Killer Sudoku 9x9 Large Print - Hard - Volume 27 - 270 Logic Puzzles

Killer Sudoku 9x9 Large Print - Hard - Volume 27 - 270 Logic Puzzles

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2014-12-20

Total Pages: 310

ISBN-13: 1505666813

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When you buy this book you get an electronic version (PDF file) of the interior of this book. Killer Sudoku is a fun and addicting logic puzzle game that combines Sudoku with an addition math game. Killer Sudoku is a fun way for kids and adults to practice addition facts. In this book, you do not need to wade through tons of easy Killer Sudoku puzzles before getting to the real brain teasers. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 Killer Sudoku puzzle per page, with lots of white space for scribbling. Killer Sudoku 9x9 Large Print - Hard is a collection of 270 puzzles: 216 hard Killer Sudoku 9x9 puzzles 54 extra logic puzzles The goal of Killer Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. The sum of all numbers in a cage (indicated by the dashed lines) must match the small number printed in its corner. No number can be repeated within a cage. I guarantee that every logic puzzle in this Killer Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other PuzzleBooks.net books. Killer Sudoku is also known as Sums Sudoku, Sumdoku, Sum Doku, Addoku, Killer Su Doku, Samunamupure, Kikagaku Nampure, Samu Nanpure, Sums Number Place.


Hello, Android

Hello, Android

Author: Ed Burnette

Publisher: Pragmatic Bookshelf

Published: 2015-05-04

Total Pages: 317

ISBN-13: 1680503642

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Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.


The Big Book of Small Python Projects

The Big Book of Small Python Projects

Author: Al Sweigart

Publisher: No Starch Press

Published: 2021-06-25

Total Pages: 433

ISBN-13: 1718501242

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Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!


Windows 10 For Dummies

Windows 10 For Dummies

Author: Andy Rathbone

Publisher: John Wiley & Sons

Published: 2015-08-10

Total Pages: 432

ISBN-13: 1119049369

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Illustrates the new features of Windows 10.


Learning to Play

Learning to Play

Author: Aske Plaat

Publisher: Springer Nature

Published: 2020-12-23

Total Pages: 330

ISBN-13: 3030592383

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In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.


Killer Sudoku 9x9 - Medium - Volume 3 - 270 Puzzles

Killer Sudoku 9x9 - Medium - Volume 3 - 270 Puzzles

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2014-10-04

Total Pages: 180

ISBN-13: 1502718138

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When you buy this book you get an electronic version (PDF file) of the interior of this book. Killer Sudoku is a fun and addicting logic puzzle game that combines Sudoku with an addition math game. Killer Sudoku is a fun way for kids and adults to practice addition facts. This book is ideal if you already know how to solve Killer Sudoku puzzles but find our hard Killer Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! The goal of Killer Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. The sum of all numbers in a cage (indicated by the dashed lines) must match the small number printed in its corner. No number can be repeated within a cage. Killer Sudoku 9x9 - Medium is a collection of 270 puzzles: 216 medium Killer Sudoku 9x9 puzzles 54 extra logic puzzles I guarantee that every logic puzzle in this Killer Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other PuzzleBooks.net books. Killer Sudoku is also known as Sums Sudoku, Sumdoku, Sum Doku, Addoku, Killer Su Doku, Samunamupure, Kikagaku Nampure, Samu Nanpure, Sums Number Place.


Sudoku Variants

Sudoku Variants

Author: Conceptis Puzzles

Publisher: Sterling Publishing Company, Inc.

Published: 2006-08

Total Pages: 154

ISBN-13: 9781402741111

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Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.


Amazing Sudoku Variants

Amazing Sudoku Variants

Author: Puzzles Conceptis

Publisher: Puzzlewright

Published: 2013-08-06

Total Pages: 0

ISBN-13: 9781454906520

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Its time to break out of the box: the traditional 3x3 puzzle box, that is! This assortment of engaging and challenging variants takes sudoku up a notch. The creative twists include overlapping and unusually shaped grids, special rules that make solvers up their game, and even super-large sudoku for an extra-fun experience.


The OPL Optimization Programming Language

The OPL Optimization Programming Language

Author: Pascal Van Hentenryck

Publisher: MIT Press (MA)

Published: 1999

Total Pages: 245

ISBN-13: 9780262720304

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OPL (Optimization Programming Language) is a new modeling language for combinatorial optimization that simplifies the formulation and solution of optimization problems. Perhaps the most significant dimension of OPL is the support for constraint programming, including sophisticated search specifications, logical and higher order constraints, and support for scheduling and resource allocation applications. This book, written by the developer of OPL, is a comprehensive introduction to the OPL programming language and its application to problems in linear and integer programming, constraint programming, and scheduling. Readers should be familiar with combinatorial optimization, at least from an application standpoint.