook sold separately) whether you're the lab specialist, IT coordinator, or classroom teacher.The 32-week high school technology curriculum is designed with the unique needs of high school technology IT classes in mind. Textbook includes: * 276 images* 33 assessments* 14 articles that address tech pedagogy* Wide-ranging Scope and Sequence* 32 weeks of lessonsEach lesson is aligned with both Common Core State Standards and National Educational Technology Standards and includes academic applications for lessons, additional resources, assessment strategies, big idea, class exit tickets, class warmups, Common Core Standards, domain-specific vocabulary, emphasis on comprehension/problem-solving/critical thinking/preparing for career and college, essential question, examples, focus on transfer of knowledge and blended learning, collaboration and sharing, grading rubrics, homework, how to extend learning, ISTE Standards, materials requiredoptions for adapting lessons to a class or lab, options for adapting lessons to PCs, iPads, Chromebooks, or Macsproblem-solving for lesson, skills required for lesson and learned during lesson, steps to accomplish goals, teacher preparation required, and time required to complete.Learning is organized into units that include Introduction, Digital Tools in the Classroom, Digital Citizenship, Keyboarding, Problem Solving, Screenshots, Screencasts, Videos, Word Processing Summative, Writing with Comics and Twitter, Desktop Publishing, Spreadsheets, Financial Literacy, Internet Search and Research, Presentation Boards, Slideshows, Infographics, Google Earth Lit Trip, Online Image Legalities, Image Editing, Webtools, Genius Hour, Coding, Write and Publish an Ebook, and The Debate. Additionally, Units are collected under Themes. Teachers can adopt several themes per grading period or break them up throughout the year. Themes include General, Math, Productivity, Search and Research, Speaking and Listening, and Writing. For more information or a digital version, contact the publisher at [email protected].
The Creative Curriculum comes alive! This videotape-winner of the 1989 Silver Apple Award at the National Educational Film and Video Festival-demonstrates how teachers set the stage for learning by creating a dynamic well-organized environment. It shows children involved in seven of the interest areas in the The Creative Curriculum and explains how they learn in each area. Everyone conducts in-service training workshops for staff and parents or who teaches early childhood education courses will find the video an indispensable tool for explainin appropriate practice.