Killer Sudoku - 200 Easy to Normal Puzzles 9x9

Killer Sudoku - 200 Easy to Normal Puzzles 9x9

Author: Oliver Quincy

Publisher: Createspace Independent Publishing Platform

Published: 2018-02-07

Total Pages: 138

ISBN-13: 9781985125230

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About Book This book introduces you to the amazing world of Killer Sudoku puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. * Fill all rows, columns and 3x3 region with numbers exactly like in regular sudoku. * Every cell is a part of a cage, indicated by dotted line. * Make sure the cells can be added up to the sum of its cage. * Numbers cannot repeat within cage. * Numbers cannot repeat within a single row, column or 3x3 region. As Killer Sudoku belongs to the same class of puzzles as Sudoku the puzzle can demonstrate a wide spectrum of relative difficulty. The grade is determined by a combination of opportunities to solve at each stage and the difficulty of the strategy that grants each solution. Puzzles almost like Calcudoku, but unlike number cannot appear more than once in a block.


Center of Attention

Center of Attention

Author: Ron Morgan

Publisher: Half Full Press

Published: 2002-01-09

Total Pages: 0

ISBN-13: 9781887137232

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Tablescapes of flowers, fruits, vegetables, sculptures and unique containers make up this collection of the floral designer Ron Morgan.


Loco Sudoku

Loco Sudoku

Author: Djape

Publisher: Puzzlewright

Published: 2015-09

Total Pages: 0

ISBN-13: 9781454916499

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These sudoku are LOCO! Solvers who enjoy shaking things up a little will go crazy over these 83 challenging puzzles. Each one actually includes five overlapping sudoku, all with different variants. In order to finish the entire thing, you'll have to keep on jumping back and forth between the five. It's out-of-control fun!


Shonen Jump Manga Starter Pack

Shonen Jump Manga Starter Pack

Author: Eiichiro Oda,Masashi Kishimoto,Yuto Tsukuda,Tite Kubo,Ryosuke Takeuchi

Publisher: VIZ Media LLC

Published: 2015-05-21

Total Pages: 371

ISBN-13: 1421585308

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Catch the biggest manga titles from the pages of the world famous Shonen Jump Magazine. Enjoy some of manga's most classic titles including Naruto, Bleach and One Piece. These three titles are staples for any manga reader and will introduce you two three amazing stories fresh from Japan's biggest creators. Follow that up with some dramatic culinary comedy and toss in a bit of post apocalyptic anarchy and you will have begun your manga lesson. Enjoy these five free titles. -- VIZ Media


Hello, Android

Hello, Android

Author: Ed Burnette

Publisher: Pragmatic Bookshelf

Published: 2015-05-04

Total Pages: 317

ISBN-13: 1680503642

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Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.


Windows 10 For Dummies

Windows 10 For Dummies

Author: Andy Rathbone

Publisher: John Wiley & Sons

Published: 2015-08-10

Total Pages: 432

ISBN-13: 1119049369

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Illustrates the new features of Windows 10.


Sudoku X - 200 Easy to Master Puzzles 9x9

Sudoku X - 200 Easy to Master Puzzles 9x9

Author: Michael Brown

Publisher: Createspace Independent Publishing Platform

Published: 2018-02-14

Total Pages: 52

ISBN-13: 9781983593000

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Sudoku X (also known as "Diagonal Sudoku") is a placement puzzle. In this sudokus main diagonals also contain the digits 1 through 9. About Book This book introduces you to the amazing world of Sudoku X puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY It is a 9x9 grid, partially divided by black cells into compartments. The puzzle is most frequently a 9x9 grid made up of 3x3 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 9 exactly once. Main diagonals also contain the digits 1 through 9. Each number in the solution therefore occurs only once in each of three "directions".


10 X 10 Sudoku

10 X 10 Sudoku

Author: Frank Longo

Publisher: Sterling Publishing Company, Inc.

Published: 2006-08

Total Pages: 278

ISBN-13: 9781402740190

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The sudoku craze keeps growing, with no end in sight--and as its popularity builds, fans keep an eagle eye out for fresh formats featuring their favorite puzzles. Here’s one sure to draw them in: sudokus that add a little spice to the mix by changing the standard 9 x 9 puzzles to 10 x 10. That means solvers get 100 squares to fill in instead of just 81! And the numbers go from zero to nine, rather than one to nine. Plus, the smaller sections within each grid are no longer 3 x 3: half the puzzles feature rectangular 5 x 2 boxes and the rest come in various random shapes, with heavy lines marking out the separate areas. It may seem daunting at first--but it’s fun!


Mastering Sudoku Week by Week

Mastering Sudoku Week by Week

Author: Paul Stephens

Publisher: Sterling Publishing Company

Published: 2007-02

Total Pages: 186

ISBN-13: 9781844834051

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Sudoku has become an addiction for millions--and that’s great, because mind games help keep our brains in good working order. But even though the rules are simple, many solvers need some help when cracking the more complicated grids. That support is here in abundance...enough to take to you into the realm of the Very Difficult and even the Fiendish. Using this attractive guide, solvers will smoothly progress through 52 stages, each with a self-testing and timed puzzle to monitor progress. Chock-full of tactics and tips, and drawing on strategies evolved by Sudoku experts from Japan, Europe, and the United States, this little book takes you to the top.


Learning to Play

Learning to Play

Author: Aske Plaat

Publisher: Springer Nature

Published: 2020-12-23

Total Pages: 330

ISBN-13: 3030592383

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In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.